Core/Refactor: Part 4
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@@ -379,7 +379,6 @@ namespace Game.Chat
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uint entry = 0;
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GameObjectTypes type = 0;
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uint displayId = 0;
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string name;
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uint lootId = 0;
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if (args.Empty())
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@@ -415,7 +414,7 @@ namespace Game.Chat
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type = gameObjectInfo.type;
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displayId = gameObjectInfo.displayId;
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name = gameObjectInfo.name;
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string name = gameObjectInfo.name;
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lootId = gameObjectInfo.GetLootId();
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handler.SendSysMessage(CypherStrings.GoinfoEntry, entry);
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@@ -171,14 +171,12 @@ namespace Game.Chat.Commands
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if (count == 0)
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return false;
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SQLResult result;
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// inventory case
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uint inventoryCount = 0;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHAR_INVENTORY_COUNT_ITEM);
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stmt.AddValue(0, itemId);
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result = DB.Characters.Query(stmt);
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SQLResult result = DB.Characters.Query(stmt);
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if (!result.IsEmpty())
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inventoryCount = result.Read<uint>(0);
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@@ -228,7 +228,6 @@ namespace Game.Chat.Commands
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uint accountId = 0;
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string accountName;
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uint id = 0;
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RBACCommandData data;
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RBACData rdata = null;
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bool useSelectedPlayer = false;
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@@ -293,7 +292,7 @@ namespace Game.Chat.Commands
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if (checkParams && handler.HasLowerSecurityAccount(null, accountId, true))
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return null;
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data = new RBACCommandData();
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RBACCommandData data = new RBACCommandData();
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if (rdata == null)
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{
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@@ -185,7 +185,7 @@ namespace Game.Chat.Commands
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ulong titles2 = titles;
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foreach (CharTitlesRecord tEntry in CliDB.CharTitlesStorage.Values)
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titles2 &= ~(1ul << (int)tEntry.MaskID);
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titles2 &= ~(1ul << tEntry.MaskID);
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titles &= ~titles2; // remove not existed titles
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@@ -364,7 +364,6 @@ namespace Game.Chat.Commands
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string path_number = args.NextString();
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uint pathid;
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ulong guidLow;
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Creature target = handler.getSelectedCreature();
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// Did player provide a path_id?
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@@ -389,7 +388,7 @@ namespace Game.Chat.Commands
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return true;
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}
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guidLow = target.GetSpawnId();
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ulong guidLow = target.GetSpawnId();
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.SEL_CREATURE_ADDON_BY_GUID);
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stmt.AddValue(0, guidLow);
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@@ -445,9 +444,6 @@ namespace Game.Chat.Commands
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return false;
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}
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// Next arg is: <PATHID> <WPNUM> <ARGUMENT>
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string arg_str;
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// Did user provide a GUID
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// or did the user select a creature?
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// . variable lowguid is filled with the GUID of the NPC
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@@ -502,7 +498,7 @@ namespace Game.Chat.Commands
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// We have the waypoint number and the GUID of the "master npc"
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// Text is enclosed in "<>", all other arguments not
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arg_str = args.NextString();
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string arg_str = args.NextString();
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// Check for argument
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if (show != "del" && show != "move" && arg_str == null)
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