Core/Spells: Extended mechanic mask to uint64
Port From (https://github.com/TrinityCore/TrinityCore/commit/de7c03c8385780f05530c2b3cf952a712d5f8f00)
This commit is contained in:
@@ -542,7 +542,7 @@ namespace Game.Entities
|
||||
Creature creature1 = ToCreature();
|
||||
if (creature1)
|
||||
{
|
||||
uint immuneMask = creature1.GetCreatureTemplate().MechanicImmuneMask;
|
||||
ulong immuneMask = creature1.GetCreatureTemplate().MechanicImmuneMask;
|
||||
if (Convert.ToBoolean(immuneMask & (1 << ((int)Mechanics.Snare - 1))) || Convert.ToBoolean(immuneMask & (1 << ((int)Mechanics.Daze - 1))))
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user