Core/Items: Implemented ITEM_BONUS_DISENCHANT_LOOT_ID
Port From (https://github.com/TrinityCore/TrinityCore/commit/3238175a62750ea5127feb69ce86d0c3c05dfc52)
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@@ -146,6 +146,18 @@ namespace Game.Loots
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lootIdSetUsed.Add(lootid);
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}
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foreach (var (_, itemBonus) in CliDB.ItemBonusStorage)
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{
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if (itemBonus.BonusType != ItemBonusType.DisenchantLootId)
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continue;
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uint lootid = (uint)itemBonus.Value[0];
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if (!lootIdSet.Contains(lootid))
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Disenchant.ReportNonExistingId(lootid, 0);
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else
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lootIdSetUsed.Add(lootid);
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}
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foreach (var lootId in lootIdSetUsed)
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lootIdSet.Remove(lootId);
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