Core/Refactor: Part 4
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@@ -70,11 +70,6 @@ namespace Game
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return;
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}
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byte count = 0;
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for (byte i = 0; i < SharedConst.VoidStorageMaxSlot; ++i)
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if (player.GetVoidStorageItem(i) != null)
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++count;
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VoidStorageContents voidStorageContents = new VoidStorageContents();
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for (byte i = 0; i < SharedConst.VoidStorageMaxSlot; ++i)
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{
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