Implement generic script loaders to greatly reduce code duplication
This commit is contained in:
@@ -36,81 +36,71 @@ namespace Scripts.Outlands
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}
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[Script]
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class npc_aeranas : CreatureScript
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class npc_aeranas : ScriptedAI
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{
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public npc_aeranas() : base("npc_aeranas") { }
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public npc_aeranas(Creature creature) : base(creature) { }
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class npc_aeranasAI : ScriptedAI
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public override void Reset()
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{
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public npc_aeranasAI(Creature creature) : base(creature) { }
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faction_Timer = 8000;
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envelopingWinds_Timer = 9000;
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shock_Timer = 5000;
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public override void Reset()
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me.RemoveFlag64(UnitFields.NpcFlags, NPCFlags.QuestGiver);
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me.SetFaction(Aeranas.FactionFriendly);
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Talk(Aeranas.SaySummon);
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}
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public override void UpdateAI(uint diff)
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{
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if (faction_Timer != 0)
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{
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faction_Timer = 8000;
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envelopingWinds_Timer = 9000;
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shock_Timer = 5000;
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if (faction_Timer <= diff)
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{
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me.SetFaction(Aeranas.FactionHostile);
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faction_Timer = 0;
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}
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else
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faction_Timer -= diff;
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}
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me.RemoveFlag64(UnitFields.NpcFlags, NPCFlags.QuestGiver);
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if (!UpdateVictim())
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return;
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if (HealthBelowPct(30))
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{
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me.SetFaction(Aeranas.FactionFriendly);
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Talk(Aeranas.SaySummon);
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me.SetFlag64(UnitFields.NpcFlags, NPCFlags.QuestGiver);
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me.RemoveAllAuras();
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me.DeleteThreatList();
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me.CombatStop(true);
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Talk(Aeranas.SayFree);
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return;
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}
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public override void UpdateAI(uint diff)
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if (shock_Timer <= diff)
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{
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if (faction_Timer != 0)
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{
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if (faction_Timer <= diff)
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{
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me.SetFaction(Aeranas.FactionHostile);
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faction_Timer = 0;
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}
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else
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faction_Timer -= diff;
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}
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if (!UpdateVictim())
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return;
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if (HealthBelowPct(30))
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{
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me.SetFaction(Aeranas.FactionFriendly);
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me.SetFlag64(UnitFields.NpcFlags, NPCFlags.QuestGiver);
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me.RemoveAllAuras();
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me.DeleteThreatList();
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me.CombatStop(true);
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Talk(Aeranas.SayFree);
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return;
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}
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if (shock_Timer <= diff)
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{
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DoCastVictim(Aeranas.SpellShock);
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shock_Timer = 10000;
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}
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else
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shock_Timer -= diff;
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if (envelopingWinds_Timer <= diff)
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{
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DoCastVictim(Aeranas.SpellEncelopingWinds);
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envelopingWinds_Timer = 25000;
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}
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else
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envelopingWinds_Timer -= diff;
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DoMeleeAttackIfReady();
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DoCastVictim(Aeranas.SpellShock);
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shock_Timer = 10000;
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}
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else
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shock_Timer -= diff;
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uint faction_Timer;
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uint envelopingWinds_Timer;
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uint shock_Timer;
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if (envelopingWinds_Timer <= diff)
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{
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DoCastVictim(Aeranas.SpellEncelopingWinds);
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envelopingWinds_Timer = 25000;
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}
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else
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envelopingWinds_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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public override CreatureAI GetAI(Creature creature)
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{
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return new npc_aeranasAI(creature);
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}
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uint faction_Timer;
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uint envelopingWinds_Timer;
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uint shock_Timer;
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}
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struct AncestralWolf
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@@ -125,70 +115,118 @@ namespace Scripts.Outlands
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}
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[Script]
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class npc_ancestral_wolf : CreatureScript
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class npc_ancestral_wolf : npc_escortAI
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{
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public npc_ancestral_wolf() : base("npc_ancestral_wolf") { }
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class npc_ancestral_wolfAI : npc_escortAI
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public npc_ancestral_wolf(Creature creature) : base(creature)
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{
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public npc_ancestral_wolfAI(Creature creature) : base(creature)
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{
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if (creature.GetOwner() && creature.GetOwner().IsTypeId(TypeId.Player))
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Start(false, false, creature.GetOwner().GetGUID());
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else
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Log.outError(LogFilter.Scripts, "Scripts: npc_ancestral_wolf can not obtain owner or owner is not a player.");
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if (creature.GetOwner() && creature.GetOwner().IsTypeId(TypeId.Player))
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Start(false, false, creature.GetOwner().GetGUID());
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else
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Log.outError(LogFilter.Scripts, "Scripts: npc_ancestral_wolf can not obtain owner or owner is not a player.");
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creature.SetSpeed(UnitMoveType.Walk, 1.5f);
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Reset();
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}
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public override void Reset()
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{
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ryga = null;
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DoCast(me, AncestralWolf.SpellAncestralWoldBuff, true);
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}
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public override void MoveInLineOfSight(Unit who)
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{
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if (!ryga && who.GetEntry() == AncestralWolf.NpcRyga && me.IsWithinDistInMap(who, 15.0f))
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{
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Creature temp = who.ToCreature();
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if (temp)
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ryga = temp;
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}
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base.MoveInLineOfSight(who);
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}
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public override void WaypointReached(uint waypointId)
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{
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switch (waypointId)
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{
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case 0:
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Talk(AncestralWolf.EmoteWoldLiftHead);
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break;
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case 2:
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Talk(AncestralWolf.EmoteWolfHowl);
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break;
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case 50:
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if (ryga && ryga.IsAlive() && !ryga.IsInCombat())
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ryga.GetAI().Talk(AncestralWolf.SayWolfWelcome);
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break;
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}
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}
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Creature ryga;
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creature.SetSpeed(UnitMoveType.Walk, 1.5f);
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Reset();
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}
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public override CreatureAI GetAI(Creature creature)
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public override void Reset()
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{
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return new npc_ancestral_wolfAI(creature);
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ryga = null;
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DoCast(me, AncestralWolf.SpellAncestralWoldBuff, true);
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}
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public override void MoveInLineOfSight(Unit who)
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{
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if (!ryga && who.GetEntry() == AncestralWolf.NpcRyga && me.IsWithinDistInMap(who, 15.0f))
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{
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Creature temp = who.ToCreature();
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if (temp)
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ryga = temp;
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}
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base.MoveInLineOfSight(who);
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}
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public override void WaypointReached(uint waypointId)
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{
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switch (waypointId)
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{
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case 0:
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Talk(AncestralWolf.EmoteWoldLiftHead);
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break;
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case 2:
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Talk(AncestralWolf.EmoteWolfHowl);
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break;
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case 50:
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if (ryga && ryga.IsAlive() && !ryga.IsInCombat())
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ryga.GetAI().Talk(AncestralWolf.SayWolfWelcome);
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break;
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}
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}
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Creature ryga;
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}
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[Script]
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class npc_wounded_blood_elf : CreatureScript
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class npc_wounded_blood_elf : npc_escortAI
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{
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public npc_wounded_blood_elf(Creature creature) : base(creature) { }
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public override void Reset() { }
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public override void EnterCombat(Unit who)
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{
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if (HasEscortState(eEscortState.Escorting))
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Talk(SAY_ELF_AGGRO);
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}
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public override void JustSummoned(Creature summoned)
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{
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summoned.GetAI().AttackStart(me);
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}
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public override void sQuestAccept(Player player, Quest quest)
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{
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if (quest.Id == QUEST_ROAD_TO_FALCON_WATCH)
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{
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me.SetFaction(FACTION_FALCON_WATCH_QUEST);
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base.Start(true, false, player.GetGUID());
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}
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}
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public override void WaypointReached(uint waypointId)
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{
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Player player = GetPlayerForEscort();
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if (!player)
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return;
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switch (waypointId)
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{
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case 0:
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Talk(SAY_ELF_START, player);
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break;
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case 9:
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Talk(SAY_ELF_SUMMON1, player);
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// Spawn two Haal'eshi Talonguard
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DoSpawnCreature(NPC_HAALESHI_TALONGUARD, -15, -15, 0, 0, TempSummonType.TimedDespawnOOC, 5000);
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DoSpawnCreature(NPC_HAALESHI_TALONGUARD, -17, -17, 0, 0, TempSummonType.TimedDespawnOOC, 5000);
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break;
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case 13:
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Talk(SAY_ELF_RESTING, player);
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break;
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case 14:
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Talk(SAY_ELF_SUMMON2, player);
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// Spawn two Haal'eshi Windwalker
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DoSpawnCreature(NPC_HAALESHI_WINDWALKER, -15, -15, 0, 0, TempSummonType.TimedDespawnOOC, 5000);
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DoSpawnCreature(NPC_HAALESHI_WINDWALKER, -17, -17, 0, 0, TempSummonType.TimedDespawnOOC, 5000);
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break;
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case 27:
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Talk(SAY_ELF_COMPLETE, player);
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// Award quest credit
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player.GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH, me);
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break;
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}
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}
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const uint SAY_ELF_START = 0;
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const uint SAY_ELF_SUMMON1 = 1;
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const uint SAY_ELF_RESTING = 2;
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@@ -199,142 +237,65 @@ namespace Scripts.Outlands
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const uint NPC_HAALESHI_WINDWALKER = 16966;
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const uint NPC_HAALESHI_TALONGUARD = 16967;
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const uint FACTION_FALCON_WATCH_QUEST = 775;
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public npc_wounded_blood_elf() : base("npc_wounded_blood_elf") { }
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class npc_wounded_blood_elfAI : npc_escortAI
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{
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public npc_wounded_blood_elfAI(Creature creature) : base(creature) { }
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public override void Reset() { }
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public override void EnterCombat(Unit who)
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{
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if (HasEscortState(eEscortState.Escorting))
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Talk(SAY_ELF_AGGRO);
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}
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public override void JustSummoned(Creature summoned)
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{
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summoned.GetAI().AttackStart(me);
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}
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public override void sQuestAccept(Player player, Quest quest)
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{
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if (quest.Id == QUEST_ROAD_TO_FALCON_WATCH)
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{
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me.SetFaction(FACTION_FALCON_WATCH_QUEST);
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base.Start(true, false, player.GetGUID());
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}
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}
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public override void WaypointReached(uint waypointId)
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{
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Player player = GetPlayerForEscort();
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if (!player)
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return;
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switch (waypointId)
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{
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case 0:
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Talk(SAY_ELF_START, player);
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break;
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case 9:
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Talk(SAY_ELF_SUMMON1, player);
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// Spawn two Haal'eshi Talonguard
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DoSpawnCreature(NPC_HAALESHI_TALONGUARD, -15, -15, 0, 0, TempSummonType.TimedDespawnOOC, 5000);
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DoSpawnCreature(NPC_HAALESHI_TALONGUARD, -17, -17, 0, 0, TempSummonType.TimedDespawnOOC, 5000);
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break;
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case 13:
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Talk(SAY_ELF_RESTING, player);
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break;
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case 14:
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Talk(SAY_ELF_SUMMON2, player);
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// Spawn two Haal'eshi Windwalker
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DoSpawnCreature(NPC_HAALESHI_WINDWALKER, -15, -15, 0, 0, TempSummonType.TimedDespawnOOC, 5000);
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DoSpawnCreature(NPC_HAALESHI_WINDWALKER, -17, -17, 0, 0, TempSummonType.TimedDespawnOOC, 5000);
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break;
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case 27:
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Talk(SAY_ELF_COMPLETE, player);
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// Award quest credit
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player.GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH, me);
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break;
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}
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}
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}
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public override CreatureAI GetAI(Creature creature)
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{
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return new npc_wounded_blood_elfAI(creature);
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}
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}
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[Script]
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class npc_fel_guard_hound : CreatureScript
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class npc_fel_guard_hound : ScriptedAI
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{
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const uint SPELL_SUMMON_POO = 37688;
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const uint NPC_DERANGED_HELBOAR = 16863;
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public npc_fel_guard_hound(Creature creature) : base(creature) { }
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public npc_fel_guard_hound() : base("npc_fel_guard_hound") { }
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class npc_fel_guard_houndAI : ScriptedAI
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public override void Reset()
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{
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public npc_fel_guard_houndAI(Creature creature) : base(creature) { }
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checkTimer = 5000; //check for creature every 5 sec
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helboarGUID.Clear();
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}
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public override void Reset()
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public override void MovementInform(MovementGeneratorType type, uint id)
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{
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if (type != MovementGeneratorType.Point || id != 1)
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return;
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Creature helboar = me.GetMap().GetCreature(helboarGUID);
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if (helboar)
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{
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checkTimer = 5000; //check for creature every 5 sec
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helboarGUID.Clear();
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helboar.RemoveCorpse();
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DoCast(SPELL_SUMMON_POO);
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Player owner = me.GetCharmerOrOwnerPlayerOrPlayerItself();
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if (owner)
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me.GetMotionMaster().MoveFollow(owner, 0.0f, 0.0f);
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}
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}
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public override void MovementInform(MovementGeneratorType type, uint id)
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public override void UpdateAI(uint diff)
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{
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if (checkTimer <= diff)
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{
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if (type != MovementGeneratorType.Point || id != 1)
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return;
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Creature helboar = me.GetMap().GetCreature(helboarGUID);
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Creature helboar = me.FindNearestCreature(NPC_DERANGED_HELBOAR, 10.0f, false);
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if (helboar)
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{
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helboar.RemoveCorpse();
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DoCast(SPELL_SUMMON_POO);
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Player owner = me.GetCharmerOrOwnerPlayerOrPlayerItself();
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if (owner)
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me.GetMotionMaster().MoveFollow(owner, 0.0f, 0.0f);
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}
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}
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public override void UpdateAI(uint diff)
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{
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if (checkTimer <= diff)
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{
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Creature helboar = me.FindNearestCreature(NPC_DERANGED_HELBOAR, 10.0f, false);
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if (helboar)
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if (helboar.GetGUID() != helboarGUID && me.GetMotionMaster().GetCurrentMovementGeneratorType() != MovementGeneratorType.Point && !me.FindCurrentSpellBySpellId(SPELL_SUMMON_POO))
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{
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if (helboar.GetGUID() != helboarGUID && me.GetMotionMaster().GetCurrentMovementGeneratorType() != MovementGeneratorType.Point && !me.FindCurrentSpellBySpellId(SPELL_SUMMON_POO))
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{
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helboarGUID = helboar.GetGUID();
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me.GetMotionMaster().MovePoint(1, helboar.GetPositionX(), helboar.GetPositionY(), helboar.GetPositionZ());
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}
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helboarGUID = helboar.GetGUID();
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me.GetMotionMaster().MovePoint(1, helboar.GetPositionX(), helboar.GetPositionY(), helboar.GetPositionZ());
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}
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checkTimer = 5000;
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}
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else checkTimer -= diff;
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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checkTimer = 5000;
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}
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else checkTimer -= diff;
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uint checkTimer;
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ObjectGuid helboarGUID;
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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public override CreatureAI GetAI(Creature creature)
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{
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return new npc_fel_guard_houndAI(creature);
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}
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uint checkTimer;
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ObjectGuid helboarGUID;
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const uint SPELL_SUMMON_POO = 37688;
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const uint NPC_DERANGED_HELBOAR = 16863;
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}
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}
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@@ -140,8 +140,7 @@ namespace Scripts.Outlands
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class npc_cooshcooshAI : ScriptedAI
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{
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public npc_cooshcooshAI(Creature creature)
|
||||
: base(creature)
|
||||
public npc_cooshcooshAI(Creature creature) : base(creature)
|
||||
{
|
||||
m_uiNormFaction = creature.getFaction();
|
||||
}
|
||||
@@ -263,32 +262,6 @@ namespace Scripts.Outlands
|
||||
const string GOSSIP_ITEM_KUR3 = "I will tell them. Farewell, elder.";
|
||||
}
|
||||
|
||||
[Script]
|
||||
class npc_mortog_steamhead : CreatureScript
|
||||
{
|
||||
public npc_mortog_steamhead() : base("npc_mortog_steamhead") { }
|
||||
|
||||
public override bool OnGossipHello(Player player, Creature creature)
|
||||
{
|
||||
if (creature.IsVendor() && player.GetReputationRank(942) == ReputationRank.Exalted)
|
||||
player.ADD_GOSSIP_ITEM(GossipOptionIcon.Vendor, GOSSIP_TEXT_BROWSE_GOODS, eTradeskill.GossipSenderMain, eTradeskill.GossipActionTrade);
|
||||
|
||||
player.SEND_GOSSIP_MENU(player.GetGossipTextId(creature), creature.GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool OnGossipSelect(Player player, Creature creature, uint sender, uint action)
|
||||
{
|
||||
player.PlayerTalkClass.ClearMenus();
|
||||
if (action == eTradeskill.GossipActionTrade)
|
||||
player.GetSession().SendListInventory(creature.GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
const string GOSSIP_TEXT_BROWSE_GOODS = "I'd like to browse your goods.";
|
||||
}
|
||||
|
||||
[Script]
|
||||
class npc_kayra_longmane : CreatureScript
|
||||
{
|
||||
@@ -360,43 +333,4 @@ namespace Scripts.Outlands
|
||||
const uint QUEST_ESCAPE_FROM = 9752;
|
||||
const uint NPC_SLAVEBINDER = 18042;
|
||||
}
|
||||
|
||||
[Script]
|
||||
class npc_timothy_daniels : CreatureScript
|
||||
{
|
||||
public npc_timothy_daniels() : base("npc_timothy_daniels") { }
|
||||
|
||||
public override bool OnGossipHello(Player player, Creature creature)
|
||||
{
|
||||
if (creature.IsQuestGiver())
|
||||
player.PrepareQuestMenu(creature.GetGUID());
|
||||
|
||||
if (creature.IsVendor())
|
||||
player.ADD_GOSSIP_ITEM(GossipOptionIcon.Vendor, GOSSIP_TEXT_BROWSE_POISONS, eTradeskill.GossipSenderMain, eTradeskill.GossipActionTrade);
|
||||
|
||||
player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_TIMOTHY_DANIELS_ITEM1, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
|
||||
player.SEND_GOSSIP_MENU(player.GetGossipTextId(creature), creature.GetGUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool OnGossipSelect(Player player, Creature creature, uint sender, uint action)
|
||||
{
|
||||
player.PlayerTalkClass.ClearMenus();
|
||||
switch (action)
|
||||
{
|
||||
case eTradeskill.GossipActionInfoDef + 1:
|
||||
player.SEND_GOSSIP_MENU(GOSSIP_TEXTID_TIMOTHY_DANIELS1, creature.GetGUID());
|
||||
break;
|
||||
case eTradeskill.GossipActionTrade:
|
||||
player.GetSession().SendListInventory(creature.GetGUID());
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const string GOSSIP_TIMOTHY_DANIELS_ITEM1 = "Specialist, eh? Just what kind of specialist are you, anyway?";
|
||||
const string GOSSIP_TEXT_BROWSE_POISONS = "Let me browse your reagents and poison supplies.";
|
||||
const uint GOSSIP_TEXTID_TIMOTHY_DANIELS1 = 9239;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user