Core/Vmaps: Reduce memory used by vmaps (and their size, slightly)

Port From (https://github.com/TrinityCore/TrinityCore/commit/bb8f22ed2013f8cb6b9d61c738f2ebd96b83722f)
This commit is contained in:
hondacrx
2021-04-28 10:32:24 -04:00
parent 8c565b6032
commit 2f031910b3
4 changed files with 64 additions and 64 deletions
@@ -60,7 +60,6 @@ namespace Game.Collision
if (iModel == null)
return false;
name = modelData.name;
iPos = modelOwner.GetPosition();
iScale = modelOwner.GetScale();
iInvScale = 1.0f / iScale;
@@ -224,7 +223,6 @@ namespace Game.Collision
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} GameObject models in {1} ms", StaticModelList.models.Count, Time.GetMSTimeDiffToNow(oldMSTime));
}
string name;
bool _collisionEnabled;
AxisAlignedBox iBound;
Matrix3 iInvRot;