Core/Refactor: Part 4

This commit is contained in:
hondacrx
2018-05-27 15:40:06 -04:00
parent d94ad385b1
commit 2c3479c6e2
59 changed files with 159 additions and 223 deletions
@@ -459,7 +459,7 @@ namespace Game.BattleGrounds.Zones
{
UpdatePlayerScore(source, ScoreType.BasesAssaulted, 1);
m_prevNodes[node] = m_Nodes[node];
m_Nodes[node] = (ABNodeStatus.Contested + (int)teamIndex);
m_Nodes[node] = (ABNodeStatus.Contested + teamIndex);
// burn current contested banner
_DelBanner(node, ABNodeStatus.Contested, (byte)teamIndex);
// create new contested banner
@@ -477,7 +477,7 @@ namespace Game.BattleGrounds.Zones
{
UpdatePlayerScore(source, ScoreType.BasesDefended, 1);
m_prevNodes[node] = m_Nodes[node];
m_Nodes[node] = (ABNodeStatus.Occupied + (int)teamIndex);
m_Nodes[node] = (ABNodeStatus.Occupied + teamIndex);
// burn current contested banner
_DelBanner(node, ABNodeStatus.Contested, (byte)teamIndex);
// create new occupied banner
@@ -498,7 +498,7 @@ namespace Game.BattleGrounds.Zones
{
UpdatePlayerScore(source, ScoreType.BasesAssaulted, 1);
m_prevNodes[node] = m_Nodes[node];
m_Nodes[node] = (ABNodeStatus.Contested + (int)teamIndex);
m_Nodes[node] = (ABNodeStatus.Contested + teamIndex);
// burn current occupied banner
_DelBanner(node, ABNodeStatus.Occupied, (byte)teamIndex);
// create new contested banner
@@ -639,7 +639,7 @@ namespace Game.BattleGrounds.Zones
// Is there any occupied node for this team?
List<byte> nodes = new List<byte>();
for (byte i = 0; i < ABBattlegroundNodes.DynamicNodesCount; ++i)
if (m_Nodes[i] == ABNodeStatus.Occupied + (int)teamIndex)
if (m_Nodes[i] == ABNodeStatus.Occupied + teamIndex)
nodes.Add(i);
WorldSafeLocsRecord good_entry = null;