Implement generic script loaders to greatly reduce code duplication

This commit is contained in:
hondacrx
2017-07-20 19:43:24 -04:00
parent 19220d29d9
commit 2db988576a
89 changed files with 28255 additions and 36473 deletions
@@ -45,165 +45,145 @@ namespace Scripts.Northrend.AzjolNerub.Ahnkahet.Amanitar
}
[Script]
class boss_amanitar : CreatureScript
class boss_amanitar : BossAI
{
public boss_amanitar() : base("boss_amanitar") { }
public boss_amanitar(Creature creature) : base(creature, DataTypes.Amanitar) { }
class boss_amanitarAI : BossAI
public override void Reset()
{
public boss_amanitarAI(Creature creature) : base(creature, DataTypes.Amanitar) { }
_Reset();
me.SetMeleeDamageSchool(SpellSchools.Nature);
me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Nature, true);
}
public override void Reset()
public override void EnterCombat(Unit who)
{
_EnterCombat();
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
_Reset();
me.SetMeleeDamageSchool(SpellSchools.Nature);
me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Nature, true);
}
public override void EnterCombat(Unit who)
SpawnAdds();
task.Repeat(TimeSpan.FromSeconds(20));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(9), task =>
{
_EnterCombat();
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
SpawnAdds();
task.Repeat(TimeSpan.FromSeconds(20));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(9), task =>
{
DoCast(SelectTarget(SelectAggroTarget.Random, 0, 100, true), SpellIds.EntanglingRoots, true);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(14), task =>
{
DoCastVictim(SpellIds.Bash);
task.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(12));
});
_scheduler.Schedule(TimeSpan.FromSeconds(12), TimeSpan.FromSeconds(18), task =>
{
DoCast(SpellIds.Mini);
task.Repeat(TimeSpan.FromSeconds(25), TimeSpan.FromSeconds(30));
});
_scheduler.Schedule(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(20), task =>
{
DoCast(SelectTarget(SelectAggroTarget.Random, 0, 100, true), SpellIds.VenomBoltVolley, true);
task.Repeat(TimeSpan.FromSeconds(18), TimeSpan.FromSeconds(22));
});
}
public override void JustDied(Unit killer)
DoCast(SelectTarget(SelectAggroTarget.Random, 0, 100, true), SpellIds.EntanglingRoots, true);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(14), task =>
{
_JustDied();
instance.DoRemoveAurasDueToSpellOnPlayers(SpellIds.Mini);
}
void SpawnAdds()
DoCastVictim(SpellIds.Bash);
task.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(12));
});
_scheduler.Schedule(TimeSpan.FromSeconds(12), TimeSpan.FromSeconds(18), task =>
{
int u = 0;
DoCast(SpellIds.Mini);
task.Repeat(TimeSpan.FromSeconds(25), TimeSpan.FromSeconds(30));
});
_scheduler.Schedule(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(20), task =>
{
DoCast(SelectTarget(SelectAggroTarget.Random, 0, 100, true), SpellIds.VenomBoltVolley, true);
task.Repeat(TimeSpan.FromSeconds(18), TimeSpan.FromSeconds(22));
});
}
for (byte i = 0; i < 30; ++i)
public override void JustDied(Unit killer)
{
_JustDied();
instance.DoRemoveAurasDueToSpellOnPlayers(SpellIds.Mini);
}
void SpawnAdds()
{
int u = 0;
for (byte i = 0; i < 30; ++i)
{
Position pos = me.GetRandomNearPosition(30.0f);
pos.posZ = me.GetMap().GetHeight(pos.GetPositionX(), pos.GetPositionY(), MapConst.MaxHeight) + 2.0f;
Creature trigger = me.SummonCreature(CreatureIds.Trigger, pos);
if (trigger)
{
Position pos = me.GetRandomNearPosition(30.0f);
pos.posZ = me.GetMap().GetHeight(pos.GetPositionX(), pos.GetPositionY(), MapConst.MaxHeight) + 2.0f;
Creature trigger = me.SummonCreature(CreatureIds.Trigger, pos);
if (trigger)
Creature temp1 = trigger.FindNearestCreature(CreatureIds.HealthyMushroom, 4.0f, true);
Creature temp2 = trigger.FindNearestCreature(CreatureIds.PoisonousMushroom, 4.0f, true);
if (temp1 || temp2)
{
Creature temp1 = trigger.FindNearestCreature(CreatureIds.HealthyMushroom, 4.0f, true);
Creature temp2 = trigger.FindNearestCreature(CreatureIds.PoisonousMushroom, 4.0f, true);
if (temp1 || temp2)
{
trigger.DisappearAndDie();
}
else
{
u = 1 - u;
trigger.DisappearAndDie();
me.SummonCreature(u > 0 ? CreatureIds.PoisonousMushroom : CreatureIds.HealthyMushroom, pos, TempSummonType.TimedOrCorpseDespawn, 60 * Time.InMilliseconds);
}
trigger.DisappearAndDie();
}
else
{
u = 1 - u;
trigger.DisappearAndDie();
me.SummonCreature(u > 0 ? CreatureIds.PoisonousMushroom : CreatureIds.HealthyMushroom, pos, TempSummonType.TimedOrCorpseDespawn, 60 * Time.InMilliseconds);
}
}
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
DoMeleeAttackIfReady();
}
}
public override CreatureAI GetAI(Creature creature)
public override void UpdateAI(uint diff)
{
return GetInstanceAI<boss_amanitarAI>(creature);
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
DoMeleeAttackIfReady();
}
}
[Script]
class npc_amanitar_mushrooms : CreatureScript
class npc_amanitar_mushrooms : ScriptedAI
{
public npc_amanitar_mushrooms() : base("npc_amanitar_mushrooms") { }
public npc_amanitar_mushrooms(Creature creature) : base(creature) { }
class npc_amanitar_mushroomsAI : ScriptedAI
public override void Reset()
{
public npc_amanitar_mushroomsAI(Creature creature) : base(creature) { }
_scheduler.CancelAll();
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
public override void Reset()
_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
{
_scheduler.CancelAll();
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
{
if (me.GetEntry() == CreatureIds.PoisonousMushroom)
{
DoCast(me, SpellIds.PoisonousMushroomVisualArea, true);
DoCast(me, SpellIds.PoisonousMushroomPoisonCloud);
}
task.Repeat(TimeSpan.FromSeconds(7));
});
me.SetDisplayId(me.GetCreatureTemplate().ModelId2);
DoCast(SpellIds.PutridMushroom);
if (me.GetEntry() == CreatureIds.PoisonousMushroom)
DoCast(SpellIds.PoisonousMushroomVisualAura);
else
DoCast(SpellIds.PowerMushroomVisualAura);
}
{
DoCast(me, SpellIds.PoisonousMushroomVisualArea, true);
DoCast(me, SpellIds.PoisonousMushroomPoisonCloud);
}
task.Repeat(TimeSpan.FromSeconds(7));
});
public override void DamageTaken(Unit attacker, ref uint damage)
{
if (damage >= me.GetHealth() && me.GetEntry() == CreatureIds.HealthyMushroom)
DoCast(me, SpellIds.HealthyMushroomPotentFungus, true);
}
me.SetDisplayId(me.GetCreatureTemplate().ModelId2);
DoCast(SpellIds.PutridMushroom);
public override void EnterCombat(Unit who) { }
public override void AttackStart(Unit victim) { }
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
}
if (me.GetEntry() == CreatureIds.PoisonousMushroom)
DoCast(SpellIds.PoisonousMushroomVisualAura);
else
DoCast(SpellIds.PowerMushroomVisualAura);
}
public override CreatureAI GetAI(Creature creature)
public override void DamageTaken(Unit attacker, ref uint damage)
{
return new npc_amanitar_mushroomsAI(creature);
if (damage >= me.GetHealth() && me.GetEntry() == CreatureIds.HealthyMushroom)
DoCast(me, SpellIds.HealthyMushroomPotentFungus, true);
}
public override void EnterCombat(Unit who) { }
public override void AttackStart(Unit victim) { }
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
}
}
}