Core/Refactor: Part 4
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@@ -178,9 +178,10 @@ namespace Game.Entities
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// Rejoining the last group should not reset the sequence
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if (m_groupUpdateSequences[(int)category].GroupGuid != group.GetGUID())
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{
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var groupUpdate = m_groupUpdateSequences[(int)category];
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GroupUpdateCounter groupUpdate;
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groupUpdate.GroupGuid = group.GetGUID();
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groupUpdate.UpdateSequenceNumber = 1;
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m_groupUpdateSequences[(int) category] = groupUpdate;
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}
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}
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