Core/Spells: Extended mechanic mask to uint64

Port From (https://github.com/TrinityCore/TrinityCore/commit/de7c03c8385780f05530c2b3cf952a712d5f8f00)
This commit is contained in:
hondacrx
2022-12-17 17:37:07 -05:00
parent 3f3ea5bb89
commit 2dc12dbb69
16 changed files with 83 additions and 74 deletions
+2 -2
View File
@@ -3897,7 +3897,7 @@ namespace Game.Entities
});
// Mod damage from spell mechanic
uint mechanicMask = spellProto.GetAllEffectsMechanicMask();
ulong mechanicMask = spellProto.GetAllEffectsMechanicMask();
// Shred, Maul - "Effects which increase Bleed damage also increase Shred damage"
if (spellProto.SpellFamilyName == SpellFamilyNames.Druid && spellProto.SpellFamilyFlags[0].HasAnyFlag(0x00008800u))
@@ -3907,7 +3907,7 @@ namespace Game.Entities
{
TakenTotalMod *= GetTotalAuraMultiplier(AuraType.ModMechanicDamageTakenPercent, aurEff =>
{
if ((mechanicMask & (1 << (aurEff.GetMiscValue()))) != 0)
if ((mechanicMask & (1ul << (aurEff.GetMiscValue()))) != 0)
return true;
return false;
});