Implement generic script loaders to greatly reduce code duplication
This commit is contained in:
@@ -54,213 +54,184 @@ namespace Scripts.Northrend.AzjolNerub.Ahnkahet.ElderNadox
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}
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[Script]
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class boss_elder_nadox : CreatureScript
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class boss_elder_nadox : BossAI
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{
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public boss_elder_nadox() : base("boss_elder_nadox") { }
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class boss_elder_nadoxAI : BossAI
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public boss_elder_nadox(Creature creature) : base(creature, DataTypes.ElderNadox)
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{
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public boss_elder_nadoxAI(Creature creature) : base(creature, DataTypes.ElderNadox)
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{
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Initialize();
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}
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Initialize();
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}
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void Initialize()
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{
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GuardianSummoned = false;
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GuardianDied = false;
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}
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void Initialize()
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{
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GuardianSummoned = false;
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GuardianDied = false;
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}
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public override void Reset()
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{
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_Reset();
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Initialize();
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}
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public override void Reset()
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{
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_Reset();
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Initialize();
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}
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public override void EnterCombat(Unit who)
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{
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_EnterCombat();
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Talk(TextIds.SayAggro);
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public override void EnterCombat(Unit who)
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{
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_EnterCombat();
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Talk(TextIds.SayAggro);
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_scheduler.Schedule(TimeSpan.FromSeconds(13), task =>
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_scheduler.Schedule(TimeSpan.FromSeconds(13), task =>
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{
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DoCast(SelectTarget(SelectAggroTarget.Random, 0, 100, true), SpellIds.BroodPlague, true);
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task.Repeat(TimeSpan.FromSeconds(15));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(10), task =>
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{
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/// @todo: summoned by egg
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DoCast(me, SpellIds.SummonSwarmers);
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if (RandomHelper.URand(1, 3) == 3) // 33% chance of dialog
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Talk(TextIds.SayEggSac);
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task.Repeat();
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});
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if (IsHeroic())
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{
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_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
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{
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DoCast(SelectTarget(SelectAggroTarget.Random, 0, 100, true), SpellIds.BroodPlague, true);
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task.Repeat(TimeSpan.FromSeconds(15));
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DoCast(SpellIds.HBroodRage);
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task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(50));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(10), task =>
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_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
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{
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/// @todo: summoned by egg
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DoCast(me, SpellIds.SummonSwarmers);
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if (RandomHelper.URand(1, 3) == 3) // 33% chance of dialog
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Talk(TextIds.SayEggSac);
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if (me.HasAura(SpellIds.Enrage))
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return;
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if (me.GetPositionZ() < 24.0f)
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DoCast(me, SpellIds.Enrage, true);
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task.Repeat();
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});
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if (IsHeroic())
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{
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_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
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{
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DoCast(SpellIds.HBroodRage);
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task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(50));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
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{
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if (me.HasAura(SpellIds.Enrage))
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return;
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if (me.GetPositionZ() < 24.0f)
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DoCast(me, SpellIds.Enrage, true);
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task.Repeat();
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});
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}
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}
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public override void SummonedCreatureDies(Creature summon, Unit killer)
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{
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if (summon.GetEntry() == AKCreatureIds.AhnkaharGuardian)
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GuardianDied = true;
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}
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public override uint GetData(uint type)
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{
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if (type == Misc.DataRespectYourElders)
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return !GuardianDied ? 1 : 0u;
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return 0;
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}
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public override void KilledUnit(Unit who)
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{
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if (who.IsTypeId(TypeId.Player))
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Talk(TextIds.SaySlay);
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}
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public override void JustDied(Unit killer)
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{
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_JustDied();
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Talk(TextIds.SayDeath);
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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if (!GuardianSummoned && me.HealthBelowPct(50))
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{
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/// @todo: summoned by egg
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Talk(TextIds.EmoteHatches, me);
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DoCast(me, SpellIds.SummonSwarmGuard);
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GuardianSummoned = true;
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}
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DoMeleeAttackIfReady();
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}
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bool GuardianSummoned;
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bool GuardianDied;
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}
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public override CreatureAI GetAI(Creature creature)
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public override void SummonedCreatureDies(Creature summon, Unit killer)
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{
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return GetInstanceAI<boss_elder_nadoxAI>(creature, "instance_ahnkahet");
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if (summon.GetEntry() == AKCreatureIds.AhnkaharGuardian)
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GuardianDied = true;
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}
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public override uint GetData(uint type)
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{
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if (type == Misc.DataRespectYourElders)
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return !GuardianDied ? 1 : 0u;
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return 0;
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}
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public override void KilledUnit(Unit who)
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{
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if (who.IsTypeId(TypeId.Player))
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Talk(TextIds.SaySlay);
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}
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public override void JustDied(Unit killer)
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{
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_JustDied();
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Talk(TextIds.SayDeath);
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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if (!GuardianSummoned && me.HealthBelowPct(50))
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{
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/// @todo: summoned by egg
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Talk(TextIds.EmoteHatches, me);
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DoCast(me, SpellIds.SummonSwarmGuard);
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GuardianSummoned = true;
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}
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DoMeleeAttackIfReady();
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}
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bool GuardianSummoned;
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bool GuardianDied;
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}
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[Script]
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class npc_ahnkahar_nerubian : CreatureScript
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class npc_ahnkahar_nerubian : ScriptedAI
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{
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public npc_ahnkahar_nerubian() : base("npc_ahnkahar_nerubian") { }
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public npc_ahnkahar_nerubian(Creature creature) : base(creature) { }
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class npc_ahnkahar_nerubianAI : ScriptedAI
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public override void Reset()
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{
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public npc_ahnkahar_nerubianAI(Creature creature) : base(creature) { }
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public override void Reset()
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_scheduler.CancelAll();
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_scheduler.Schedule(TimeSpan.FromSeconds(13), task =>
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{
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_scheduler.CancelAll();
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_scheduler.Schedule(TimeSpan.FromSeconds(13), task =>
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{
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DoCast(me, SpellIds.Sprint);
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task.Repeat(TimeSpan.FromSeconds(20));
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});
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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if (me.HasUnitState(UnitState.Casting))
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return;
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_scheduler.Update(diff);
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DoMeleeAttackIfReady();
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}
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DoCast(me, SpellIds.Sprint);
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task.Repeat(TimeSpan.FromSeconds(20));
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});
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}
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public override CreatureAI GetAI(Creature creature)
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public override void UpdateAI(uint diff)
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{
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return new npc_ahnkahar_nerubianAI(creature);
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if (!UpdateVictim())
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return;
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if (me.HasUnitState(UnitState.Casting))
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return;
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_scheduler.Update(diff);
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DoMeleeAttackIfReady();
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}
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}
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// 56159 - Swarm
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[Script]
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class spell_ahn_kahet_swarm : SpellScriptLoader
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class spell_ahn_kahet_swarm : SpellScript
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{
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public spell_ahn_kahet_swarm() : base("spell_ahn_kahet_swarm") { }
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class spell_ahn_kahet_swarm_SpellScript : SpellScript
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public spell_ahn_kahet_swarm()
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{
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public spell_ahn_kahet_swarm_SpellScript()
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{
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_targetCount = 0;
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}
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_targetCount = 0;
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}
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.SwarmBuff);
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}
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.SwarmBuff);
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}
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void CountTargets(List<WorldObject> targets)
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{
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_targetCount = targets.Count;
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}
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void CountTargets(List<WorldObject> targets)
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{
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_targetCount = targets.Count;
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}
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void HandleDummy(uint effIndex)
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void HandleDummy(uint effIndex)
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{
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if (_targetCount != 0)
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{
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if (_targetCount != 0)
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{ Aura aura = GetCaster().GetAura(SpellIds.SwarmBuff);
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if (aura != null)
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{
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aura.SetStackAmount((byte)_targetCount);
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aura.RefreshDuration();
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}
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else
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GetCaster().CastCustomSpell(SpellIds.SwarmBuff, SpellValueMod.AuraStack, _targetCount, GetCaster(), TriggerCastFlags.FullMask);
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Aura aura = GetCaster().GetAura(SpellIds.SwarmBuff);
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if (aura != null)
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{
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aura.SetStackAmount((byte)_targetCount);
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aura.RefreshDuration();
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}
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else
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GetCaster().RemoveAurasDueToSpell(SpellIds.SwarmBuff);
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GetCaster().CastCustomSpell(SpellIds.SwarmBuff, SpellValueMod.AuraStack, _targetCount, GetCaster(), TriggerCastFlags.FullMask);
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}
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public override void Register()
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{
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OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(CountTargets, 0, Targets.UnitSrcAreaAlly));
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OnEffectHit.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
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}
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int _targetCount;
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else
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GetCaster().RemoveAurasDueToSpell(SpellIds.SwarmBuff);
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}
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public override SpellScript GetSpellScript()
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public override void Register()
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{
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return new spell_ahn_kahet_swarm_SpellScript();
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OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(CountTargets, 0, Targets.UnitSrcAreaAlly));
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OnEffectHit.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
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}
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int _targetCount;
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}
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[Script]
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