Core/Refactor: Part 4
This commit is contained in:
@@ -71,7 +71,6 @@ namespace Game.DataStorage
|
||||
targPositions[i] = new M2SplineKey(reader);
|
||||
|
||||
// Read the data for this set
|
||||
uint currPos = targArray.offset_elements;
|
||||
for (uint i = 0; i < targTsArray.number; ++i)
|
||||
{
|
||||
// Translate co-ordinates
|
||||
@@ -82,7 +81,6 @@ namespace Game.DataStorage
|
||||
thisCam.timeStamp = targTimestamps[i];
|
||||
thisCam.locations = new Vector4(newPos.X, newPos.Y, newPos.Z, 0.0f);
|
||||
targetcam.Add(thisCam);
|
||||
currPos += (uint)Marshal.SizeOf<M2SplineKey>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -105,7 +103,6 @@ namespace Game.DataStorage
|
||||
positions[i] = new M2SplineKey(reader);
|
||||
|
||||
// Read the data for this set
|
||||
uint currPos = posArray.offset_elements;
|
||||
for (uint i = 0; i < posTsArray.number; ++i)
|
||||
{
|
||||
// Translate co-ordinates
|
||||
@@ -119,12 +116,9 @@ namespace Game.DataStorage
|
||||
if (targetcam.Count > 0)
|
||||
{
|
||||
// Find the target camera before and after this camera
|
||||
FlyByCamera lastTarget;
|
||||
FlyByCamera nextTarget;
|
||||
|
||||
// Pre-load first item
|
||||
lastTarget = targetcam[0];
|
||||
nextTarget = targetcam[0];
|
||||
FlyByCamera lastTarget = targetcam[0];
|
||||
FlyByCamera nextTarget = targetcam[0];
|
||||
for (int j = 0; j < targetcam.Count; ++j)
|
||||
{
|
||||
nextTarget = targetcam[j];
|
||||
@@ -159,7 +153,6 @@ namespace Game.DataStorage
|
||||
}
|
||||
|
||||
cameras.Add(thisCam);
|
||||
currPos += (uint)Marshal.SizeOf<M2SplineKey>();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user