Implement generic script loaders to greatly reduce code duplication

This commit is contained in:
hondacrx
2017-07-20 19:43:24 -04:00
parent 19220d29d9
commit 2db988576a
89 changed files with 28255 additions and 36473 deletions
+73 -93
View File
@@ -26,118 +26,98 @@ using System;
namespace Scripts.Kalimdor
{
[Script]
class npc_lazy_peon : CreatureScript
class npc_lazy_peon : NullCreatureAI
{
public npc_lazy_peon() : base("npc_lazy_peon") { }
public npc_lazy_peon(Creature creature) : base(creature) { }
class npc_lazy_peonAI : NullCreatureAI
public override void InitializeAI()
{
public npc_lazy_peonAI(Creature creature) : base(creature) { }
me.SetWalk(true);
public override void InitializeAI()
scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromMilliseconds(120000), task =>
{
me.SetWalk(true);
GameObject Lumberpile = me.FindNearestGameObject(GoLumberpile, 20);
if (Lumberpile)
me.GetMotionMaster().MovePoint(1, Lumberpile.GetPositionX() - 1, Lumberpile.GetPositionY(), Lumberpile.GetPositionZ());
task.Repeat();
});
scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromMilliseconds(120000), task =>
{
GameObject Lumberpile = me.FindNearestGameObject(GoLumberpile, 20);
if (Lumberpile)
me.GetMotionMaster().MovePoint(1, Lumberpile.GetPositionX() - 1, Lumberpile.GetPositionY(), Lumberpile.GetPositionZ());
task.Repeat();
});
scheduler.Schedule(TimeSpan.FromMilliseconds(300000), task =>
{
me.HandleEmoteCommand(Emote.StateNone);
me.GetMotionMaster().MovePoint(2, me.GetHomePosition());
task.Repeat();
});
}
public override void MovementInform(MovementGeneratorType type, uint id)
scheduler.Schedule(TimeSpan.FromMilliseconds(300000), task =>
{
switch (id)
{
case 1:
me.HandleEmoteCommand(Emote.StateWorkChopwood);
break;
case 2:
DoCast(me, SpellBuffSleep);
break;
}
}
public override void SpellHit(Unit caster, SpellInfo spell)
{
if (spell.Id != SpellAwakenPeon)
return;
Player player = caster.ToPlayer();
if (player && player.GetQuestStatus(QuestLazyPeons) == QuestStatus.Incomplete)
{
player.KilledMonsterCredit(me.GetEntry(), me.GetGUID());
Talk(SaySpellHit, caster);
me.RemoveAllAuras();
GameObject Lumberpile = me.FindNearestGameObject(GoLumberpile, 20);
if (Lumberpile)
me.GetMotionMaster().MovePoint(1, Lumberpile.GetPositionX() - 1, Lumberpile.GetPositionY(), Lumberpile.GetPositionZ());
}
}
public override void UpdateAI(uint diff)
{
scheduler.Update(diff);
//if (!UpdateVictim())
//return;
//DoMeleeAttackIfReady();
}
const int QuestLazyPeons = 37446;
const int GoLumberpile = 175784;
const uint SpellBuffSleep = 17743;
const int SpellAwakenPeon = 19938;
const int SaySpellHit = 0;
TaskScheduler scheduler = new TaskScheduler();
me.HandleEmoteCommand(Emote.StateNone);
me.GetMotionMaster().MovePoint(2, me.GetHomePosition());
task.Repeat();
});
}
public override CreatureAI GetAI(Creature creature)
public override void MovementInform(MovementGeneratorType type, uint id)
{
return new npc_lazy_peonAI(creature);
switch (id)
{
case 1:
me.HandleEmoteCommand(Emote.StateWorkChopwood);
break;
case 2:
DoCast(me, SpellBuffSleep);
break;
}
}
public override void SpellHit(Unit caster, SpellInfo spell)
{
if (spell.Id != SpellAwakenPeon)
return;
Player player = caster.ToPlayer();
if (player && player.GetQuestStatus(QuestLazyPeons) == QuestStatus.Incomplete)
{
player.KilledMonsterCredit(me.GetEntry(), me.GetGUID());
Talk(SaySpellHit, caster);
me.RemoveAllAuras();
GameObject Lumberpile = me.FindNearestGameObject(GoLumberpile, 20);
if (Lumberpile)
me.GetMotionMaster().MovePoint(1, Lumberpile.GetPositionX() - 1, Lumberpile.GetPositionY(), Lumberpile.GetPositionZ());
}
}
public override void UpdateAI(uint diff)
{
scheduler.Update(diff);
//if (!UpdateVictim())
//return;
//DoMeleeAttackIfReady();
}
const int QuestLazyPeons = 37446;
const int GoLumberpile = 175784;
const uint SpellBuffSleep = 17743;
const int SpellAwakenPeon = 19938;
const int SaySpellHit = 0;
TaskScheduler scheduler = new TaskScheduler();
}
[Script]
class spell_voodoo : SpellScriptLoader
class spell_voodoo : SpellScript
{
public spell_voodoo() : base("spell_voodoo") { }
class spell_voodoo_SpellScript : SpellScript
public override bool Validate(SpellInfo spellInfo)
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellBrew, SpellGhostly, SpellHex1, SpellHex2, SpellHex3, SpellGrow, SpellLaunch);
}
void HandleDummy(uint effIndex)
{
uint spellid = RandomHelper.RAND(SpellBrew, SpellGhostly, RandomHelper.RAND(SpellHex1, SpellHex2, SpellHex3), SpellGrow, SpellLaunch);
Unit target = GetHitUnit();
if (target)
GetCaster().CastSpell(target, spellid, false);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
return ValidateSpellInfo(SpellBrew, SpellGhostly, SpellHex1, SpellHex2, SpellHex3, SpellGrow, SpellLaunch);
}
public override SpellScript GetSpellScript()
void HandleDummy(uint effIndex)
{
return new spell_voodoo_SpellScript();
uint spellid = RandomHelper.RAND(SpellBrew, SpellGhostly, RandomHelper.RAND(SpellHex1, SpellHex2, SpellHex3), SpellGrow, SpellLaunch);
Unit target = GetHitUnit();
if (target)
GetCaster().CastSpell(target, spellid, false);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
const uint SpellBrew = 16712; // Special Brew