Implement generic script loaders to greatly reduce code duplication

This commit is contained in:
hondacrx
2017-07-20 19:43:24 -04:00
parent 19220d29d9
commit 2db988576a
89 changed files with 28255 additions and 36473 deletions
@@ -54,213 +54,184 @@ namespace Scripts.Northrend.AzjolNerub.Ahnkahet.ElderNadox
}
[Script]
class boss_elder_nadox : CreatureScript
class boss_elder_nadox : BossAI
{
public boss_elder_nadox() : base("boss_elder_nadox") { }
class boss_elder_nadoxAI : BossAI
public boss_elder_nadox(Creature creature) : base(creature, DataTypes.ElderNadox)
{
public boss_elder_nadoxAI(Creature creature) : base(creature, DataTypes.ElderNadox)
{
Initialize();
}
Initialize();
}
void Initialize()
{
GuardianSummoned = false;
GuardianDied = false;
}
void Initialize()
{
GuardianSummoned = false;
GuardianDied = false;
}
public override void Reset()
{
_Reset();
Initialize();
}
public override void Reset()
{
_Reset();
Initialize();
}
public override void EnterCombat(Unit who)
{
_EnterCombat();
Talk(TextIds.SayAggro);
public override void EnterCombat(Unit who)
{
_EnterCombat();
Talk(TextIds.SayAggro);
_scheduler.Schedule(TimeSpan.FromSeconds(13), task =>
_scheduler.Schedule(TimeSpan.FromSeconds(13), task =>
{
DoCast(SelectTarget(SelectAggroTarget.Random, 0, 100, true), SpellIds.BroodPlague, true);
task.Repeat(TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(10), task =>
{
/// @todo: summoned by egg
DoCast(me, SpellIds.SummonSwarmers);
if (RandomHelper.URand(1, 3) == 3) // 33% chance of dialog
Talk(TextIds.SayEggSac);
task.Repeat();
});
if (IsHeroic())
{
_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
{
DoCast(SelectTarget(SelectAggroTarget.Random, 0, 100, true), SpellIds.BroodPlague, true);
task.Repeat(TimeSpan.FromSeconds(15));
DoCast(SpellIds.HBroodRage);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(50));
});
_scheduler.Schedule(TimeSpan.FromSeconds(10), task =>
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
/// @todo: summoned by egg
DoCast(me, SpellIds.SummonSwarmers);
if (RandomHelper.URand(1, 3) == 3) // 33% chance of dialog
Talk(TextIds.SayEggSac);
if (me.HasAura(SpellIds.Enrage))
return;
if (me.GetPositionZ() < 24.0f)
DoCast(me, SpellIds.Enrage, true);
task.Repeat();
});
if (IsHeroic())
{
_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
{
DoCast(SpellIds.HBroodRage);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(50));
});
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
if (me.HasAura(SpellIds.Enrage))
return;
if (me.GetPositionZ() < 24.0f)
DoCast(me, SpellIds.Enrage, true);
task.Repeat();
});
}
}
public override void SummonedCreatureDies(Creature summon, Unit killer)
{
if (summon.GetEntry() == AKCreatureIds.AhnkaharGuardian)
GuardianDied = true;
}
public override uint GetData(uint type)
{
if (type == Misc.DataRespectYourElders)
return !GuardianDied ? 1 : 0u;
return 0;
}
public override void KilledUnit(Unit who)
{
if (who.IsTypeId(TypeId.Player))
Talk(TextIds.SaySlay);
}
public override void JustDied(Unit killer)
{
_JustDied();
Talk(TextIds.SayDeath);
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (!GuardianSummoned && me.HealthBelowPct(50))
{
/// @todo: summoned by egg
Talk(TextIds.EmoteHatches, me);
DoCast(me, SpellIds.SummonSwarmGuard);
GuardianSummoned = true;
}
DoMeleeAttackIfReady();
}
bool GuardianSummoned;
bool GuardianDied;
}
public override CreatureAI GetAI(Creature creature)
public override void SummonedCreatureDies(Creature summon, Unit killer)
{
return GetInstanceAI<boss_elder_nadoxAI>(creature, "instance_ahnkahet");
if (summon.GetEntry() == AKCreatureIds.AhnkaharGuardian)
GuardianDied = true;
}
public override uint GetData(uint type)
{
if (type == Misc.DataRespectYourElders)
return !GuardianDied ? 1 : 0u;
return 0;
}
public override void KilledUnit(Unit who)
{
if (who.IsTypeId(TypeId.Player))
Talk(TextIds.SaySlay);
}
public override void JustDied(Unit killer)
{
_JustDied();
Talk(TextIds.SayDeath);
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (!GuardianSummoned && me.HealthBelowPct(50))
{
/// @todo: summoned by egg
Talk(TextIds.EmoteHatches, me);
DoCast(me, SpellIds.SummonSwarmGuard);
GuardianSummoned = true;
}
DoMeleeAttackIfReady();
}
bool GuardianSummoned;
bool GuardianDied;
}
[Script]
class npc_ahnkahar_nerubian : CreatureScript
class npc_ahnkahar_nerubian : ScriptedAI
{
public npc_ahnkahar_nerubian() : base("npc_ahnkahar_nerubian") { }
public npc_ahnkahar_nerubian(Creature creature) : base(creature) { }
class npc_ahnkahar_nerubianAI : ScriptedAI
public override void Reset()
{
public npc_ahnkahar_nerubianAI(Creature creature) : base(creature) { }
public override void Reset()
_scheduler.CancelAll();
_scheduler.Schedule(TimeSpan.FromSeconds(13), task =>
{
_scheduler.CancelAll();
_scheduler.Schedule(TimeSpan.FromSeconds(13), task =>
{
DoCast(me, SpellIds.Sprint);
task.Repeat(TimeSpan.FromSeconds(20));
});
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
if (me.HasUnitState(UnitState.Casting))
return;
_scheduler.Update(diff);
DoMeleeAttackIfReady();
}
DoCast(me, SpellIds.Sprint);
task.Repeat(TimeSpan.FromSeconds(20));
});
}
public override CreatureAI GetAI(Creature creature)
public override void UpdateAI(uint diff)
{
return new npc_ahnkahar_nerubianAI(creature);
if (!UpdateVictim())
return;
if (me.HasUnitState(UnitState.Casting))
return;
_scheduler.Update(diff);
DoMeleeAttackIfReady();
}
}
// 56159 - Swarm
[Script]
class spell_ahn_kahet_swarm : SpellScriptLoader
class spell_ahn_kahet_swarm : SpellScript
{
public spell_ahn_kahet_swarm() : base("spell_ahn_kahet_swarm") { }
class spell_ahn_kahet_swarm_SpellScript : SpellScript
public spell_ahn_kahet_swarm()
{
public spell_ahn_kahet_swarm_SpellScript()
{
_targetCount = 0;
}
_targetCount = 0;
}
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.SwarmBuff);
}
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.SwarmBuff);
}
void CountTargets(List<WorldObject> targets)
{
_targetCount = targets.Count;
}
void CountTargets(List<WorldObject> targets)
{
_targetCount = targets.Count;
}
void HandleDummy(uint effIndex)
void HandleDummy(uint effIndex)
{
if (_targetCount != 0)
{
if (_targetCount != 0)
{ Aura aura = GetCaster().GetAura(SpellIds.SwarmBuff);
if (aura != null)
{
aura.SetStackAmount((byte)_targetCount);
aura.RefreshDuration();
}
else
GetCaster().CastCustomSpell(SpellIds.SwarmBuff, SpellValueMod.AuraStack, _targetCount, GetCaster(), TriggerCastFlags.FullMask);
Aura aura = GetCaster().GetAura(SpellIds.SwarmBuff);
if (aura != null)
{
aura.SetStackAmount((byte)_targetCount);
aura.RefreshDuration();
}
else
GetCaster().RemoveAurasDueToSpell(SpellIds.SwarmBuff);
GetCaster().CastCustomSpell(SpellIds.SwarmBuff, SpellValueMod.AuraStack, _targetCount, GetCaster(), TriggerCastFlags.FullMask);
}
public override void Register()
{
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(CountTargets, 0, Targets.UnitSrcAreaAlly));
OnEffectHit.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
int _targetCount;
else
GetCaster().RemoveAurasDueToSpell(SpellIds.SwarmBuff);
}
public override SpellScript GetSpellScript()
public override void Register()
{
return new spell_ahn_kahet_swarm_SpellScript();
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(CountTargets, 0, Targets.UnitSrcAreaAlly));
OnEffectHit.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
int _targetCount;
}
[Script]