Core/Characters: Made homebind location a WorldLocation (this implicitly adds orientation)
Port From (https://github.com/TrinityCore/TrinityCore/commit/68c2fc8ff58d9ad272e8e17391a6bb6c3743923b)
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@@ -233,7 +233,7 @@ namespace Game.Entities
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// Recall position
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WorldLocation m_recall_location;
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WorldLocation homebind;
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WorldLocation homebind = new();
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uint homebindAreaId;
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uint m_HomebindTimer;
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