Core/Spells: Extended mechanic mask to uint64

Port From (https://github.com/TrinityCore/TrinityCore/commit/de7c03c8385780f05530c2b3cf952a712d5f8f00)
This commit is contained in:
hondacrx
2022-12-17 17:37:07 -05:00
parent 3f3ea5bb89
commit 2dc12dbb69
16 changed files with 83 additions and 74 deletions
+2 -2
View File
@@ -1855,10 +1855,10 @@ namespace Game.Entities
if (!positive)
{
uint mechanicMask = spellInfo.GetSpellMechanicMaskByEffectMask(effectMask);
ulong mechanicMask = spellInfo.GetSpellMechanicMaskByEffectMask(effectMask);
bool mechanicCheck(AuraEffect aurEff)
{
if ((mechanicMask & (1 << aurEff.GetMiscValue())) != 0)
if ((mechanicMask & (1ul << aurEff.GetMiscValue())) != 0)
return true;
return false;
}