From 2b13cba15bea153411dc9f1b9ea9892badf1f0fb Mon Sep 17 00:00:00 2001 From: hondacrx Date: Thu, 23 Jul 2020 19:02:33 -0400 Subject: [PATCH] Core/Spell: fix some spells that shouldn't allow stealth or invisibility Port From (https://github.com/TrinityCore/TrinityCore/commit/68131dbd92f2a9c7b932a7f23719f57adf66d90e) --- Source/Game/Spells/SpellInfo.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/Source/Game/Spells/SpellInfo.cs b/Source/Game/Spells/SpellInfo.cs index 4558f5564..536028f77 100644 --- a/Source/Game/Spells/SpellInfo.cs +++ b/Source/Game/Spells/SpellInfo.cs @@ -1378,6 +1378,14 @@ namespace Game.Spells case 50241: // Evasive Charges _auraState = AuraStateType.Unk22; break; + case 9991: // Touch of Zanzil + case 35325: // Glowing Blood + case 35328: // Lambent Blood + case 35329: // Vibrant Blood + case 35331: // Black Blood + case 49163: // Perpetual Instability + _auraState = AuraStateType.FaerieFire; + break; default: break; }