From 2b2698ea3cd86856f58cbfce067410d30ffb77eb Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 9 Aug 2021 09:49:14 -0400 Subject: [PATCH] Core/GameObject: fix stupid ridiculous junk legacy hack code with negative gobj respawn time to work again Port From (https://github.com/TrinityCore/TrinityCore/commit/de3eb7b298468d87b33a29e1baaa50508e90b562) --- Source/Game/Entities/GameObject/GameObject.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Game/Entities/GameObject/GameObject.cs b/Source/Game/Entities/GameObject/GameObject.cs index 53492cacf..9a56e66a2 100644 --- a/Source/Game/Entities/GameObject/GameObject.cs +++ b/Source/Game/Entities/GameObject/GameObject.cs @@ -2771,6 +2771,8 @@ namespace Game.Entities { m_respawnTime = respawn > 0 ? GameTime.GetGameTime() + respawn : 0; m_respawnDelayTime = (uint)(respawn > 0 ? respawn : 0); + if (respawn != 0 && !m_spawnedByDefault) + UpdateObjectVisibility(true); } public bool IsSpawned()