Core/Spells: Extended mechanic mask to uint64

Port From (https://github.com/TrinityCore/TrinityCore/commit/de7c03c8385780f05530c2b3cf952a712d5f8f00)
This commit is contained in:
hondacrx
2022-12-17 17:37:07 -05:00
parent 3f3ea5bb89
commit 2dc12dbb69
16 changed files with 83 additions and 74 deletions
+1 -1
View File
@@ -67,7 +67,7 @@ namespace Framework.Constants
PetType = 45, // mask 0 0 true if player has a pet of given type(s)
Taxi = 46, // 0 0 0 true if player is on taxi
Queststate = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
ObjectiveProgress = 48, // ID 0 0 true if player has ID objective complete, but quest not yet rewarded
ObjectiveProgress = 48, // ID 0 progressValue true if player has ID objective progress equal to ConditionValue3 (and quest is in quest log)
DifficultyId = 49, // Difficulty 0 0 true is map has difficulty id
Gamemaster = 50, // canBeGM 0 0 true if player is gamemaster (or can be gamemaster)
ObjectEntryGuid = 51, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object