Core/Items: Reagent bank

Port From (https://github.com/TrinityCore/TrinityCore/commit/a3b2e4d9873874e29291f0c9851ae154029b1b3b)
This commit is contained in:
hondacrx
2022-02-26 23:32:00 -05:00
parent dfe2303d6f
commit 2c03f9d1be
5 changed files with 294 additions and 103 deletions
+152
View File
@@ -143,6 +143,158 @@ namespace Game
GetPlayer().UpdateCriteria(CriteriaType.BankSlotsPurchased);
}
[WorldPacketHandler(ClientOpcodes.BuyReagentBank)]
void HandleBuyReagentBank(ReagentBank reagentBank)
{
if (!CanUseBank(reagentBank.Banker))
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleBuyReagentBankOpcode - {reagentBank.Banker} not found or you can't interact with him.");
return;
}
if (_player.IsReagentBankUnlocked())
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleBuyReagentBankOpcode - Player ({_player.GetGUID()}, name: {_player.GetName()}) tried to unlock reagent bank a 2nd time.");
return;
}
long price = 100 * MoneyConstants.Gold;
if (!_player.HasEnoughMoney(price))
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleBuyReagentBankOpcode - Player ({_player.GetGUID()}, name: {_player.GetName()}) without enough gold.");
return;
}
_player.ModifyMoney(-price);
_player.UnlockReagentBank();
}
[WorldPacketHandler(ClientOpcodes.DepositReagentBank)]
void HandleReagentBankDeposit(ReagentBank reagentBank)
{
if (!CanUseBank(reagentBank.Banker))
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleReagentBankDepositOpcode - {reagentBank.Banker} not found or you can't interact with him.");
return;
}
if (!_player.IsReagentBankUnlocked())
{
_player.SendEquipError(InventoryResult.ReagentBankLocked);
return;
}
// query all reagents from player's inventory
bool anyDeposited = false;
foreach (Item item in _player.GetCraftingReagentItemsToDeposit())
{
List<ItemPosCount> dest = new();
InventoryResult msg = _player.CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false, true, true);
if (msg != InventoryResult.Ok)
{
if (msg != InventoryResult.ReagentBankFull || !anyDeposited)
_player.SendEquipError(msg, item);
break;
}
if (dest.Count == 1 && dest[0].pos == item.GetPos())
{
_player.SendEquipError(InventoryResult.CantSwap, item);
continue;
}
// store reagent
_player.RemoveItem(item.GetBagSlot(), item.GetSlot(), true);
_player.BankItem(dest, item, true);
anyDeposited = true;
}
}
[WorldPacketHandler(ClientOpcodes.AutobankReagent)]
void HandleAutoBankReagent(AutoBankReagent autoBankReagent)
{
if (!CanUseBank())
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankReagentOpcode - {m_currentBankerGUID} not found or you can't interact with him.");
return;
}
if (!_player.IsReagentBankUnlocked())
{
_player.SendEquipError(InventoryResult.ReagentBankLocked);
return;
}
Item item = _player.GetItemByPos(autoBankReagent.PackSlot, autoBankReagent.Slot);
if (!item)
return;
List<ItemPosCount> dest = new();
InventoryResult msg = _player.CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item, false, true, true);
if (msg != InventoryResult.Ok)
{
_player.SendEquipError(msg, item);
return;
}
if (dest.Count == 1 && dest[0].pos == item.GetPos())
{
_player.SendEquipError(InventoryResult.CantSwap, item);
return;
}
_player.RemoveItem(autoBankReagent.PackSlot, autoBankReagent.Slot, true);
_player.BankItem(dest, item, true);
}
[WorldPacketHandler(ClientOpcodes.AutostoreBankReagent)]
void HandleAutoStoreBankReagent(AutoStoreBankReagent autoStoreBankReagent)
{
if (!CanUseBank())
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleAutoBankReagentOpcode - {m_currentBankerGUID} not found or you can't interact with him.");
return;
}
if (!_player.IsReagentBankUnlocked())
{
_player.SendEquipError(InventoryResult.ReagentBankLocked);
return;
}
Item pItem = _player.GetItemByPos(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot);
if (!pItem)
return;
if (Player.IsReagentBankPos(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot))
{
List<ItemPosCount> dest = new();
InventoryResult msg = _player.CanStoreItem(ItemConst.NullBag, ItemConst.NullSlot, dest, pItem, false);
if (msg != InventoryResult.Ok)
{
_player.SendEquipError(msg, pItem);
return;
}
_player.RemoveItem(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot, true);
_player.StoreItem(dest, pItem, true);
}
else
{
List<ItemPosCount> dest = new();
InventoryResult msg = _player.CanBankItem(ItemConst.NullBag, ItemConst.NullSlot, dest, pItem, false, true, true);
if (msg != InventoryResult.Ok)
{
_player.SendEquipError(msg, pItem);
return;
}
_player.RemoveItem(autoStoreBankReagent.Slot, autoStoreBankReagent.PackSlot, true);
_player.BankItem(dest, pItem, true);
}
}
public void SendShowBank(ObjectGuid guid)
{
m_currentBankerGUID = guid;