Core/Characters: Made homebind location a WorldLocation (this implicitly adds orientation)
Port From (https://github.com/TrinityCore/TrinityCore/commit/68c2fc8ff58d9ad272e8e17391a6bb6c3743923b)
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@@ -427,5 +427,10 @@ namespace Game.Entities
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{
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return this;
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}
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public override string ToString()
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{
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return $"X: {posX} Y: {posY} Z: {posZ} O: {Orientation} MapId: {_mapId}";
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}
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}
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}
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