Implement generic script loaders to greatly reduce code duplication
This commit is contained in:
@@ -82,303 +82,283 @@ namespace Scripts.Northrend.AzjolNerub.Ahnkahet.PrinceTaldaram
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}
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[Script]
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class boss_prince_taldaram : CreatureScript
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public class boss_prince_taldaram : BossAI
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{
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public boss_prince_taldaram() : base("boss_prince_taldaram") { }
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public class boss_prince_taldaramAI : BossAI
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public boss_prince_taldaram(Creature creature) : base(creature, DataTypes.PrinceTaldaram)
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{
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public boss_prince_taldaramAI(Creature creature) : base(creature, DataTypes.PrinceTaldaram)
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me.SetDisableGravity(true);
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_embraceTakenDamage = 0;
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}
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public override void Reset()
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{
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_Reset();
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_flameSphereTargetGUID.Clear();
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_embraceTargetGUID.Clear();
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_embraceTakenDamage = 0;
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}
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public override void EnterCombat(Unit who)
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{
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_EnterCombat();
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Talk(TextIds.SayAggro);
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_events.ScheduleEvent(Misc.EventBloodthirst, 10000);
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_events.ScheduleEvent(Misc.EventVanish, RandomHelper.URand(25000, 35000));
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_events.ScheduleEvent(Misc.EventConjureFlameSpheres, 5000);
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}
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public override void JustSummoned(Creature summon)
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{
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base.JustSummoned(summon);
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switch (summon.GetEntry())
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{
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me.SetDisableGravity(true);
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_embraceTakenDamage = 0;
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case CreatureIds.FlameSphere1:
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case CreatureIds.FlameSphere2:
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case CreatureIds.FlameSphere3:
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summon.GetAI().SetGUID(_flameSphereTargetGUID);
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break;
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}
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}
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public override void Reset()
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me.HasUnitState(UnitState.Casting))
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return;
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_events.ExecuteEvents(eventId =>
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{
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_Reset();
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_flameSphereTargetGUID.Clear();
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_embraceTargetGUID.Clear();
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_embraceTakenDamage = 0;
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}
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public override void EnterCombat(Unit who)
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{
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_EnterCombat();
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Talk(TextIds.SayAggro);
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_events.ScheduleEvent(Misc.EventBloodthirst, 10000);
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_events.ScheduleEvent(Misc.EventVanish, RandomHelper.URand(25000, 35000));
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_events.ScheduleEvent(Misc.EventConjureFlameSpheres, 5000);
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}
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public override void JustSummoned(Creature summon)
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{
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base.JustSummoned(summon);
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switch (summon.GetEntry())
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switch (eventId)
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{
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case CreatureIds.FlameSphere1:
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case CreatureIds.FlameSphere2:
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case CreatureIds.FlameSphere3:
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summon.GetAI().SetGUID(_flameSphereTargetGUID);
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case Misc.EventBloodthirst:
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DoCast(me, SpellIds.Bloodthirst);
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_events.ScheduleEvent(Misc.EventBloodthirst, 10000);
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break;
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case Misc.EventConjureFlameSpheres:
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// random target?
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Unit victim = me.GetVictim();
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if (victim)
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{
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_flameSphereTargetGUID = victim.GetGUID();
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DoCast(victim, SpellIds.ConjureFlameSphere);
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}
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_events.ScheduleEvent(Misc.EventConjureFlameSpheres, 15000);
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break;
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case Misc.EventVanish:
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{
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var players = me.GetMap().GetPlayers();
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uint targets = 0;
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foreach (var player in players)
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{
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if (player && player.IsAlive())
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++targets;
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}
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if (targets > 2)
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{
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Talk(TextIds.SayVanish);
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DoCast(me, SpellIds.Vanish);
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me.SetInCombatState(true); // Prevents the boss from resetting
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_events.DelayEvents(500);
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_events.ScheduleEvent(Misc.EventJustVanished, 500);
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Unit embraceTarget = SelectTarget(SelectAggroTarget.Random, 0, 100.0f, true);
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if (embraceTarget)
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_embraceTargetGUID = embraceTarget.GetGUID();
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}
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_events.ScheduleEvent(Misc.EventVanish, RandomHelper.URand(25000, 35000));
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break;
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}
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case Misc.EventJustVanished:
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{
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Unit embraceTarget = GetEmbraceTarget();
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if (embraceTarget)
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{
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me.GetMotionMaster().Clear();
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me.SetSpeedRate(UnitMoveType.Walk, 2.0f);
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me.GetMotionMaster().MoveChase(embraceTarget);
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}
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_events.ScheduleEvent(Misc.EventVanished, 1300);
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}
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break;
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case Misc.EventVanished:
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{
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Unit embraceTarget = GetEmbraceTarget();
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if (embraceTarget)
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DoCast(embraceTarget, SpellIds.EmbraceOfTheVampyr);
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Talk(TextIds.SayFeed);
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me.GetMotionMaster().Clear();
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me.SetSpeedRate(UnitMoveType.Walk, 1.0f);
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me.GetMotionMaster().MoveChase(me.GetVictim());
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_events.ScheduleEvent(Misc.EventFeeding, 20000);
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}
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break;
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case Misc.EventFeeding:
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_embraceTargetGUID.Clear();
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break;
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default:
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break;
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}
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}
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});
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public override void UpdateAI(uint diff)
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DoMeleeAttackIfReady();
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}
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public override void DamageTaken(Unit doneBy, ref uint damage)
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{
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Unit embraceTarget = GetEmbraceTarget();
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if (embraceTarget && embraceTarget.IsAlive())
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me.HasUnitState(UnitState.Casting))
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return;
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_events.ExecuteEvents(eventId =>
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_embraceTakenDamage += damage;
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if (_embraceTakenDamage > DungeonMode<uint>(Misc.DataEmbraceDmg, Misc.DataEmbraceDmgH))
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{
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switch (eventId)
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{
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case Misc.EventBloodthirst:
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DoCast(me, SpellIds.Bloodthirst);
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_events.ScheduleEvent(Misc.EventBloodthirst, 10000);
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break;
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case Misc.EventConjureFlameSpheres:
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// random target?
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Unit victim = me.GetVictim();
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if (victim)
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{
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_flameSphereTargetGUID = victim.GetGUID();
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DoCast(victim, SpellIds.ConjureFlameSphere);
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}
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_events.ScheduleEvent(Misc.EventConjureFlameSpheres, 15000);
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break;
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case Misc.EventVanish:
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{
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var players = me.GetMap().GetPlayers();
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uint targets = 0;
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foreach (var player in players)
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{
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if (player && player.IsAlive())
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++targets;
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}
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if (targets > 2)
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{
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Talk(TextIds.SayVanish);
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DoCast(me, SpellIds.Vanish);
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me.SetInCombatState(true); // Prevents the boss from resetting
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_events.DelayEvents(500);
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_events.ScheduleEvent(Misc.EventJustVanished, 500);
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Unit embraceTarget = SelectTarget(SelectAggroTarget.Random, 0, 100.0f, true);
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if (embraceTarget)
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_embraceTargetGUID = embraceTarget.GetGUID();
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}
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_events.ScheduleEvent(Misc.EventVanish, RandomHelper.URand(25000, 35000));
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break;
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}
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case Misc.EventJustVanished:
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{
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Unit embraceTarget = GetEmbraceTarget();
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if (embraceTarget)
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{
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me.GetMotionMaster().Clear();
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me.SetSpeedRate(UnitMoveType.Walk, 2.0f);
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me.GetMotionMaster().MoveChase(embraceTarget);
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}
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_events.ScheduleEvent(Misc.EventVanished, 1300);
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}
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break;
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case Misc.EventVanished:
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{
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Unit embraceTarget = GetEmbraceTarget();
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if (embraceTarget)
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DoCast(embraceTarget, SpellIds.EmbraceOfTheVampyr);
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Talk(TextIds.SayFeed);
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me.GetMotionMaster().Clear();
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me.SetSpeedRate(UnitMoveType.Walk, 1.0f);
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me.GetMotionMaster().MoveChase(me.GetVictim());
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_events.ScheduleEvent(Misc.EventFeeding, 20000);
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}
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break;
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case Misc.EventFeeding:
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_embraceTargetGUID.Clear();
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break;
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default:
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break;
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}
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});
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DoMeleeAttackIfReady();
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}
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public override void DamageTaken(Unit doneBy, ref uint damage)
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{
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Unit embraceTarget = GetEmbraceTarget();
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if (embraceTarget && embraceTarget.IsAlive())
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{
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_embraceTakenDamage += damage;
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if (_embraceTakenDamage > DungeonMode<uint>(Misc.DataEmbraceDmg, Misc.DataEmbraceDmgH))
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{
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_embraceTargetGUID.Clear();
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me.CastStop();
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}
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}
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}
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public override void JustDied(Unit killer)
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{
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Talk(TextIds.SayDeath);
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_JustDied();
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}
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public override void KilledUnit(Unit victim)
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{
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if (!victim.IsTypeId(TypeId.Player))
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return;
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if (victim.GetGUID() == _embraceTargetGUID)
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_embraceTargetGUID.Clear();
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Talk(TextIds.SaySlay);
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}
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public bool CheckSpheres()
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{
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for (byte i = 0; i < 2; ++i)
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{
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if (instance.GetData(DataTypes.Sphere1 + i) == 0)
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return false;
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me.CastStop();
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}
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RemovePrison();
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return true;
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}
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Unit GetEmbraceTarget()
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{
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if (!_embraceTargetGUID.IsEmpty())
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return Global.ObjAccessor.GetUnit(me, _embraceTargetGUID);
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return null;
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}
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void RemovePrison()
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{
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me.RemoveFlag(UnitFields.Flags, UnitFlags.NotSelectable);
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me.RemoveAurasDueToSpell(SpellIds.BeamVisual);
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me.SetHomePosition(me.GetPositionX(), me.GetPositionY(), Misc.DataGroundPositionZ, me.GetOrientation());
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DoCast(SpellIds.HoverFall);
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me.SetDisableGravity(false);
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me.GetMotionMaster().MoveLand(0, me.GetHomePosition());
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Talk(TextIds.SayWarning);
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instance.HandleGameObject(instance.GetGuidData(DataTypes.PrinceTaldaramPlatform), true);
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}
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ObjectGuid _flameSphereTargetGUID;
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ObjectGuid _embraceTargetGUID;
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uint _embraceTakenDamage;
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}
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public override CreatureAI GetAI(Creature creature)
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public override void JustDied(Unit killer)
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{
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return GetInstanceAI<boss_prince_taldaramAI>(creature);
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Talk(TextIds.SayDeath);
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_JustDied();
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}
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public override void KilledUnit(Unit victim)
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{
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if (!victim.IsTypeId(TypeId.Player))
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return;
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if (victim.GetGUID() == _embraceTargetGUID)
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_embraceTargetGUID.Clear();
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Talk(TextIds.SaySlay);
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}
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public bool CheckSpheres()
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{
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for (byte i = 0; i < 2; ++i)
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{
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if (instance.GetData(DataTypes.Sphere1 + i) == 0)
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return false;
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}
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RemovePrison();
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return true;
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}
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Unit GetEmbraceTarget()
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{
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if (!_embraceTargetGUID.IsEmpty())
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return Global.ObjAccessor.GetUnit(me, _embraceTargetGUID);
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return null;
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}
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void RemovePrison()
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{
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me.RemoveFlag(UnitFields.Flags, UnitFlags.NotSelectable);
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me.RemoveAurasDueToSpell(SpellIds.BeamVisual);
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me.SetHomePosition(me.GetPositionX(), me.GetPositionY(), Misc.DataGroundPositionZ, me.GetOrientation());
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DoCast(SpellIds.HoverFall);
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me.SetDisableGravity(false);
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me.GetMotionMaster().MoveLand(0, me.GetHomePosition());
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Talk(TextIds.SayWarning);
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instance.HandleGameObject(instance.GetGuidData(DataTypes.PrinceTaldaramPlatform), true);
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}
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ObjectGuid _flameSphereTargetGUID;
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ObjectGuid _embraceTargetGUID;
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uint _embraceTakenDamage;
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}
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[Script] // 30106, 31686, 31687 - Flame Sphere
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class npc_prince_taldaram_flame_sphere : CreatureScript
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class npc_prince_taldaram_flame_sphere : ScriptedAI
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{
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public npc_prince_taldaram_flame_sphere() : base("npc_prince_taldaram_flame_sphere") { }
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class npc_prince_taldaram_flame_sphereAI : ScriptedAI
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public npc_prince_taldaram_flame_sphere(Creature creature) : base(creature)
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{
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public npc_prince_taldaram_flame_sphereAI(Creature creature) : base(creature)
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}
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public override void Reset()
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{
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DoCast(me, SpellIds.FlameSphereSpawnEffect, true);
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DoCast(me, SpellIds.FlameSphereVisual, true);
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_flameSphereTargetGUID.Clear();
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_events.Reset();
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_events.ScheduleEvent(Misc.EventStartMove, 3 * Time.InMilliseconds);
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_events.ScheduleEvent(Misc.EventDespawn, 13 * Time.InMilliseconds);
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}
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public override void SetGUID(ObjectGuid guid, int id = 0)
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{
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_flameSphereTargetGUID = guid;
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}
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public override void EnterCombat(Unit who) { }
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public override void MoveInLineOfSight(Unit who) { }
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public override void UpdateAI(uint diff)
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{
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_events.Update(diff);
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_events.ExecuteEvents(eventId =>
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{
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}
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public override void Reset()
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{
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DoCast(me, SpellIds.FlameSphereSpawnEffect, true);
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DoCast(me, SpellIds.FlameSphereVisual, true);
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_flameSphereTargetGUID.Clear();
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_events.Reset();
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_events.ScheduleEvent(Misc.EventStartMove, 3 * Time.InMilliseconds);
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_events.ScheduleEvent(Misc.EventDespawn, 13 * Time.InMilliseconds);
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}
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public override void SetGUID(ObjectGuid guid, int id = 0)
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{
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_flameSphereTargetGUID = guid;
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}
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public override void EnterCombat(Unit who) { }
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public override void MoveInLineOfSight(Unit who) { }
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public override void UpdateAI(uint diff)
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{
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_events.Update(diff);
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_events.ExecuteEvents(eventId =>
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switch (eventId)
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{
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switch (eventId)
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{
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case Misc.EventStartMove:
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case Misc.EventStartMove:
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{
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DoCast(me, SpellIds.FlameSpherePeriodic, true);
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/// @todo: find correct values
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float angleOffset = 0.0f;
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float distOffset = Misc.DataSphereDistance;
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switch (me.GetEntry())
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{
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DoCast(me, SpellIds.FlameSpherePeriodic, true);
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/// @todo: find correct values
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float angleOffset = 0.0f;
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float distOffset = Misc.DataSphereDistance;
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switch (me.GetEntry())
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{
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case CreatureIds.FlameSphere1:
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break;
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case CreatureIds.FlameSphere2:
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angleOffset = Misc.DataSphereAngleOffset;
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break;
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case CreatureIds.FlameSphere3:
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angleOffset = -Misc.DataSphereAngleOffset;
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break;
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default:
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return;
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}
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Unit sphereTarget = Global.ObjAccessor.GetUnit(me, _flameSphereTargetGUID);
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if (!sphereTarget)
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case CreatureIds.FlameSphere1:
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break;
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case CreatureIds.FlameSphere2:
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angleOffset = Misc.DataSphereAngleOffset;
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break;
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case CreatureIds.FlameSphere3:
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angleOffset = -Misc.DataSphereAngleOffset;
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break;
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default:
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return;
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float angle = me.GetAngle(sphereTarget) + angleOffset;
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float x = me.GetPositionX() + distOffset * (float)Math.Cos(angle);
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float y = me.GetPositionY() + distOffset * (float)Math.Sin(angle);
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/// @todo: correct speed
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me.GetMotionMaster().MovePoint(0, x, y, me.GetPositionZ());
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break;
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}
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case Misc.EventDespawn:
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DoCast(me, SpellIds.FlameSphereDeathEffect, true);
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me.DespawnOrUnsummon(1000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
ObjectGuid _flameSphereTargetGUID;
|
||||
Unit sphereTarget = Global.ObjAccessor.GetUnit(me, _flameSphereTargetGUID);
|
||||
if (!sphereTarget)
|
||||
return;
|
||||
|
||||
float angle = me.GetAngle(sphereTarget) + angleOffset;
|
||||
float x = me.GetPositionX() + distOffset * (float)Math.Cos(angle);
|
||||
float y = me.GetPositionY() + distOffset * (float)Math.Sin(angle);
|
||||
|
||||
/// @todo: correct speed
|
||||
me.GetMotionMaster().MovePoint(0, x, y, me.GetPositionZ());
|
||||
break;
|
||||
}
|
||||
case Misc.EventDespawn:
|
||||
DoCast(me, SpellIds.FlameSphereDeathEffect, true);
|
||||
me.DespawnOrUnsummon(1000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public override CreatureAI GetAI(Creature creature)
|
||||
{
|
||||
return new npc_prince_taldaram_flame_sphereAI(creature);
|
||||
}
|
||||
ObjectGuid _flameSphereTargetGUID;
|
||||
}
|
||||
|
||||
|
||||
[Script] // 193093, 193094 - Ancient Nerubian Device
|
||||
class go_prince_taldaram_sphere : GameObjectScript
|
||||
{
|
||||
@@ -408,69 +388,49 @@ namespace Scripts.Northrend.AzjolNerub.Ahnkahet.PrinceTaldaram
|
||||
break;
|
||||
}
|
||||
|
||||
PrinceTaldaram.GetAI<boss_prince_taldaram.boss_prince_taldaramAI>().CheckSpheres();
|
||||
PrinceTaldaram.GetAI<boss_prince_taldaram>().CheckSpheres();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Script] // 55931 - Conjure Flame Sphere
|
||||
class spell_prince_taldaram_conjure_flame_sphere : SpellScriptLoader
|
||||
class spell_prince_taldaram_conjure_flame_sphere : SpellScript
|
||||
{
|
||||
public spell_prince_taldaram_conjure_flame_sphere() : base("spell_prince_taldaram_conjure_flame_sphere") { }
|
||||
|
||||
class spell_prince_taldaram_conjure_flame_sphere_SpellScript : SpellScript
|
||||
public override bool Validate(SpellInfo spellInfo)
|
||||
{
|
||||
public override bool Validate(SpellInfo spellInfo)
|
||||
{
|
||||
return ValidateSpellInfo(SpellIds.FlameSphereSummon1, SpellIds.FlameSphereSummon2, SpellIds.FlameSphereSummon3);
|
||||
}
|
||||
return ValidateSpellInfo(SpellIds.FlameSphereSummon1, SpellIds.FlameSphereSummon2, SpellIds.FlameSphereSummon3);
|
||||
}
|
||||
|
||||
void HandleScript(uint effIndex)
|
||||
{
|
||||
Unit caster = GetCaster();
|
||||
caster.CastSpell(caster, SpellIds.FlameSphereSummon1, true);
|
||||
void HandleScript(uint effIndex)
|
||||
{
|
||||
Unit caster = GetCaster();
|
||||
caster.CastSpell(caster, SpellIds.FlameSphereSummon1, true);
|
||||
|
||||
if (caster.GetMap().IsHeroic())
|
||||
{
|
||||
caster.CastSpell(caster, SpellIds.FlameSphereSummon2, true);
|
||||
caster.CastSpell(caster, SpellIds.FlameSphereSummon3, true);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
if (caster.GetMap().IsHeroic())
|
||||
{
|
||||
OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.Dummy));
|
||||
caster.CastSpell(caster, SpellIds.FlameSphereSummon2, true);
|
||||
caster.CastSpell(caster, SpellIds.FlameSphereSummon3, true);
|
||||
}
|
||||
}
|
||||
|
||||
public override SpellScript GetSpellScript()
|
||||
public override void Register()
|
||||
{
|
||||
return new spell_prince_taldaram_conjure_flame_sphere_SpellScript();
|
||||
OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.Dummy));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Script] // 55895, 59511, 59512 - Flame Sphere Summon
|
||||
class spell_prince_taldaram_flame_sphere_summon : SpellScriptLoader
|
||||
class spell_prince_taldaram_flame_sphere_summon : SpellScript
|
||||
{
|
||||
public spell_prince_taldaram_flame_sphere_summon() : base("spell_prince_taldaram_flame_sphere_summon") { }
|
||||
|
||||
class spell_prince_taldaram_flame_sphere_summon_SpellScript : SpellScript
|
||||
void SetDest(ref SpellDestination dest)
|
||||
{
|
||||
void SetDest(ref SpellDestination dest)
|
||||
{
|
||||
dest.RelocateOffset(new Position(0.0f, 0.0f, 5.5f, 0.0f));
|
||||
}
|
||||
|
||||
public override void Register()
|
||||
{
|
||||
OnDestinationTargetSelect.Add(new DestinationTargetSelectHandler(SetDest, 0, Targets.DestCaster));
|
||||
}
|
||||
dest.RelocateOffset(new Position(0.0f, 0.0f, 5.5f, 0.0f));
|
||||
}
|
||||
|
||||
public override SpellScript GetSpellScript()
|
||||
public override void Register()
|
||||
{
|
||||
return new spell_prince_taldaram_flame_sphere_summon_SpellScript();
|
||||
OnDestinationTargetSelect.Add(new DestinationTargetSelectHandler(SetDest, 0, Targets.DestCaster));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user