Core/Refactor: Part 4
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@@ -471,10 +471,9 @@ namespace Game.DungeonFinding
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if (guid == itguid)
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continue;
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List<uint> temporal;
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List<uint> dungeons = QueueDataStore[itguid].dungeons;
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o.AppendFormat(", {0}: ({1})", guid, Global.LFGMgr.ConcatenateDungeons(dungeons));
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temporal = proposalDungeons.Intersect(dungeons).ToList();
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List<uint> temporal = proposalDungeons.Intersect(dungeons).ToList();
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proposalDungeons = temporal;
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}
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