Core/Loot: Updated LootType enum for 9.2.7
Port From (https://github.com/TrinityCore/TrinityCore/commit/74dbed1d0ea11373b5765a4c53b1a762203fcbd2)
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@@ -1349,7 +1349,7 @@ namespace Game.Spells
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}
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if (gameObjTarget != null)
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SendLoot(guid, LootType.Skinning);
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SendLoot(guid, LootType.Chest);
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else if (itemTarget != null)
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{
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itemTarget.SetItemFlag(ItemFieldFlags.Unlocked);
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