Implement generic script loaders to greatly reduce code duplication

This commit is contained in:
hondacrx
2017-07-20 19:43:24 -04:00
parent 19220d29d9
commit 2db988576a
89 changed files with 28255 additions and 36473 deletions
@@ -82,303 +82,283 @@ namespace Scripts.Northrend.AzjolNerub.Ahnkahet.PrinceTaldaram
}
[Script]
class boss_prince_taldaram : CreatureScript
public class boss_prince_taldaram : BossAI
{
public boss_prince_taldaram() : base("boss_prince_taldaram") { }
public class boss_prince_taldaramAI : BossAI
public boss_prince_taldaram(Creature creature) : base(creature, DataTypes.PrinceTaldaram)
{
public boss_prince_taldaramAI(Creature creature) : base(creature, DataTypes.PrinceTaldaram)
me.SetDisableGravity(true);
_embraceTakenDamage = 0;
}
public override void Reset()
{
_Reset();
_flameSphereTargetGUID.Clear();
_embraceTargetGUID.Clear();
_embraceTakenDamage = 0;
}
public override void EnterCombat(Unit who)
{
_EnterCombat();
Talk(TextIds.SayAggro);
_events.ScheduleEvent(Misc.EventBloodthirst, 10000);
_events.ScheduleEvent(Misc.EventVanish, RandomHelper.URand(25000, 35000));
_events.ScheduleEvent(Misc.EventConjureFlameSpheres, 5000);
}
public override void JustSummoned(Creature summon)
{
base.JustSummoned(summon);
switch (summon.GetEntry())
{
me.SetDisableGravity(true);
_embraceTakenDamage = 0;
case CreatureIds.FlameSphere1:
case CreatureIds.FlameSphere2:
case CreatureIds.FlameSphere3:
summon.GetAI().SetGUID(_flameSphereTargetGUID);
break;
}
}
public override void Reset()
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
_events.ExecuteEvents(eventId =>
{
_Reset();
_flameSphereTargetGUID.Clear();
_embraceTargetGUID.Clear();
_embraceTakenDamage = 0;
}
public override void EnterCombat(Unit who)
{
_EnterCombat();
Talk(TextIds.SayAggro);
_events.ScheduleEvent(Misc.EventBloodthirst, 10000);
_events.ScheduleEvent(Misc.EventVanish, RandomHelper.URand(25000, 35000));
_events.ScheduleEvent(Misc.EventConjureFlameSpheres, 5000);
}
public override void JustSummoned(Creature summon)
{
base.JustSummoned(summon);
switch (summon.GetEntry())
switch (eventId)
{
case CreatureIds.FlameSphere1:
case CreatureIds.FlameSphere2:
case CreatureIds.FlameSphere3:
summon.GetAI().SetGUID(_flameSphereTargetGUID);
case Misc.EventBloodthirst:
DoCast(me, SpellIds.Bloodthirst);
_events.ScheduleEvent(Misc.EventBloodthirst, 10000);
break;
case Misc.EventConjureFlameSpheres:
// random target?
Unit victim = me.GetVictim();
if (victim)
{
_flameSphereTargetGUID = victim.GetGUID();
DoCast(victim, SpellIds.ConjureFlameSphere);
}
_events.ScheduleEvent(Misc.EventConjureFlameSpheres, 15000);
break;
case Misc.EventVanish:
{
var players = me.GetMap().GetPlayers();
uint targets = 0;
foreach (var player in players)
{
if (player && player.IsAlive())
++targets;
}
if (targets > 2)
{
Talk(TextIds.SayVanish);
DoCast(me, SpellIds.Vanish);
me.SetInCombatState(true); // Prevents the boss from resetting
_events.DelayEvents(500);
_events.ScheduleEvent(Misc.EventJustVanished, 500);
Unit embraceTarget = SelectTarget(SelectAggroTarget.Random, 0, 100.0f, true);
if (embraceTarget)
_embraceTargetGUID = embraceTarget.GetGUID();
}
_events.ScheduleEvent(Misc.EventVanish, RandomHelper.URand(25000, 35000));
break;
}
case Misc.EventJustVanished:
{
Unit embraceTarget = GetEmbraceTarget();
if (embraceTarget)
{
me.GetMotionMaster().Clear();
me.SetSpeedRate(UnitMoveType.Walk, 2.0f);
me.GetMotionMaster().MoveChase(embraceTarget);
}
_events.ScheduleEvent(Misc.EventVanished, 1300);
}
break;
case Misc.EventVanished:
{
Unit embraceTarget = GetEmbraceTarget();
if (embraceTarget)
DoCast(embraceTarget, SpellIds.EmbraceOfTheVampyr);
Talk(TextIds.SayFeed);
me.GetMotionMaster().Clear();
me.SetSpeedRate(UnitMoveType.Walk, 1.0f);
me.GetMotionMaster().MoveChase(me.GetVictim());
_events.ScheduleEvent(Misc.EventFeeding, 20000);
}
break;
case Misc.EventFeeding:
_embraceTargetGUID.Clear();
break;
default:
break;
}
}
});
public override void UpdateAI(uint diff)
DoMeleeAttackIfReady();
}
public override void DamageTaken(Unit doneBy, ref uint damage)
{
Unit embraceTarget = GetEmbraceTarget();
if (embraceTarget && embraceTarget.IsAlive())
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
_events.ExecuteEvents(eventId =>
_embraceTakenDamage += damage;
if (_embraceTakenDamage > DungeonMode<uint>(Misc.DataEmbraceDmg, Misc.DataEmbraceDmgH))
{
switch (eventId)
{
case Misc.EventBloodthirst:
DoCast(me, SpellIds.Bloodthirst);
_events.ScheduleEvent(Misc.EventBloodthirst, 10000);
break;
case Misc.EventConjureFlameSpheres:
// random target?
Unit victim = me.GetVictim();
if (victim)
{
_flameSphereTargetGUID = victim.GetGUID();
DoCast(victim, SpellIds.ConjureFlameSphere);
}
_events.ScheduleEvent(Misc.EventConjureFlameSpheres, 15000);
break;
case Misc.EventVanish:
{
var players = me.GetMap().GetPlayers();
uint targets = 0;
foreach (var player in players)
{
if (player && player.IsAlive())
++targets;
}
if (targets > 2)
{
Talk(TextIds.SayVanish);
DoCast(me, SpellIds.Vanish);
me.SetInCombatState(true); // Prevents the boss from resetting
_events.DelayEvents(500);
_events.ScheduleEvent(Misc.EventJustVanished, 500);
Unit embraceTarget = SelectTarget(SelectAggroTarget.Random, 0, 100.0f, true);
if (embraceTarget)
_embraceTargetGUID = embraceTarget.GetGUID();
}
_events.ScheduleEvent(Misc.EventVanish, RandomHelper.URand(25000, 35000));
break;
}
case Misc.EventJustVanished:
{
Unit embraceTarget = GetEmbraceTarget();
if (embraceTarget)
{
me.GetMotionMaster().Clear();
me.SetSpeedRate(UnitMoveType.Walk, 2.0f);
me.GetMotionMaster().MoveChase(embraceTarget);
}
_events.ScheduleEvent(Misc.EventVanished, 1300);
}
break;
case Misc.EventVanished:
{
Unit embraceTarget = GetEmbraceTarget();
if (embraceTarget)
DoCast(embraceTarget, SpellIds.EmbraceOfTheVampyr);
Talk(TextIds.SayFeed);
me.GetMotionMaster().Clear();
me.SetSpeedRate(UnitMoveType.Walk, 1.0f);
me.GetMotionMaster().MoveChase(me.GetVictim());
_events.ScheduleEvent(Misc.EventFeeding, 20000);
}
break;
case Misc.EventFeeding:
_embraceTargetGUID.Clear();
break;
default:
break;
}
});
DoMeleeAttackIfReady();
}
public override void DamageTaken(Unit doneBy, ref uint damage)
{
Unit embraceTarget = GetEmbraceTarget();
if (embraceTarget && embraceTarget.IsAlive())
{
_embraceTakenDamage += damage;
if (_embraceTakenDamage > DungeonMode<uint>(Misc.DataEmbraceDmg, Misc.DataEmbraceDmgH))
{
_embraceTargetGUID.Clear();
me.CastStop();
}
}
}
public override void JustDied(Unit killer)
{
Talk(TextIds.SayDeath);
_JustDied();
}
public override void KilledUnit(Unit victim)
{
if (!victim.IsTypeId(TypeId.Player))
return;
if (victim.GetGUID() == _embraceTargetGUID)
_embraceTargetGUID.Clear();
Talk(TextIds.SaySlay);
}
public bool CheckSpheres()
{
for (byte i = 0; i < 2; ++i)
{
if (instance.GetData(DataTypes.Sphere1 + i) == 0)
return false;
me.CastStop();
}
RemovePrison();
return true;
}
Unit GetEmbraceTarget()
{
if (!_embraceTargetGUID.IsEmpty())
return Global.ObjAccessor.GetUnit(me, _embraceTargetGUID);
return null;
}
void RemovePrison()
{
me.RemoveFlag(UnitFields.Flags, UnitFlags.NotSelectable);
me.RemoveAurasDueToSpell(SpellIds.BeamVisual);
me.SetHomePosition(me.GetPositionX(), me.GetPositionY(), Misc.DataGroundPositionZ, me.GetOrientation());
DoCast(SpellIds.HoverFall);
me.SetDisableGravity(false);
me.GetMotionMaster().MoveLand(0, me.GetHomePosition());
Talk(TextIds.SayWarning);
instance.HandleGameObject(instance.GetGuidData(DataTypes.PrinceTaldaramPlatform), true);
}
ObjectGuid _flameSphereTargetGUID;
ObjectGuid _embraceTargetGUID;
uint _embraceTakenDamage;
}
public override CreatureAI GetAI(Creature creature)
public override void JustDied(Unit killer)
{
return GetInstanceAI<boss_prince_taldaramAI>(creature);
Talk(TextIds.SayDeath);
_JustDied();
}
public override void KilledUnit(Unit victim)
{
if (!victim.IsTypeId(TypeId.Player))
return;
if (victim.GetGUID() == _embraceTargetGUID)
_embraceTargetGUID.Clear();
Talk(TextIds.SaySlay);
}
public bool CheckSpheres()
{
for (byte i = 0; i < 2; ++i)
{
if (instance.GetData(DataTypes.Sphere1 + i) == 0)
return false;
}
RemovePrison();
return true;
}
Unit GetEmbraceTarget()
{
if (!_embraceTargetGUID.IsEmpty())
return Global.ObjAccessor.GetUnit(me, _embraceTargetGUID);
return null;
}
void RemovePrison()
{
me.RemoveFlag(UnitFields.Flags, UnitFlags.NotSelectable);
me.RemoveAurasDueToSpell(SpellIds.BeamVisual);
me.SetHomePosition(me.GetPositionX(), me.GetPositionY(), Misc.DataGroundPositionZ, me.GetOrientation());
DoCast(SpellIds.HoverFall);
me.SetDisableGravity(false);
me.GetMotionMaster().MoveLand(0, me.GetHomePosition());
Talk(TextIds.SayWarning);
instance.HandleGameObject(instance.GetGuidData(DataTypes.PrinceTaldaramPlatform), true);
}
ObjectGuid _flameSphereTargetGUID;
ObjectGuid _embraceTargetGUID;
uint _embraceTakenDamage;
}
[Script] // 30106, 31686, 31687 - Flame Sphere
class npc_prince_taldaram_flame_sphere : CreatureScript
class npc_prince_taldaram_flame_sphere : ScriptedAI
{
public npc_prince_taldaram_flame_sphere() : base("npc_prince_taldaram_flame_sphere") { }
class npc_prince_taldaram_flame_sphereAI : ScriptedAI
public npc_prince_taldaram_flame_sphere(Creature creature) : base(creature)
{
public npc_prince_taldaram_flame_sphereAI(Creature creature) : base(creature)
}
public override void Reset()
{
DoCast(me, SpellIds.FlameSphereSpawnEffect, true);
DoCast(me, SpellIds.FlameSphereVisual, true);
_flameSphereTargetGUID.Clear();
_events.Reset();
_events.ScheduleEvent(Misc.EventStartMove, 3 * Time.InMilliseconds);
_events.ScheduleEvent(Misc.EventDespawn, 13 * Time.InMilliseconds);
}
public override void SetGUID(ObjectGuid guid, int id = 0)
{
_flameSphereTargetGUID = guid;
}
public override void EnterCombat(Unit who) { }
public override void MoveInLineOfSight(Unit who) { }
public override void UpdateAI(uint diff)
{
_events.Update(diff);
_events.ExecuteEvents(eventId =>
{
}
public override void Reset()
{
DoCast(me, SpellIds.FlameSphereSpawnEffect, true);
DoCast(me, SpellIds.FlameSphereVisual, true);
_flameSphereTargetGUID.Clear();
_events.Reset();
_events.ScheduleEvent(Misc.EventStartMove, 3 * Time.InMilliseconds);
_events.ScheduleEvent(Misc.EventDespawn, 13 * Time.InMilliseconds);
}
public override void SetGUID(ObjectGuid guid, int id = 0)
{
_flameSphereTargetGUID = guid;
}
public override void EnterCombat(Unit who) { }
public override void MoveInLineOfSight(Unit who) { }
public override void UpdateAI(uint diff)
{
_events.Update(diff);
_events.ExecuteEvents(eventId =>
switch (eventId)
{
switch (eventId)
{
case Misc.EventStartMove:
case Misc.EventStartMove:
{
DoCast(me, SpellIds.FlameSpherePeriodic, true);
/// @todo: find correct values
float angleOffset = 0.0f;
float distOffset = Misc.DataSphereDistance;
switch (me.GetEntry())
{
DoCast(me, SpellIds.FlameSpherePeriodic, true);
/// @todo: find correct values
float angleOffset = 0.0f;
float distOffset = Misc.DataSphereDistance;
switch (me.GetEntry())
{
case CreatureIds.FlameSphere1:
break;
case CreatureIds.FlameSphere2:
angleOffset = Misc.DataSphereAngleOffset;
break;
case CreatureIds.FlameSphere3:
angleOffset = -Misc.DataSphereAngleOffset;
break;
default:
return;
}
Unit sphereTarget = Global.ObjAccessor.GetUnit(me, _flameSphereTargetGUID);
if (!sphereTarget)
case CreatureIds.FlameSphere1:
break;
case CreatureIds.FlameSphere2:
angleOffset = Misc.DataSphereAngleOffset;
break;
case CreatureIds.FlameSphere3:
angleOffset = -Misc.DataSphereAngleOffset;
break;
default:
return;
float angle = me.GetAngle(sphereTarget) + angleOffset;
float x = me.GetPositionX() + distOffset * (float)Math.Cos(angle);
float y = me.GetPositionY() + distOffset * (float)Math.Sin(angle);
/// @todo: correct speed
me.GetMotionMaster().MovePoint(0, x, y, me.GetPositionZ());
break;
}
case Misc.EventDespawn:
DoCast(me, SpellIds.FlameSphereDeathEffect, true);
me.DespawnOrUnsummon(1000);
break;
default:
break;
}
});
}
ObjectGuid _flameSphereTargetGUID;
Unit sphereTarget = Global.ObjAccessor.GetUnit(me, _flameSphereTargetGUID);
if (!sphereTarget)
return;
float angle = me.GetAngle(sphereTarget) + angleOffset;
float x = me.GetPositionX() + distOffset * (float)Math.Cos(angle);
float y = me.GetPositionY() + distOffset * (float)Math.Sin(angle);
/// @todo: correct speed
me.GetMotionMaster().MovePoint(0, x, y, me.GetPositionZ());
break;
}
case Misc.EventDespawn:
DoCast(me, SpellIds.FlameSphereDeathEffect, true);
me.DespawnOrUnsummon(1000);
break;
default:
break;
}
});
}
public override CreatureAI GetAI(Creature creature)
{
return new npc_prince_taldaram_flame_sphereAI(creature);
}
ObjectGuid _flameSphereTargetGUID;
}
[Script] // 193093, 193094 - Ancient Nerubian Device
class go_prince_taldaram_sphere : GameObjectScript
{
@@ -408,69 +388,49 @@ namespace Scripts.Northrend.AzjolNerub.Ahnkahet.PrinceTaldaram
break;
}
PrinceTaldaram.GetAI<boss_prince_taldaram.boss_prince_taldaramAI>().CheckSpheres();
PrinceTaldaram.GetAI<boss_prince_taldaram>().CheckSpheres();
}
return true;
}
}
[Script] // 55931 - Conjure Flame Sphere
class spell_prince_taldaram_conjure_flame_sphere : SpellScriptLoader
class spell_prince_taldaram_conjure_flame_sphere : SpellScript
{
public spell_prince_taldaram_conjure_flame_sphere() : base("spell_prince_taldaram_conjure_flame_sphere") { }
class spell_prince_taldaram_conjure_flame_sphere_SpellScript : SpellScript
public override bool Validate(SpellInfo spellInfo)
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.FlameSphereSummon1, SpellIds.FlameSphereSummon2, SpellIds.FlameSphereSummon3);
}
return ValidateSpellInfo(SpellIds.FlameSphereSummon1, SpellIds.FlameSphereSummon2, SpellIds.FlameSphereSummon3);
}
void HandleScript(uint effIndex)
{
Unit caster = GetCaster();
caster.CastSpell(caster, SpellIds.FlameSphereSummon1, true);
void HandleScript(uint effIndex)
{
Unit caster = GetCaster();
caster.CastSpell(caster, SpellIds.FlameSphereSummon1, true);
if (caster.GetMap().IsHeroic())
{
caster.CastSpell(caster, SpellIds.FlameSphereSummon2, true);
caster.CastSpell(caster, SpellIds.FlameSphereSummon3, true);
}
}
public override void Register()
if (caster.GetMap().IsHeroic())
{
OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.Dummy));
caster.CastSpell(caster, SpellIds.FlameSphereSummon2, true);
caster.CastSpell(caster, SpellIds.FlameSphereSummon3, true);
}
}
public override SpellScript GetSpellScript()
public override void Register()
{
return new spell_prince_taldaram_conjure_flame_sphere_SpellScript();
OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.Dummy));
}
}
[Script] // 55895, 59511, 59512 - Flame Sphere Summon
class spell_prince_taldaram_flame_sphere_summon : SpellScriptLoader
class spell_prince_taldaram_flame_sphere_summon : SpellScript
{
public spell_prince_taldaram_flame_sphere_summon() : base("spell_prince_taldaram_flame_sphere_summon") { }
class spell_prince_taldaram_flame_sphere_summon_SpellScript : SpellScript
void SetDest(ref SpellDestination dest)
{
void SetDest(ref SpellDestination dest)
{
dest.RelocateOffset(new Position(0.0f, 0.0f, 5.5f, 0.0f));
}
public override void Register()
{
OnDestinationTargetSelect.Add(new DestinationTargetSelectHandler(SetDest, 0, Targets.DestCaster));
}
dest.RelocateOffset(new Position(0.0f, 0.0f, 5.5f, 0.0f));
}
public override SpellScript GetSpellScript()
public override void Register()
{
return new spell_prince_taldaram_flame_sphere_summon_SpellScript();
OnDestinationTargetSelect.Add(new DestinationTargetSelectHandler(SetDest, 0, Targets.DestCaster));
}
}
}