Core/Battlegrounds: Use fields from DB2/battleground_template data in the Battleground Class

Port From (https://github.com/TrinityCore/TrinityCore/commit/d7623adf0e6b8c5cdc1e468b89172ed7db63fe92)
This commit is contained in:
hondacrx
2020-05-20 14:58:21 -04:00
parent 96fffc67d6
commit 2acce62671
15 changed files with 245 additions and 220 deletions
+14
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@@ -104,6 +104,20 @@ namespace Game.DataStorage
foreach (AzeriteUnlockMappingRecord azeriteUnlockMapping in CliDB.AzeriteUnlockMappingStorage.Values)
azeriteUnlockMappings.Add(azeriteUnlockMapping.AzeriteUnlockMappingSetID, azeriteUnlockMapping);
foreach (BattlemasterListRecord battlemaster in CliDB.BattlemasterListStorage.Values)
{
if (battlemaster.MaxLevel < battlemaster.MinLevel)
{
Log.outError(LogFilter.ServerLoading, $"Battlemaster ({battlemaster.Id}) contains bad values for MinLevel ({battlemaster.MinLevel}) and MaxLevel ({battlemaster.MaxLevel}). Swapping values.");
MathFunctions.Swap(ref battlemaster.MaxLevel, ref battlemaster.MinLevel);
}
if (battlemaster.MaxPlayers < battlemaster.MinPlayers)
{
Log.outError(LogFilter.ServerLoading, $"Battlemaster ({battlemaster.Id}) contains bad values for MinPlayers ({battlemaster.MinPlayers}) and MaxPlayers ({battlemaster.MaxPlayers}). Swapping values.");
MathFunctions.Swap(ref battlemaster.MaxPlayers, ref battlemaster.MinPlayers);
}
}
foreach (CharacterFacialHairStylesRecord characterFacialStyle in CliDB.CharacterFacialHairStylesStorage.Values)
_characterFacialHairStyles.Add(Tuple.Create(characterFacialStyle.RaceID, characterFacialStyle.SexID, (uint)characterFacialStyle.VariationID));
+5 -5
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@@ -90,18 +90,18 @@ namespace Game.DataStorage
public string ShortDescription;
public string LongDescription;
public sbyte InstanceType;
public sbyte MinLevel;
public sbyte MaxLevel;
public byte MinLevel;
public byte MaxLevel;
public sbyte RatedPlayers;
public sbyte MinPlayers;
public sbyte MaxPlayers;
public byte MinPlayers;
public byte MaxPlayers;
public sbyte GroupsAllowed;
public sbyte MaxGroupSize;
public ushort HolidayWorldState;
public BattlemasterListFlags Flags;
public int IconFileDataID;
public short RequiredPlayerConditionID;
public short[] MapId = new short[16];
public ushort[] MapId = new ushort[16];
}
public sealed class BroadcastTextRecord