Core/Scenarios: Send Scenario GUID in scenario progress packet
Port From (https://github.com/TrinityCore/TrinityCore/commit/49b3ea96f5450a9649983267d34622e5f5cec876)
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@@ -167,7 +167,7 @@ namespace Game.Scenarios
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ScenarioProgressUpdate progressUpdate = new();
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progressUpdate.CriteriaProgress.Id = criteria.Id;
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progressUpdate.CriteriaProgress.Quantity = progress.Counter;
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progressUpdate.CriteriaProgress.Player = progress.PlayerGUID;
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progressUpdate.CriteriaProgress.Player = _guid;
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progressUpdate.CriteriaProgress.Date.SetUtcTimeFromUnixTime(progress.Date);
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progressUpdate.CriteriaProgress.Date += receiver.GetSession().GetTimezoneOffset();
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if (criteria.Entry.StartTimer != 0)
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@@ -354,7 +354,7 @@ namespace Game.Scenarios
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criteriaProgress.Quantity = progress.Counter;
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criteriaProgress.Date.SetUtcTimeFromUnixTime(progress.Date);
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criteriaProgress.Date += player.GetSession().GetTimezoneOffset();
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criteriaProgress.Player = progress.PlayerGUID;
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criteriaProgress.Player = _guid;
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criteriasProgress.Add(criteriaProgress);
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}
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