Core/Refactor: Part 4
This commit is contained in:
@@ -459,7 +459,7 @@ namespace Game.BattleGrounds.Zones
|
||||
{
|
||||
UpdatePlayerScore(source, ScoreType.BasesAssaulted, 1);
|
||||
m_prevNodes[node] = m_Nodes[node];
|
||||
m_Nodes[node] = (ABNodeStatus.Contested + (int)teamIndex);
|
||||
m_Nodes[node] = (ABNodeStatus.Contested + teamIndex);
|
||||
// burn current contested banner
|
||||
_DelBanner(node, ABNodeStatus.Contested, (byte)teamIndex);
|
||||
// create new contested banner
|
||||
@@ -477,7 +477,7 @@ namespace Game.BattleGrounds.Zones
|
||||
{
|
||||
UpdatePlayerScore(source, ScoreType.BasesDefended, 1);
|
||||
m_prevNodes[node] = m_Nodes[node];
|
||||
m_Nodes[node] = (ABNodeStatus.Occupied + (int)teamIndex);
|
||||
m_Nodes[node] = (ABNodeStatus.Occupied + teamIndex);
|
||||
// burn current contested banner
|
||||
_DelBanner(node, ABNodeStatus.Contested, (byte)teamIndex);
|
||||
// create new occupied banner
|
||||
@@ -498,7 +498,7 @@ namespace Game.BattleGrounds.Zones
|
||||
{
|
||||
UpdatePlayerScore(source, ScoreType.BasesAssaulted, 1);
|
||||
m_prevNodes[node] = m_Nodes[node];
|
||||
m_Nodes[node] = (ABNodeStatus.Contested + (int)teamIndex);
|
||||
m_Nodes[node] = (ABNodeStatus.Contested + teamIndex);
|
||||
// burn current occupied banner
|
||||
_DelBanner(node, ABNodeStatus.Occupied, (byte)teamIndex);
|
||||
// create new contested banner
|
||||
@@ -639,7 +639,7 @@ namespace Game.BattleGrounds.Zones
|
||||
// Is there any occupied node for this team?
|
||||
List<byte> nodes = new List<byte>();
|
||||
for (byte i = 0; i < ABBattlegroundNodes.DynamicNodesCount; ++i)
|
||||
if (m_Nodes[i] == ABNodeStatus.Occupied + (int)teamIndex)
|
||||
if (m_Nodes[i] == ABNodeStatus.Occupied + teamIndex)
|
||||
nodes.Add(i);
|
||||
|
||||
WorldSafeLocsRecord good_entry = null;
|
||||
|
||||
Reference in New Issue
Block a user