Core/Refactor: Part 4
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@@ -61,7 +61,7 @@ namespace Game.DataStorage
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CliDB.ArtifactPowerLinkStorage.Clear();
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foreach (ArtifactPowerRankRecord artifactPowerRank in CliDB.ArtifactPowerRankStorage.Values)
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_artifactPowerRanks[Tuple.Create((uint)artifactPowerRank.ArtifactPowerID, artifactPowerRank.RankIndex)] = artifactPowerRank;
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_artifactPowerRanks[Tuple.Create(artifactPowerRank.ArtifactPowerID, artifactPowerRank.RankIndex)] = artifactPowerRank;
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CliDB.ArtifactPowerRankStorage.Clear();
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@@ -228,7 +228,7 @@ namespace Game.DataStorage
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CliDB.ItemCurrencyCostStorage.Clear();
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foreach (ItemLimitCategoryConditionRecord condition in CliDB.ItemLimitCategoryConditionStorage.Values)
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_itemCategoryConditions.Add((uint)condition.ParentItemLimitCategoryID, condition);
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_itemCategoryConditions.Add(condition.ParentItemLimitCategoryID, condition);
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foreach (ItemLevelSelectorQualityRecord itemLevelSelectorQuality in CliDB.ItemLevelSelectorQualityStorage.Values)
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_itemLevelQualitySelectorQualities.Add(itemLevelSelectorQuality.ParentILSQualitySetID, itemLevelSelectorQuality);
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@@ -388,7 +388,7 @@ namespace Game.DataStorage
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{
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//ASSERT(talentUnlock->TierID < MAX_PVP_TALENT_TIERS, "MAX_PVP_TALENT_TIERS must be at least %u", talentUnlock->TierID + 1);
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//ASSERT(talentUnlock->ColumnIndex < MAX_PVP_TALENT_COLUMNS, "MAX_PVP_TALENT_COLUMNS must be at least %u", talentUnlock->ColumnIndex + 1);
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_pvpTalentUnlock[talentUnlock.TierID][talentUnlock.ColumnIndex] = (uint)talentUnlock.HonorLevel;
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_pvpTalentUnlock[talentUnlock.TierID][talentUnlock.ColumnIndex] = talentUnlock.HonorLevel;
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}
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foreach (QuestPackageItemRecord questPackageItem in CliDB.QuestPackageItemStorage.Values)
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@@ -1000,7 +1000,7 @@ namespace Game.DataStorage
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public LFGDungeonsRecord GetLfgDungeon(uint mapId, Difficulty difficulty)
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{
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foreach (LFGDungeonsRecord dungeon in CliDB.LFGDungeonsStorage.Values)
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if (dungeon.MapID == mapId && (Difficulty)dungeon.DifficultyID == difficulty)
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if (dungeon.MapID == mapId && dungeon.DifficultyID == difficulty)
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return dungeon;
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return null;
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