Core/Items: Implemented ITEM_BONUS_DISENCHANT_LOOT_ID

Port From (https://github.com/TrinityCore/TrinityCore/commit/3238175a62750ea5127feb69ce86d0c3c05dfc52)
This commit is contained in:
Hondacrx
2024-11-10 16:56:17 -05:00
parent 77ea0dd186
commit 2e2c87090d
5 changed files with 93 additions and 20 deletions
+39 -7
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@@ -1876,15 +1876,40 @@ namespace Game.Entities
return 0f;
}
public ItemDisenchantLootRecord GetDisenchantLoot(Player owner)
public uint? GetDisenchantLootId()
{
if (!_bonusData.CanDisenchant)
return null;
return GetDisenchantLoot(GetTemplate(), (uint)GetQuality(), GetItemLevel(owner));
if (_bonusData.DisenchantLootId != 0)
return _bonusData.DisenchantLootId;
// ignore temporary item level scaling (pvp or timewalking)
uint itemLevel = GetItemLevel(GetTemplate(), _bonusData, (uint)_bonusData.RequiredLevel, GetModifier(ItemModifier.TimewalkerLevel), 0, 0, 0, false, 0);
var disenchantLoot = GetBaseDisenchantLoot(GetTemplate(), (uint)GetQuality(), itemLevel);
if (disenchantLoot == null)
return null;
return disenchantLoot.Id;
}
public static ItemDisenchantLootRecord GetDisenchantLoot(ItemTemplate itemTemplate, uint quality, uint itemLevel)
public ushort? GetDisenchantSkillRequired()
{
if (!_bonusData.CanDisenchant)
return null;
// ignore temporary item level scaling (pvp or timewalking)
uint itemLevel = GetItemLevel(GetTemplate(), _bonusData, (uint)_bonusData.RequiredLevel, GetModifier(ItemModifier.TimewalkerLevel), 0, 0, 0, false, 0);
var disenchantLoot = GetBaseDisenchantLoot(GetTemplate(), (uint)GetQuality(), itemLevel);
if (disenchantLoot == null)
return null;
return disenchantLoot.SkillRequired;
}
public static ItemDisenchantLootRecord GetBaseDisenchantLoot(ItemTemplate itemTemplate, uint quality, uint itemLevel)
{
if (itemTemplate.HasFlag(ItemFlags.Conjured) || itemTemplate.HasFlag(ItemFlags.NoDisenchant) || itemTemplate.GetBonding() == ItemBondingType.Quest)
return null;
@@ -2833,13 +2858,11 @@ namespace Game.Entities
ItemLevelBonus = 0;
RequiredLevel = proto.GetBaseRequiredLevel();
for (uint i = 0; i < ItemConst.MaxStats; ++i)
{
ItemStatType[i] = proto.GetStatModifierBonusStat(i);
for (uint i = 0; i < ItemConst.MaxStats; ++i)
StatPercentEditor[i] = proto.GetStatPercentEditor(i);
for (uint i = 0; i < ItemConst.MaxStats; ++i)
ItemStatSocketCostMultiplier[i] = proto.GetStatPercentageOfSocket(i);
}
for (uint i = 0; i < ItemConst.MaxGemSockets; ++i)
{
@@ -2876,6 +2899,7 @@ namespace Game.Entities
_state.SuffixPriority = int.MaxValue;
_state.AppearanceModPriority = int.MaxValue;
_state.DisenchantLootPriority = int.MaxValue;
_state.ScalingStatDistributionPriority = int.MaxValue;
_state.AzeriteTierUnlockSetPriority = int.MaxValue;
_state.RequiredLevelCurvePriority = int.MaxValue;
@@ -2970,6 +2994,13 @@ namespace Game.Entities
HasFixedLevel = type == ItemBonusType.ScalingStatDistributionFixed;
}
break;
case ItemBonusType.DisenchantLootId:
if (values[1] < _state.DisenchantLootPriority)
{
DisenchantLootId = (uint)values[0];
_state.DisenchantLootPriority = values[1];
}
break;
case ItemBonusType.Bounding:
Bonding = (ItemBondingType)values[0];
break;
@@ -3041,6 +3072,7 @@ namespace Game.Entities
{
public int SuffixPriority;
public int AppearanceModPriority;
public int DisenchantLootPriority;
public int ScalingStatDistributionPriority;
public int AzeriteTierUnlockSetPriority;
public int RequiredLevelCurvePriority;
+37 -8
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@@ -519,8 +519,8 @@ namespace Game.Loots
m_voteMask = RollMask.AllMask;
if (itemTemplate.HasFlag(ItemFlags2.CanOnlyRollGreed))
m_voteMask = m_voteMask & ~RollMask.Need;
var disenchant = GetItemDisenchantLoot();
if (disenchant == null || disenchant.SkillRequired > enchantingSkill)
var disenchantSkillRequired = GetItemDisenchantSkillRequired();
if (!disenchantSkillRequired.HasValue || disenchantSkillRequired > enchantingSkill)
m_voteMask = m_voteMask & ~RollMask.Disenchant;
if (playerCount > 1) // check if more than one player can loot this item
@@ -643,7 +643,30 @@ namespace Game.Loots
return notVoted == 0;
}
ItemDisenchantLootRecord GetItemDisenchantLoot()
uint? GetItemDisenchantLootId()
{
ItemInstance itemInstance = new(m_lootItem);
BonusData bonusData = new(itemInstance);
if (!bonusData.CanDisenchant)
return null;
if (bonusData.DisenchantLootId != 0)
return bonusData.DisenchantLootId;
ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(m_lootItem.itemid);
// ignore temporary item level scaling (pvp or timewalking)
uint itemLevel = Item.GetItemLevel(itemTemplate, bonusData, (uint)bonusData.RequiredLevel, 0, 0, 0, 0, false, 0);
var disenchantLoot = Item.GetBaseDisenchantLoot(itemTemplate, (uint)bonusData.Quality, itemLevel);
if (disenchantLoot == null)
return null;
return disenchantLoot.Id;
}
ushort? GetItemDisenchantSkillRequired()
{
ItemInstance itemInstance = new(m_lootItem);
@@ -652,8 +675,15 @@ namespace Game.Loots
return null;
ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(m_lootItem.itemid);
uint itemLevel = Item.GetItemLevel(itemTemplate, bonusData, 1, 0, 0, 0, 0, false, 0);
return Item.GetDisenchantLoot(itemTemplate, (uint)bonusData.Quality, itemLevel);
// ignore temporary item level scaling (pvp or timewalking)
uint itemLevel = Item.GetItemLevel(itemTemplate, bonusData, (uint)bonusData.RequiredLevel, 0, 0, 0, 0, false, 0);
var disenchantLoot = Item.GetBaseDisenchantLoot(itemTemplate, (uint)bonusData.Quality, itemLevel);
if (disenchantLoot == null)
return null;
return disenchantLoot.SkillRequired;
}
// terminate the roll
@@ -682,9 +712,8 @@ namespace Game.Loots
if (winnerPair.Value.Vote == RollVote.Disenchant)
{
var disenchant = GetItemDisenchantLoot();
Loot loot = new(m_map, m_loot.GetOwnerGUID(), LootType.Disenchanting, null);
loot.FillLoot(disenchant.Id, LootStorage.Disenchant, player, true, false, LootModes.Default, ItemContext.None);
loot.FillLoot(GetItemDisenchantLootId().GetValueOrDefault(), LootStorage.Disenchant, player, true, false, LootModes.Default, ItemContext.None);
if (!loot.AutoStore(player, ItemConst.NullBag, ItemConst.NullSlot, true))
{
for (uint i = 0; i < loot.items.Count; ++i)
@@ -1141,7 +1170,7 @@ namespace Game.Loots
}
case LootItemType.Currency:
{
LootCurrency lootCurrency = new();
LootCurrency lootCurrency = new();
lootCurrency.CurrencyID = item.itemid;
lootCurrency.Quantity = item.count;
lootCurrency.LootListID = (byte)item.LootListId;
+12
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@@ -146,6 +146,18 @@ namespace Game.Loots
lootIdSetUsed.Add(lootid);
}
foreach (var (_, itemBonus) in CliDB.ItemBonusStorage)
{
if (itemBonus.BonusType != ItemBonusType.DisenchantLootId)
continue;
uint lootid = (uint)itemBonus.Value[0];
if (!lootIdSet.Contains(lootid))
Disenchant.ReportNonExistingId(lootid, 0);
else
lootIdSetUsed.Add(lootid);
}
foreach (var lootId in lootIdSetUsed)
lootIdSet.Remove(lootId);
+4 -4
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@@ -7036,10 +7036,10 @@ namespace Game.Spells
if (itemProto == null)
return SpellCastResult.CantBeSalvaged;
ItemDisenchantLootRecord itemDisenchantLoot = item.GetDisenchantLoot(m_caster.ToPlayer());
if (itemDisenchantLoot == null)
ushort? disenchantSkillRequired = item.GetDisenchantSkillRequired();
if (!disenchantSkillRequired.HasValue)
return SpellCastResult.CantBeSalvaged;
if (itemDisenchantLoot.SkillRequired > player.GetSkillValue(SkillType.Enchanting))
if (disenchantSkillRequired > player.GetSkillValue(SkillType.Enchanting))
return SpellCastResult.CantBeSalvagedSkill;
break;
}
@@ -9816,11 +9816,11 @@ namespace Game.Spells
public class CastSpellExtraArgsInit
{
public TriggerCastFlags TriggerFlags;
public Difficulty CastDifficulty;
public Item CastItem;
public Spell TriggeringSpell;
public AuraEffect TriggeringAura;
public ObjectGuid OriginalCaster;
public Difficulty CastDifficulty;
public ObjectGuid OriginalCastId;
public int? OriginalCastItemLevel;
public SpellValueOverride Value;
+1 -1
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@@ -3106,7 +3106,7 @@ namespace Game.Spells
if (m_CastItem == null)
caster.UpdateCraftSkill(m_spellInfo);
itemTarget.loot = new Loot(caster.GetMap(), itemTarget.GetGUID(), LootType.Disenchanting, null);
itemTarget.loot.FillLoot(itemTarget.GetDisenchantLoot(caster).Id, LootStorage.Disenchant, caster, true);
itemTarget.loot.FillLoot(itemTarget.GetDisenchantLootId().GetValueOrDefault(), LootStorage.Disenchant, caster, true);
caster.SendLoot(itemTarget.loot);
}