Core/Player: Fixed cooldowns of DK Runes.

This commit is contained in:
hondacrx
2018-06-09 12:02:06 -04:00
parent 2c3479c6e2
commit 2d2a9eac16
2 changed files with 8 additions and 8 deletions
+4 -4
View File
@@ -17,12 +17,13 @@
using Framework.Constants;
using Framework.Dynamic;
using Game.BattlePets;
using Game.DataStorage;
using Game.Network.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using Game.BattlePets;
using System.Linq;
namespace Game.Entities
{
@@ -1818,7 +1819,6 @@ namespace Game.Entities
m_spells.Remove(spellId);
}
public void UpdateZoneDependentAuras(uint newZone)
{
// Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone.area update
@@ -2865,9 +2865,9 @@ namespace Game.Entities
{
m_runes.Cooldown[index] = cooldown;
m_runes.SetRuneState(index, (cooldown == 0) ? true : false);
uint activeRunes = m_runes.Cooldown[Math.Min(GetMaxPower(PowerType.Runes), (int)PowerType.Max)];
int activeRunes = m_runes.Cooldown.Count(p => p == 0);
if (activeRunes != GetPower(PowerType.Runes))
SetPower(PowerType.Runes, (int)activeRunes);
SetPower(PowerType.Runes, activeRunes);
}
public byte GetRunesState()