Core/Refactor: Part 4

This commit is contained in:
hondacrx
2018-05-27 15:40:06 -04:00
parent d94ad385b1
commit 2c3479c6e2
59 changed files with 159 additions and 223 deletions
@@ -92,7 +92,7 @@ namespace Game.Movement
return;
}
float respX, respY, respZ, respO, destX, destY, destZ, travelDistZ;
float respX, respY, respZ, respO, destZ;
creature.GetHomePosition(out respX, out respY, out respZ, out respO);
Map map = creature.GetMap();
@@ -103,14 +103,14 @@ namespace Game.Movement
float distanceX = (float)(range * Math.Cos(angle));
float distanceY = (float)(range * Math.Sin(angle));
destX = respX + distanceX;
destY = respY + distanceY;
float destX = respX + distanceX;
float destY = respY + distanceY;
// prevent invalid coordinates generation
GridDefines.NormalizeMapCoord(ref destX);
GridDefines.NormalizeMapCoord(ref destY);
travelDistZ = range; // sin^2+cos^2=1, so travelDistZ=range^2; no need for sqrt below
float travelDistZ = range; // sin^2+cos^2=1, so travelDistZ=range^2; no need for sqrt below
if (is_air_ok) // 3D system above ground and above water (flying mode)
{
@@ -28,7 +28,7 @@ namespace Game.Movement
void stopFollowing();
}
public abstract class TargetedMovementGeneratorMedium<T, D> : MovementGeneratorMedium<T>, TargetedMovementGeneratorBase where T : Unit
public abstract class TargetedMovementGeneratorMedium<T> : MovementGeneratorMedium<T>, TargetedMovementGeneratorBase where T : Unit
{
public FollowerReference reftarget { get; set; }
public Unit target
@@ -38,7 +38,7 @@ namespace Game.Movement
public void stopFollowing() { }
public TargetedMovementGeneratorMedium(Unit _target, float _offset = 0, float _angle = 0)
protected TargetedMovementGeneratorMedium(Unit _target, float _offset = 0, float _angle = 0)
{
reftarget = new FollowerReference();
reftarget.link(_target, this);
@@ -268,7 +268,7 @@ namespace Game.Movement
#endregion
}
public class ChaseMovementGenerator<T> : TargetedMovementGeneratorMedium<T, ChaseMovementGenerator<T>> where T : Unit
public class ChaseMovementGenerator<T> : TargetedMovementGeneratorMedium<T> where T : Unit
{
public ChaseMovementGenerator(Unit target)
: base(target)
@@ -334,7 +334,7 @@ namespace Game.Movement
}
}
public class FollowMovementGenerator<T> : TargetedMovementGeneratorMedium<T, FollowMovementGenerator<T>> where T : Unit
public class FollowMovementGenerator<T> : TargetedMovementGeneratorMedium<T> where T : Unit
{
public FollowMovementGenerator(Unit target) : base(target) { }
public FollowMovementGenerator(Unit target, float offset, float angle) : base(target, offset, angle) { }