Implement generic script loaders to greatly reduce code duplication
This commit is contained in:
@@ -53,273 +53,253 @@ namespace Scripts.EasternKingdoms.Karazhan.Midnight
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}
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[Script]
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class boss_attumen : CreatureScript
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public class boss_attumen : ScriptedAI
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{
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public boss_attumen() : base("boss_attumen") { }
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public class boss_attumenAI : ScriptedAI
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public boss_attumen(Creature creature) : base(creature)
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{
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public boss_attumenAI(Creature creature) : base(creature)
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CleaveTimer = RandomHelper.URand(10000, 15000);
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CurseTimer = 30000;
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RandomYellTimer = RandomHelper.URand(30000, 60000); //Occasionally yell
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ChargeTimer = 20000;
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ResetTimer = 0;
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}
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public override void Reset()
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{
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ResetTimer = 0;
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Midnight.Clear();
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}
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public override void EnterEvadeMode(EvadeReason why)
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{
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base.EnterEvadeMode(why);
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ResetTimer = 2000;
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}
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public override void EnterCombat(Unit who) { }
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public override void KilledUnit(Unit victim)
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{
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Talk(TextIds.SayKill);
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}
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public override void JustDied(Unit killer)
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{
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Talk(TextIds.SayDeath);
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Unit midnight = Global.ObjAccessor.GetUnit(me, Midnight);
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if (midnight)
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midnight.KillSelf();
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}
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public override void UpdateAI(uint diff)
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{
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if (ResetTimer != 0)
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{
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if (ResetTimer <= diff)
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{
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ResetTimer = 0;
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Unit pMidnight = Global.ObjAccessor.GetUnit(me, Midnight);
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if (pMidnight)
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{
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pMidnight.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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pMidnight.SetVisible(true);
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}
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Midnight.Clear();
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me.SetVisible(false);
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me.KillSelf();
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}
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else ResetTimer -= diff;
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}
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//Return since we have no target
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if (!UpdateVictim())
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return;
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if (me.HasFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable))
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return;
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if (CleaveTimer <= diff)
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{
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DoCastVictim(SpellIds.Shadowcleave);
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CleaveTimer = RandomHelper.URand(10000, 15000);
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}
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else CleaveTimer -= diff;
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if (CurseTimer <= diff)
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{
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DoCastVictim(SpellIds.IntangiblePresence);
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CurseTimer = 30000;
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RandomYellTimer = RandomHelper.URand(30000, 60000); //Occasionally yell
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ChargeTimer = 20000;
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ResetTimer = 0;
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}
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else CurseTimer -= diff;
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public override void Reset()
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if (RandomYellTimer <= diff)
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{
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ResetTimer = 0;
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Midnight.Clear();
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Talk(TextIds.SayRandom);
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RandomYellTimer = RandomHelper.URand(30000, 60000);
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}
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else RandomYellTimer -= diff;
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public override void EnterEvadeMode(EvadeReason why)
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if (me.GetUInt32Value(UnitFields.DisplayId) == Misc.MountedDisplayid)
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{
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base.EnterEvadeMode(why);
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ResetTimer = 2000;
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}
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public override void EnterCombat(Unit who) { }
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public override void KilledUnit(Unit victim)
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{
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Talk(TextIds.SayKill);
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}
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public override void JustDied(Unit killer)
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{
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Talk(TextIds.SayDeath);
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Unit midnight = Global.ObjAccessor.GetUnit(me, Midnight);
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if (midnight)
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midnight.KillSelf();
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}
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public override void UpdateAI(uint diff)
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{
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if (ResetTimer != 0)
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if (ChargeTimer <= diff)
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{
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if (ResetTimer <= diff)
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var t_list = me.GetThreatManager().getThreatList();
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List<Unit> target_list = new List<Unit>();
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foreach (var hostileRefe in t_list)
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{
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ResetTimer = 0;
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Unit pMidnight = Global.ObjAccessor.GetUnit(me, Midnight);
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if (pMidnight)
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{
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pMidnight.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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pMidnight.SetVisible(true);
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}
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Midnight.Clear();
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me.SetVisible(false);
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me.KillSelf();
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var unit = Global.ObjAccessor.GetUnit(me, hostileRefe.getUnitGuid());
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if (unit && !unit.IsWithinDist(me, SharedConst.AttackDistance, false))
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target_list.Add(unit);
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unit = null;
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}
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else ResetTimer -= diff;
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Unit target = null;
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if (!target_list.Empty())
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target = target_list.SelectRandom();
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DoCast(target, SpellIds.BerserkerCharge);
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ChargeTimer = 20000;
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}
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//Return since we have no target
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if (!UpdateVictim())
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return;
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if (me.HasFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable))
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return;
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if (CleaveTimer <= diff)
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else ChargeTimer -= diff;
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}
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else
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{
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if (HealthBelowPct(25))
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{
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DoCastVictim(SpellIds.Shadowcleave);
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CleaveTimer = RandomHelper.URand(10000, 15000);
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}
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else CleaveTimer -= diff;
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if (CurseTimer <= diff)
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{
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DoCastVictim(SpellIds.IntangiblePresence);
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CurseTimer = 30000;
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}
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else CurseTimer -= diff;
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if (RandomYellTimer <= diff)
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{
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Talk(TextIds.SayRandom);
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RandomYellTimer = RandomHelper.URand(30000, 60000);
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}
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else RandomYellTimer -= diff;
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if (me.GetUInt32Value(UnitFields.DisplayId) == Misc.MountedDisplayid)
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{
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if (ChargeTimer <= diff)
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Creature pMidnight = ObjectAccessor.GetCreature(me, Midnight);
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if (pMidnight && pMidnight.IsTypeId(TypeId.Unit))
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{
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var t_list = me.GetThreatManager().getThreatList();
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List<Unit> target_list = new List<Unit>();
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foreach (var hostileRefe in t_list)
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{
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var unit = Global.ObjAccessor.GetUnit(me, hostileRefe.getUnitGuid());
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if (unit && !unit.IsWithinDist(me, SharedConst.AttackDistance, false))
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target_list.Add(unit);
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unit = null;
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}
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Unit target = null;
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if (!target_list.Empty())
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target = target_list.SelectRandom();
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DoCast(target, SpellIds.BerserkerCharge);
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ChargeTimer = 20000;
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}
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else ChargeTimer -= diff;
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}
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else
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{
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if (HealthBelowPct(25))
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{
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Creature pMidnight = ObjectAccessor.GetCreature(me, Midnight);
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if (pMidnight && pMidnight.IsTypeId(TypeId.Unit))
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{
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((boss_midnight.boss_midnightAI)pMidnight.GetAI()).Mount(me);
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me.SetHealth(pMidnight.GetHealth());
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DoResetThreat();
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}
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((boss_midnight)pMidnight.GetAI()).Mount(me);
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me.SetHealth(pMidnight.GetHealth());
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DoResetThreat();
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}
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}
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DoMeleeAttackIfReady();
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}
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public override void SpellHit(Unit source, SpellInfo spell)
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{
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if (spell.Mechanic == Mechanics.Disarm)
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Talk(TextIds.SayDisarmed);
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}
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public ObjectGuid Midnight;
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uint CleaveTimer;
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uint CurseTimer;
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uint RandomYellTimer;
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uint ChargeTimer; //only when mounted
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uint ResetTimer;
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DoMeleeAttackIfReady();
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}
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public override CreatureAI GetAI(Creature creature)
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public override void SpellHit(Unit source, SpellInfo spell)
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{
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return new boss_attumenAI(creature);
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if (spell.Mechanic == Mechanics.Disarm)
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Talk(TextIds.SayDisarmed);
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}
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public ObjectGuid Midnight;
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uint CleaveTimer;
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uint CurseTimer;
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uint RandomYellTimer;
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uint ChargeTimer; //only when mounted
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uint ResetTimer;
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}
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[Script]
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class boss_midnight : CreatureScript
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public class boss_midnight : ScriptedAI
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{
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public boss_midnight() : base("boss_midnight") { }
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public boss_midnight(Creature creature) : base(creature) { }
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public class boss_midnightAI : ScriptedAI
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public override void Reset()
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{
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public boss_midnightAI(Creature creature) : base(creature) { }
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Phase = 1;
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Attumen.Clear();
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mountTimer = 0;
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public override void Reset()
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me.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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me.SetVisible(true);
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}
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public override void EnterCombat(Unit who) { }
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public override void KilledUnit(Unit victim)
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{
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if (Phase == 2)
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{
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Phase = 1;
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Attumen.Clear();
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mountTimer = 0;
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me.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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me.SetVisible(true);
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Unit unit = Global.ObjAccessor.GetUnit(me, Attumen);
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if (unit)
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Talk(TextIds.SayMidnightKill, unit);
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}
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}
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public override void EnterCombat(Unit who) { }
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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public override void KilledUnit(Unit victim)
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if (Phase == 1 && HealthBelowPct(95))
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{
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if (Phase == 2)
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Phase = 2;
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Creature attumen = me.SummonCreature(Misc.SummonAttumen, 0.0f, 0.0f, 0.0f, 0.0f, TempSummonType.TimedOrDeadDespawn, 30000);
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if (attumen)
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{
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Unit unit = Global.ObjAccessor.GetUnit(me, Attumen);
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if (unit)
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Talk(TextIds.SayMidnightKill, unit);
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Attumen = attumen.GetGUID();
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attumen.GetAI().AttackStart(me.GetVictim());
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SetMidnight(attumen, me.GetGUID());
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Talk(TextIds.SayAppear, attumen);
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}
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}
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public override void UpdateAI(uint diff)
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else if (Phase == 2 && HealthBelowPct(25))
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{
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if (!UpdateVictim())
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return;
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if (Phase == 1 && HealthBelowPct(95))
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Unit pAttumen = Global.ObjAccessor.GetUnit(me, Attumen);
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if (pAttumen)
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Mount(pAttumen);
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}
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else if (Phase == 3)
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{
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if (mountTimer != 0)
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{
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Phase = 2;
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Creature attumen = me.SummonCreature(Misc.SummonAttumen, 0.0f, 0.0f, 0.0f, 0.0f, TempSummonType.TimedOrDeadDespawn, 30000);
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if (attumen)
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if (mountTimer <= diff)
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{
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Attumen = attumen.GetGUID();
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attumen.GetAI().AttackStart(me.GetVictim());
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SetMidnight(attumen, me.GetGUID());
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Talk(TextIds.SayAppear, attumen);
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}
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}
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else if (Phase == 2 && HealthBelowPct(25))
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{
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Unit pAttumen = Global.ObjAccessor.GetUnit(me, Attumen);
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if (pAttumen)
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Mount(pAttumen);
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}
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else if (Phase == 3)
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{
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if (mountTimer != 0)
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{
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if (mountTimer <= diff)
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mountTimer = 0;
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me.SetVisible(false);
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me.GetMotionMaster().MoveIdle();
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Unit pAttumen = Global.ObjAccessor.GetUnit(me, Attumen);
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if (pAttumen)
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{
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mountTimer = 0;
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me.SetVisible(false);
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me.GetMotionMaster().MoveIdle();
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Unit pAttumen = Global.ObjAccessor.GetUnit(me, Attumen);
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if (pAttumen)
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pAttumen.SetDisplayId(Misc.MountedDisplayid);
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pAttumen.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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if (pAttumen.GetVictim())
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{
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pAttumen.SetDisplayId(Misc.MountedDisplayid);
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pAttumen.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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if (pAttumen.GetVictim())
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{
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pAttumen.GetMotionMaster().MoveChase(pAttumen.GetVictim());
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pAttumen.SetTarget(pAttumen.GetVictim().GetGUID());
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}
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pAttumen.SetObjectScale(1);
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pAttumen.GetMotionMaster().MoveChase(pAttumen.GetVictim());
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pAttumen.SetTarget(pAttumen.GetVictim().GetGUID());
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}
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pAttumen.SetObjectScale(1);
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}
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else mountTimer -= diff;
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}
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else mountTimer -= diff;
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}
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if (Phase != 3)
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DoMeleeAttackIfReady();
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}
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public void Mount(Unit pAttumen)
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{
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Talk(TextIds.SayMount, pAttumen);
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Phase = 3;
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me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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pAttumen.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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float angle = me.GetAngle(pAttumen);
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float distance = me.GetDistance2d(pAttumen);
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float newX = me.GetPositionX() + (float)Math.Cos(angle) * (distance / 2);
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float newY = me.GetPositionY() + (float)Math.Sin(angle) * (distance / 2);
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float newZ = 50;
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me.GetMotionMaster().Clear();
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me.GetMotionMaster().MovePoint(0, newX, newY, newZ);
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distance += 10;
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newX = me.GetPositionX() + (float)Math.Cos(angle) * (distance / 2);
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newY = me.GetPositionY() + (float)Math.Sin(angle) * (distance / 2);
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pAttumen.GetMotionMaster().Clear();
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pAttumen.GetMotionMaster().MovePoint(0, newX, newY, newZ);
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mountTimer = 1000;
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}
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void SetMidnight(Creature pAttumen, ObjectGuid value)
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{
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((boss_attumen.boss_attumenAI)pAttumen.GetAI()).Midnight = value;
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}
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ObjectGuid Attumen;
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byte Phase;
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uint mountTimer;
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if (Phase != 3)
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DoMeleeAttackIfReady();
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}
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public override CreatureAI GetAI(Creature creature)
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public void Mount(Unit pAttumen)
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{
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return new boss_midnightAI(creature);
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Talk(TextIds.SayMount, pAttumen);
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Phase = 3;
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me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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pAttumen.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
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float angle = me.GetAngle(pAttumen);
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float distance = me.GetDistance2d(pAttumen);
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float newX = me.GetPositionX() + (float)Math.Cos(angle) * (distance / 2);
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float newY = me.GetPositionY() + (float)Math.Sin(angle) * (distance / 2);
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float newZ = 50;
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me.GetMotionMaster().Clear();
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me.GetMotionMaster().MovePoint(0, newX, newY, newZ);
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distance += 10;
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newX = me.GetPositionX() + (float)Math.Cos(angle) * (distance / 2);
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newY = me.GetPositionY() + (float)Math.Sin(angle) * (distance / 2);
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pAttumen.GetMotionMaster().Clear();
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pAttumen.GetMotionMaster().MovePoint(0, newX, newY, newZ);
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mountTimer = 1000;
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}
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void SetMidnight(Creature pAttumen, ObjectGuid value)
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{
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((boss_attumen)pAttumen.GetAI()).Midnight = value;
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}
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ObjectGuid Attumen;
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byte Phase;
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uint mountTimer;
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}
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}
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@@ -34,7 +34,7 @@ namespace Scripts.EasternKingdoms.Karazhan.Curator
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}
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struct SpellIds
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{
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{
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//Flare spell info
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public const uint AstralFlarePassive = 30234; //Visual effect + Flare damage
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@@ -46,123 +46,113 @@ namespace Scripts.EasternKingdoms.Karazhan.Curator
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}
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[Script]
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class boss_curator : CreatureScript
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class boss_curator : ScriptedAI
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{
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public boss_curator() : base("boss_curator") { }
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class boss_curatorAI : ScriptedAI
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public boss_curator(Creature creature) : base(creature)
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{
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public boss_curatorAI(Creature creature) : base(creature)
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{
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Initialize();
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}
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Initialize();
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}
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void Initialize()
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void Initialize()
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{
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_scheduler.Schedule(TimeSpan.FromSeconds(10), task =>
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{
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_scheduler.Schedule(TimeSpan.FromSeconds(10), task =>
|
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{
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//Summon Astral Flare
|
||||
Creature AstralFlare = DoSpawnCreature(17096, RandomHelper.Rand32() % 37, RandomHelper.Rand32() % 37, 0, 0, TempSummonType.TimedDespawnOOC, 5000);
|
||||
Unit target = SelectTarget(SelectAggroTarget.Random, 0);
|
||||
Unit target = SelectTarget(SelectAggroTarget.Random, 0);
|
||||
|
||||
if (AstralFlare && target)
|
||||
{
|
||||
AstralFlare.CastSpell(AstralFlare, SpellIds.AstralFlarePassive, false);
|
||||
AstralFlare.GetAI().AttackStart(target);
|
||||
}
|
||||
if (AstralFlare && target)
|
||||
{
|
||||
AstralFlare.CastSpell(AstralFlare, SpellIds.AstralFlarePassive, false);
|
||||
AstralFlare.GetAI().AttackStart(target);
|
||||
}
|
||||
|
||||
//Reduce Mana by 10% of max health
|
||||
int mana = me.GetMaxPower(PowerType.Mana);
|
||||
if (mana != 0)
|
||||
{
|
||||
mana /= 10;
|
||||
me.ModifyPower(PowerType.Mana, -mana);
|
||||
if (mana != 0)
|
||||
{
|
||||
mana /= 10;
|
||||
me.ModifyPower(PowerType.Mana, -mana);
|
||||
|
||||
//if this get's us below 10%, then we evocate (the 10th should be summoned now)
|
||||
if (me.GetPower(PowerType.Mana) * 100 / me.GetMaxPower(PowerType.Mana) < 10)
|
||||
{
|
||||
Talk(TextIds.SayEvocate);
|
||||
me.InterruptNonMeleeSpells(false);
|
||||
DoCast(me, SpellIds.Evocation);
|
||||
_scheduler.DelayAll(TimeSpan.FromSeconds(20));
|
||||
{
|
||||
Talk(TextIds.SayEvocate);
|
||||
me.InterruptNonMeleeSpells(false);
|
||||
DoCast(me, SpellIds.Evocation);
|
||||
_scheduler.DelayAll(TimeSpan.FromSeconds(20));
|
||||
//Evocating = true;
|
||||
//no AddTimer cooldown, this will make first flare appear instantly after evocate end, like expected
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (RandomHelper.URand(0, 1) == 0)
|
||||
{
|
||||
Talk(TextIds.SaySummon);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
task.Repeat();
|
||||
});
|
||||
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(15), task =>
|
||||
{
|
||||
if (Enraged)
|
||||
task.Repeat(TimeSpan.FromSeconds(7));
|
||||
else
|
||||
task.Repeat();
|
||||
|
||||
Unit target = SelectTarget(SelectAggroTarget.TopAggro, 1);
|
||||
if (target)
|
||||
DoCast(target, SpellIds.HatefulBolt);
|
||||
});
|
||||
|
||||
Enraged = false;
|
||||
}
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
Initialize();
|
||||
|
||||
me.ApplySpellImmune(0, SpellImmunity.Damage, SpellSchoolMask.Arcane, true);
|
||||
}
|
||||
|
||||
public override void KilledUnit(Unit victim)
|
||||
{
|
||||
Talk(TextIds.SayKill);
|
||||
}
|
||||
|
||||
public override void JustDied(Unit killer)
|
||||
{
|
||||
Talk(TextIds.SayDeath);
|
||||
}
|
||||
|
||||
public override void EnterCombat(Unit victim)
|
||||
{
|
||||
Talk(TextIds.SayAggro);
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_scheduler.Update(diff);
|
||||
|
||||
if (!Enraged)
|
||||
{
|
||||
if (!HealthAbovePct(15))
|
||||
{
|
||||
Enraged = true;
|
||||
DoCast(me, SpellIds.Enrage);
|
||||
Talk(TextIds.SayEnrage);
|
||||
if (RandomHelper.URand(0, 1) == 0)
|
||||
{
|
||||
Talk(TextIds.SaySummon);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
task.Repeat();
|
||||
});
|
||||
|
||||
_scheduler.Schedule(TimeSpan.FromSeconds(15), task =>
|
||||
{
|
||||
if (Enraged)
|
||||
task.Repeat(TimeSpan.FromSeconds(7));
|
||||
else
|
||||
task.Repeat();
|
||||
|
||||
Unit target = SelectTarget(SelectAggroTarget.TopAggro, 1);
|
||||
if (target)
|
||||
DoCast(target, SpellIds.HatefulBolt);
|
||||
});
|
||||
|
||||
Enraged = false;
|
||||
}
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
Initialize();
|
||||
|
||||
me.ApplySpellImmune(0, SpellImmunity.Damage, SpellSchoolMask.Arcane, true);
|
||||
}
|
||||
|
||||
public override void KilledUnit(Unit victim)
|
||||
{
|
||||
Talk(TextIds.SayKill);
|
||||
}
|
||||
|
||||
public override void JustDied(Unit killer)
|
||||
{
|
||||
Talk(TextIds.SayDeath);
|
||||
}
|
||||
|
||||
public override void EnterCombat(Unit victim)
|
||||
{
|
||||
Talk(TextIds.SayAggro);
|
||||
}
|
||||
|
||||
public override void UpdateAI(uint diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_scheduler.Update(diff);
|
||||
|
||||
if (!Enraged)
|
||||
{
|
||||
if (!HealthAbovePct(15))
|
||||
{
|
||||
Enraged = true;
|
||||
DoCast(me, SpellIds.Enrage);
|
||||
Talk(TextIds.SayEnrage);
|
||||
}
|
||||
}
|
||||
|
||||
bool Enraged;
|
||||
}
|
||||
|
||||
public override CreatureAI GetAI(Creature creature)
|
||||
{
|
||||
return new boss_curatorAI(creature);
|
||||
}
|
||||
bool Enraged;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@ using Framework.IO;
|
||||
using Game.Entities;
|
||||
using Game.Maps;
|
||||
using Game.Scripting;
|
||||
using Game.AI;
|
||||
|
||||
namespace Scripts.EasternKingdoms.Karazhan
|
||||
{
|
||||
@@ -458,5 +459,10 @@ namespace Scripts.EasternKingdoms.Karazhan
|
||||
{
|
||||
return new instance_karazhan_InstanceMapScript(map);
|
||||
}
|
||||
|
||||
public static T GetKarazhanAI<T>(Creature creature) where T : CreatureAI
|
||||
{
|
||||
return GetInstanceAI<T>(creature, "instance_karazhan");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user