diff --git a/Source/Game/Spells/Spell.cs b/Source/Game/Spells/Spell.cs index eb39a7175..4b1a22d98 100644 --- a/Source/Game/Spells/Spell.cs +++ b/Source/Game/Spells/Spell.cs @@ -5395,12 +5395,6 @@ namespace Game.Spells bool usableInStun = m_spellInfo.HasAttribute(SpellAttr5.UsableWhileStunned); - // Glyph of Pain Suppression - // Allow Pain Suppression and Guardian Spirit to be cast while stunned - // there is no other way to handle it - if ((m_spellInfo.Id == 33206 || m_spellInfo.Id == 47788) && !m_caster.HasAura(63248)) - usableInStun = false; - // Check whether the cast should be prevented by any state you might have. SpellCastResult prevented_reason = SpellCastResult.SpellCastOk; // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out