Small BattlegroundScore refactoring
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@@ -108,18 +108,18 @@ namespace Game.Network.Packets
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public void Write(WorldPacket data)
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{
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foreach (var id in Prematch)
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data.WriteInt32(id);
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data.WriteUInt32(id);
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foreach (var id in Postmatch)
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data.WriteInt32(id);
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data.WriteUInt32(id);
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foreach (var id in PrematchMMR)
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data.WriteInt32(id);
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data.WriteUInt32(id);
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}
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public int[] Prematch = new int[2];
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public int[] Postmatch = new int[2];
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public int[] PrematchMMR = new int[2];
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public uint[] Prematch = new uint[2];
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public uint[] Postmatch = new uint[2];
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public uint[] PrematchMMR = new uint[2];
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}
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public struct HonorData
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@@ -149,7 +149,7 @@ namespace Game.Network.Packets
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data.WriteInt32(PrimaryTalentTreeNameIndex);
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data.WriteInt32(PlayerRace);
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if (!Stats.Empty())
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Stats.ForEach(id => data.WriteInt32(id));
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Stats.ForEach(id => data.WriteUInt32(id));
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data.WriteBit(Faction);
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data.WriteBit(IsInWorld);
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@@ -187,7 +187,7 @@ namespace Game.Network.Packets
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public Optional<int> RatingChange;
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public Optional<uint> PreMatchMMR;
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public Optional<int> MmrChange;
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public List<int> Stats = new List<int>();
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public List<uint> Stats = new List<uint>();
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public int PrimaryTalentTree;
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public int PrimaryTalentTreeNameIndex; // controls which name field from ChrSpecialization.dbc will be sent to lua
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public Race PlayerRace;
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