Core/Refactor: Part 4

This commit is contained in:
hondacrx
2018-05-27 15:40:06 -04:00
parent d94ad385b1
commit 2c3479c6e2
59 changed files with 159 additions and 223 deletions
+2 -6
View File
@@ -364,7 +364,6 @@ namespace Game.Chat.Commands
string path_number = args.NextString();
uint pathid;
ulong guidLow;
Creature target = handler.getSelectedCreature();
// Did player provide a path_id?
@@ -389,7 +388,7 @@ namespace Game.Chat.Commands
return true;
}
guidLow = target.GetSpawnId();
ulong guidLow = target.GetSpawnId();
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.SEL_CREATURE_ADDON_BY_GUID);
stmt.AddValue(0, guidLow);
@@ -445,9 +444,6 @@ namespace Game.Chat.Commands
return false;
}
// Next arg is: <PATHID> <WPNUM> <ARGUMENT>
string arg_str;
// Did user provide a GUID
// or did the user select a creature?
// . variable lowguid is filled with the GUID of the NPC
@@ -502,7 +498,7 @@ namespace Game.Chat.Commands
// We have the waypoint number and the GUID of the "master npc"
// Text is enclosed in "<>", all other arguments not
arg_str = args.NextString();
string arg_str = args.NextString();
// Check for argument
if (show != "del" && show != "move" && arg_str == null)