Implement generic script loaders to greatly reduce code duplication

This commit is contained in:
hondacrx
2017-07-20 19:43:24 -04:00
parent 19220d29d9
commit 2db988576a
89 changed files with 28255 additions and 36473 deletions
+67 -87
View File
@@ -23,111 +23,91 @@ using Game.Scripting;
namespace Scripts.Pets
{
[Script]
class npc_pet_shaman_earth_elemental : CreatureScript
class npc_pet_shaman_earth_elemental : ScriptedAI
{
public npc_pet_shaman_earth_elemental() : base("npc_pet_shaman_earth_elemental") { }
public npc_pet_shaman_earth_elemental(Creature creature) : base(creature) { }
class npc_pet_shaman_earth_elementalAI : ScriptedAI
public override void Reset()
{
public npc_pet_shaman_earth_elementalAI(Creature creature) : base(creature) { }
public override void Reset()
{
_events.Reset();
_events.ScheduleEvent(EventAngeredEarth, 0);
me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Nature, true);
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (_events.ExecuteEvent() == EventAngeredEarth)
{
DoCastVictim(SpellAngeredEarth);
_events.ScheduleEvent(EventAngeredEarth, RandomHelper.URand(5000, 20000));
}
DoMeleeAttackIfReady();
}
const int EventAngeredEarth = 1;
const uint SpellAngeredEarth = 36213;
_events.Reset();
_events.ScheduleEvent(EventAngeredEarth, 0);
me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Nature, true);
}
public override CreatureAI GetAI(Creature creature)
public override void UpdateAI(uint diff)
{
return new npc_pet_shaman_earth_elementalAI(creature);
if (!UpdateVictim())
return;
_events.Update(diff);
if (_events.ExecuteEvent() == EventAngeredEarth)
{
DoCastVictim(SpellAngeredEarth);
_events.ScheduleEvent(EventAngeredEarth, RandomHelper.URand(5000, 20000));
}
DoMeleeAttackIfReady();
}
const int EventAngeredEarth = 1;
const uint SpellAngeredEarth = 36213;
}
[Script]
class npc_pet_shaman_fire_elemental : CreatureScript
public class npc_pet_shaman_fire_elemental : ScriptedAI
{
public npc_pet_shaman_fire_elemental() : base("npc_pet_shaman_fire_elemental") { }
public npc_pet_shaman_fire_elemental(Creature creature) : base(creature) { }
public class npc_pet_shaman_fire_elementalAI : ScriptedAI
public override void Reset()
{
public npc_pet_shaman_fire_elementalAI(Creature creature) : base(creature) { }
_events.Reset();
_events.ScheduleEvent(EventFireNova, RandomHelper.URand(5000, 20000));
_events.ScheduleEvent(EventFireBlast, RandomHelper.URand(5000, 20000));
_events.ScheduleEvent(EventFireShield, 0);
me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Fire, true);
}
public override void Reset()
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
if (me.HasUnitState(UnitState.Casting))
return;
_events.Update(diff);
_events.ExecuteEvents(eventId =>
{
_events.Reset();
_events.ScheduleEvent(EventFireNova, RandomHelper.URand(5000, 20000));
_events.ScheduleEvent(EventFireBlast, RandomHelper.URand(5000, 20000));
_events.ScheduleEvent(EventFireShield, 0);
me.ApplySpellImmune(0, SpellImmunity.School, SpellSchoolMask.Fire, true);
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
if (me.HasUnitState(UnitState.Casting))
return;
_events.Update(diff);
_events.ExecuteEvents(eventId =>
switch (eventId)
{
switch (eventId)
{
case EventFireNova:
DoCastVictim(SpellFireNova);
_events.ScheduleEvent(EventFireNova, RandomHelper.URand(5000, 20000));
break;
case EventFireShield:
DoCastVictim(SpellFireShield);
_events.ScheduleEvent(EventFireShield, 2000);
break;
case EventFireBlast:
DoCastVictim(SpellFireBlast);
_events.ScheduleEvent(EventFireBlast, RandomHelper.URand(5000, 20000));
break;
default:
break;
}
});
case EventFireNova:
DoCastVictim(SpellFireNova);
_events.ScheduleEvent(EventFireNova, RandomHelper.URand(5000, 20000));
break;
case EventFireShield:
DoCastVictim(SpellFireShield);
_events.ScheduleEvent(EventFireShield, 2000);
break;
case EventFireBlast:
DoCastVictim(SpellFireBlast);
_events.ScheduleEvent(EventFireBlast, RandomHelper.URand(5000, 20000));
break;
default:
break;
}
});
DoMeleeAttackIfReady();
}
const int EventFireNova = 1;
const int EventFireShield = 2;
const int EventFireBlast = 3;
const uint SpellFireBlast = 57984;
const uint SpellFireNova = 12470;
const uint SpellFireShield = 13376;
DoMeleeAttackIfReady();
}
public override CreatureAI GetAI(Creature creature)
{
return new npc_pet_shaman_fire_elementalAI(creature);
}
const int EventFireNova = 1;
const int EventFireShield = 2;
const int EventFireBlast = 3;
const uint SpellFireBlast = 57984;
const uint SpellFireNova = 12470;
const uint SpellFireShield = 13376;
}
}