Core/Refactor: Part 4
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@@ -379,7 +379,6 @@ namespace Game.Chat
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uint entry = 0;
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GameObjectTypes type = 0;
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uint displayId = 0;
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string name;
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uint lootId = 0;
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if (args.Empty())
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@@ -415,7 +414,7 @@ namespace Game.Chat
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type = gameObjectInfo.type;
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displayId = gameObjectInfo.displayId;
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name = gameObjectInfo.name;
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string name = gameObjectInfo.name;
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lootId = gameObjectInfo.GetLootId();
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handler.SendSysMessage(CypherStrings.GoinfoEntry, entry);
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