Core/Misc: Kill AnyPlayerInObjectRangeCheck (duplicate of AnyUnitInObjectRangeCheck)
Port From (https://github.com/TrinityCore/TrinityCore/commit/0f9a0accf17ba3a9f20d6a7575b51ed2cb09a73c)
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@@ -638,7 +638,7 @@ namespace Game.Entities
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else
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{
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// Environmental trap: Any player
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var check = new AnyPlayerInObjectRangeCheck(this, radius);
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var check = new AnyUnitInObjectRangeCheck(this, radius);
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var searcher = new PlayerSearcher(this, check);
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Cell.VisitWorldObjects(this, searcher, radius);
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target = searcher.GetTarget();
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