Core/Spells: Extended mechanic mask to uint64

Port From (https://github.com/TrinityCore/TrinityCore/commit/de7c03c8385780f05530c2b3cf952a712d5f8f00)
This commit is contained in:
hondacrx
2022-12-17 17:37:07 -05:00
parent 3f3ea5bb89
commit 2dc12dbb69
16 changed files with 83 additions and 74 deletions
+1 -1
View File
@@ -2629,7 +2629,7 @@ namespace Game.Entities
foreach (var spellEffectInfo in spellInfo.GetEffects())
{
// all bleed effects and spells ignore armor
if ((spellInfo.GetEffectMechanicMask(spellEffectInfo.EffectIndex) & (1 << (int)Mechanics.Bleed)) != 0)
if ((spellInfo.GetEffectMechanicMask(spellEffectInfo.EffectIndex) & (1ul << (int)Mechanics.Bleed)) != 0)
spellInfo.AttributesCu |= SpellCustomAttributes.IgnoreArmor;
switch (spellEffectInfo.ApplyAuraName)