Core/Refactor: Part 4
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@@ -1908,7 +1908,6 @@ namespace Game.Spells
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int remaining = dispelList.Count;
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// Ok if exist some buffs for dispel try dispel it
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uint failCount = 0;
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List<DispelableAura> successList = new List<DispelableAura>();
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DispelFailed dispelFailed = new DispelFailed();
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@@ -1945,7 +1944,6 @@ namespace Game.Spells
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}
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else
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{
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++failCount;
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dispelFailed.FailedSpells.Add(dispelableAura.GetAura().GetId());
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}
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++count;
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@@ -4747,7 +4745,6 @@ namespace Game.Spells
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int remaining = stealList.Count;
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// Ok if exist some buffs for dispel try dispel it
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uint failCount = 0;
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List<Tuple<uint, ObjectGuid>> successList = new List<Tuple<uint, ObjectGuid>>();
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DispelFailed dispelFailed = new DispelFailed();
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@@ -4772,7 +4769,6 @@ namespace Game.Spells
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}
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else
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{
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++failCount;
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dispelFailed.FailedSpells.Add(dispelableAura.GetAura().GetId());
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}
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++count;
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