Core/Refactor: Part 4
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@@ -85,7 +85,7 @@ namespace Game.Scripting
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public abstract class EffectHook
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{
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public EffectHook(uint effIndex)
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protected EffectHook(uint effIndex)
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{
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// effect index must be in range <0;2>, allow use of special effindexes
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Contract.Assert(_effIndex == SpellConst.EffectAll || _effIndex == SpellConst.EffectFirstFound || _effIndex < SpellConst.MaxEffects);
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