Core/Vmaps: Reduce memory used by vmaps (and their size, slightly)
Port From (https://github.com/TrinityCore/TrinityCore/commit/bb8f22ed2013f8cb6b9d61c738f2ebd96b83722f)
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@@ -60,7 +60,6 @@ namespace Game.Collision
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if (iModel == null)
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return false;
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name = modelData.name;
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iPos = modelOwner.GetPosition();
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iScale = modelOwner.GetScale();
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iInvScale = 1.0f / iScale;
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@@ -224,7 +223,6 @@ namespace Game.Collision
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} GameObject models in {1} ms", StaticModelList.models.Count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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string name;
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bool _collisionEnabled;
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AxisAlignedBox iBound;
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Matrix3 iInvRot;
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