Implement generic script loaders to greatly reduce code duplication
This commit is contained in:
@@ -74,178 +74,158 @@ namespace Scripts.Northrend.DraktharonKeep.TharonJa
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}
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[Script]
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class boss_tharon_ja : CreatureScript
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class boss_tharon_ja : BossAI
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{
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public boss_tharon_ja() : base("boss_tharon_ja") { }
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public boss_tharon_ja(Creature creature) : base(creature, DTKDataTypes.TharonJa) { }
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class boss_tharon_jaAI : BossAI
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public override void Reset()
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{
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public boss_tharon_jaAI(Creature creature) : base(creature, DTKDataTypes.TharonJa) { }
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_Reset();
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me.RestoreDisplayId();
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}
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public override void Reset()
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public override void EnterCombat(Unit who)
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{
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Talk(TextIds.SayAggro);
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_EnterCombat();
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_events.ScheduleEvent(EventIds.DecayFlesh, TimeSpan.FromSeconds(20));
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_events.ScheduleEvent(EventIds.CurseOfLife, TimeSpan.FromSeconds(1));
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_events.ScheduleEvent(EventIds.RainOfFire, TimeSpan.FromSeconds(14), TimeSpan.FromSeconds(18));
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_events.ScheduleEvent(EventIds.ShadowVolley, TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(10));
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}
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public override void KilledUnit(Unit who)
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{
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if (who.IsTypeId(TypeId.Player))
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Talk(TextIds.SayKill);
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}
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public override void JustDied(Unit killer)
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{
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_JustDied();
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Talk(TextIds.SayDeath);
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DoCastAOE(SpellIds.ClearGiftOfTharonJa, true);
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DoCastAOE(SpellIds.AchievementCheck, true);
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me.HasUnitState(UnitState.Casting))
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return;
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_events.ExecuteEvents(eventId =>
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{
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_Reset();
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me.RestoreDisplayId();
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}
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switch (eventId)
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{
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case EventIds.CurseOfLife:
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{
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Unit target = SelectTarget(SelectAggroTarget.Random, 0, 100.0f, true);
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if (target)
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DoCast(target, SpellIds.CurseOfLife);
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_events.ScheduleEvent(EventIds.CurseOfLife, TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
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}
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return;
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case EventIds.ShadowVolley:
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DoCastVictim(SpellIds.ShadowVolley);
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_events.ScheduleEvent(EventIds.ShadowVolley, TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(10));
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return;
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case EventIds.RainOfFire:
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{
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Unit target = SelectTarget(SelectAggroTarget.Random, 0, 100.0f, true);
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if (target)
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DoCast(target, SpellIds.RainOfFire);
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_events.ScheduleEvent(EventIds.RainOfFire, TimeSpan.FromSeconds(14), TimeSpan.FromSeconds(18));
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}
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return;
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case EventIds.LightningBreath:
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{
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Unit target = SelectTarget(SelectAggroTarget.Random, 0, 100.0f, true);
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if (target)
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DoCast(target, SpellIds.LightningBreath);
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_events.ScheduleEvent(EventIds.LightningBreath, TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(7));
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}
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return;
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case EventIds.EyeBeam:
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{
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Unit target = SelectTarget(SelectAggroTarget.Random, 0, 100.0f, true);
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if (target)
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DoCast(target, SpellIds.EyeBeam);
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_events.ScheduleEvent(EventIds.EyeBeam, TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(6));
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}
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return;
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case EventIds.PoisonCloud:
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DoCastAOE(SpellIds.PoisonCloud);
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_events.ScheduleEvent(EventIds.PoisonCloud, TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(12));
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return;
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case EventIds.DecayFlesh:
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DoCastAOE(SpellIds.DecayFlesh);
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_events.ScheduleEvent(EventIds.GoingFlesh, TimeSpan.FromSeconds(6));
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return;
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case EventIds.GoingFlesh:
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Talk(TextIds.SayFlesh);
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me.SetDisplayId(Misc.ModelFlesh);
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DoCastAOE(SpellIds.GiftOfTharonJa, true);
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DoCast(me, SpellIds.FleshVisual, true);
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DoCast(me, SpellIds.Dummy, true);
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public override void EnterCombat(Unit who)
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{
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Talk(TextIds.SayAggro);
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_EnterCombat();
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_events.Reset();
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_events.ScheduleEvent(EventIds.ReturnFlesh, TimeSpan.FromSeconds(20));
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_events.ScheduleEvent(EventIds.LightningBreath, TimeSpan.FromSeconds(3), TimeSpan.FromSeconds(4));
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_events.ScheduleEvent(EventIds.EyeBeam, TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(8));
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_events.ScheduleEvent(EventIds.PoisonCloud, TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(7));
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break;
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case EventIds.ReturnFlesh:
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DoCastAOE(SpellIds.ReturnFlesh);
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_events.ScheduleEvent(EventIds.GoingSkeletal, 6000);
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return;
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case EventIds.GoingSkeletal:
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Talk(TextIds.SaySkeleton);
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me.RestoreDisplayId();
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DoCastAOE(SpellIds.ClearGiftOfTharonJa, true);
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_events.ScheduleEvent(EventIds.DecayFlesh, TimeSpan.FromSeconds(20));
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_events.ScheduleEvent(EventIds.CurseOfLife, TimeSpan.FromSeconds(1));
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_events.ScheduleEvent(EventIds.RainOfFire, TimeSpan.FromSeconds(14), TimeSpan.FromSeconds(18));
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_events.ScheduleEvent(EventIds.ShadowVolley, TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(10));
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}
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public override void KilledUnit(Unit who)
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{
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if (who.IsTypeId(TypeId.Player))
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Talk(TextIds.SayKill);
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}
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public override void JustDied(Unit killer)
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{
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_JustDied();
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Talk(TextIds.SayDeath);
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DoCastAOE(SpellIds.ClearGiftOfTharonJa, true);
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DoCastAOE(SpellIds.AchievementCheck, true);
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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_events.Reset();
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_events.ScheduleEvent(EventIds.DecayFlesh, TimeSpan.FromSeconds(20));
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_events.ScheduleEvent(EventIds.CurseOfLife, TimeSpan.FromSeconds(1));
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_events.ScheduleEvent(EventIds.RainOfFire, TimeSpan.FromSeconds(14), TimeSpan.FromSeconds(18));
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_events.ScheduleEvent(EventIds.ShadowVolley, TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(10));
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break;
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default:
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break;
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}
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if (me.HasUnitState(UnitState.Casting))
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return;
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});
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_events.ExecuteEvents(eventId =>
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{
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switch (eventId)
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{
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case EventIds.CurseOfLife:
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{
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Unit target = SelectTarget(SelectAggroTarget.Random, 0, 100.0f, true);
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if (target)
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DoCast(target, SpellIds.CurseOfLife);
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_events.ScheduleEvent(EventIds.CurseOfLife, TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
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}
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return;
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case EventIds.ShadowVolley:
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DoCastVictim(SpellIds.ShadowVolley);
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_events.ScheduleEvent(EventIds.ShadowVolley, TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(10));
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return;
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case EventIds.RainOfFire:
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{
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Unit target = SelectTarget(SelectAggroTarget.Random, 0, 100.0f, true);
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if (target)
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DoCast(target, SpellIds.RainOfFire);
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_events.ScheduleEvent(EventIds.RainOfFire, TimeSpan.FromSeconds(14), TimeSpan.FromSeconds(18));
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}
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return;
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case EventIds.LightningBreath:
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{
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Unit target = SelectTarget(SelectAggroTarget.Random, 0, 100.0f, true);
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if (target)
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DoCast(target, SpellIds.LightningBreath);
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_events.ScheduleEvent(EventIds.LightningBreath, TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(7));
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}
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return;
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case EventIds.EyeBeam:
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{
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Unit target = SelectTarget(SelectAggroTarget.Random, 0, 100.0f, true);
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if (target)
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DoCast(target, SpellIds.EyeBeam);
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_events.ScheduleEvent(EventIds.EyeBeam, TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(6));
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}
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return;
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case EventIds.PoisonCloud:
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DoCastAOE(SpellIds.PoisonCloud);
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_events.ScheduleEvent(EventIds.PoisonCloud, TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(12));
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return;
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case EventIds.DecayFlesh:
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DoCastAOE(SpellIds.DecayFlesh);
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_events.ScheduleEvent(EventIds.GoingFlesh, TimeSpan.FromSeconds(6));
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return;
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case EventIds.GoingFlesh:
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Talk(TextIds.SayFlesh);
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me.SetDisplayId(Misc.ModelFlesh);
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DoCastAOE(SpellIds.GiftOfTharonJa, true);
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DoCast(me, SpellIds.FleshVisual, true);
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DoCast(me, SpellIds.Dummy, true);
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_events.Reset();
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_events.ScheduleEvent(EventIds.ReturnFlesh, TimeSpan.FromSeconds(20));
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_events.ScheduleEvent(EventIds.LightningBreath, TimeSpan.FromSeconds(3), TimeSpan.FromSeconds(4));
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_events.ScheduleEvent(EventIds.EyeBeam, TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(8));
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_events.ScheduleEvent(EventIds.PoisonCloud, TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(7));
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break;
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case EventIds.ReturnFlesh:
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DoCastAOE(SpellIds.ReturnFlesh);
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_events.ScheduleEvent(EventIds.GoingSkeletal, 6000);
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return;
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case EventIds.GoingSkeletal:
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Talk(TextIds.SaySkeleton);
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me.RestoreDisplayId();
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DoCastAOE(SpellIds.ClearGiftOfTharonJa, true);
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_events.Reset();
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_events.ScheduleEvent(EventIds.DecayFlesh, TimeSpan.FromSeconds(20));
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_events.ScheduleEvent(EventIds.CurseOfLife, TimeSpan.FromSeconds(1));
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_events.ScheduleEvent(EventIds.RainOfFire, TimeSpan.FromSeconds(14), TimeSpan.FromSeconds(18));
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_events.ScheduleEvent(EventIds.ShadowVolley, TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(10));
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break;
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default:
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break;
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}
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if (me.HasUnitState(UnitState.Casting))
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return;
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});
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DoMeleeAttackIfReady();
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}
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}
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public override CreatureAI GetAI(Creature creature)
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{
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return GetInstanceAI<boss_tharon_jaAI>(creature);
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DoMeleeAttackIfReady();
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}
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}
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[Script]
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class spell_tharon_ja_clear_gift_of_tharon_ja : SpellScriptLoader
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class spell_tharon_ja_clear_gift_of_tharon_ja : SpellScript
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{
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public spell_tharon_ja_clear_gift_of_tharon_ja() : base("spell_tharon_ja_clear_gift_of_tharon_ja") { }
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class spell_tharon_ja_clear_gift_of_tharon_ja_SpellScript : SpellScript
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public override bool Validate(SpellInfo spellInfo)
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.GiftOfTharonJa);
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}
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void HandleScript(uint effIndex)
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{
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Unit target = GetHitUnit();
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if (target)
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target.RemoveAura(SpellIds.GiftOfTharonJa);
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.ScriptEffect));
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}
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return ValidateSpellInfo(SpellIds.GiftOfTharonJa);
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}
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public override SpellScript GetSpellScript()
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void HandleScript(uint effIndex)
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{
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return new spell_tharon_ja_clear_gift_of_tharon_ja_SpellScript();
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Unit target = GetHitUnit();
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if (target)
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target.RemoveAura(SpellIds.GiftOfTharonJa);
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.ScriptEffect));
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}
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}
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}
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