Core/Battlegrounds: Use fields from DB2/battleground_template data in the Battleground Class
Port From (https://github.com/TrinityCore/TrinityCore/commit/d7623adf0e6b8c5cdc1e468b89172ed7db63fe92)
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@@ -26,7 +26,7 @@ namespace Game.BattleGrounds.Zones
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{
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class BgArathiBasin : Battleground
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{
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public BgArathiBasin()
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public BgArathiBasin(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate)
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{
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m_IsInformedNearVictory = false;
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m_BuffChange = true;
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@@ -25,7 +25,7 @@ namespace Game.BattleGrounds.Zones
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{
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class BgEyeofStorm : Battleground
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{
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public BgEyeofStorm()
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public BgEyeofStorm(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate)
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{
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m_BuffChange = true;
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BgObjects = new ObjectGuid[ABObjectTypes.Max];
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@@ -26,7 +26,7 @@ namespace Game.BattleGrounds.Zones
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{
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public class BgStrandOfAncients : Battleground
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{
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public BgStrandOfAncients()
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public BgStrandOfAncients(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate)
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{
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StartMessageIds[BattlegroundConst.EventIdFourth] = 0;
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@@ -25,7 +25,7 @@ namespace Game.BattleGrounds.Zones
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{
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class BgWarsongGluch : Battleground
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{
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public BgWarsongGluch()
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public BgWarsongGluch(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate)
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{
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BgObjects = new ObjectGuid[WSGObjectTypes.Max];
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BgCreatures = new ObjectGuid[WSGCreatureTypes.Max];
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