Scripts/Spells: Priest - Sins of the Many fixed
Port From (https://github.com/TrinityCore/TrinityCore/commit/f20135696b28775449a2e6e9d6ef4fd8b422a74f)
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@@ -74,6 +74,7 @@ namespace Scripts.Spells.Priest
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public const uint ShadowMendPeriodicDummy = 187464;
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public const uint ShieldDisciplineEnergize = 47755;
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public const uint ShieldDisciplinePassive = 197045;
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public const uint SinsOfTheMany = 280398;
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public const uint Smite = 585;
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public const uint SpiritOfRedemption = 27827;
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public const uint StrengthOfSoul = 197535;
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@@ -191,7 +192,9 @@ namespace Scripts.Spells.Priest
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.AtonementHeal) && spellInfo.GetEffects().Count > 1;
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return ValidateSpellInfo(SpellIds.AtonementHeal, SpellIds.SinsOfTheMany)
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&& spellInfo.GetEffects().Count > 1
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&& Global.SpellMgr.GetSpellInfo(SpellIds.SinsOfTheMany, Difficulty.None).GetEffects().Count > 2;
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}
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bool CheckProc(ProcEventInfo eventInfo)
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@@ -227,11 +230,27 @@ namespace Scripts.Spells.Priest
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public void AddAtonementTarget(ObjectGuid target)
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{
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_appliedAtonements.Add(target);
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UpdateSinsOfTheManyValue();
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}
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public void RemoveAtonementTarget(ObjectGuid target)
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{
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_appliedAtonements.Remove(target);
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UpdateSinsOfTheManyValue();
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}
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void UpdateSinsOfTheManyValue()
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{
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float[] damageByStack = { 12.0f, 12.0f, 10.0f, 8.0f, 7.0f, 6.0f, 5.0f, 5.0f, 4.0f, 4.0f, 3.0f };
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foreach (uint effectIndex in new[] { 0, 1, 2 })
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{
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AuraEffect sinOfTheMany = GetTarget().GetAuraEffect(SpellIds.SinsOfTheMany, effectIndex);
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if (sinOfTheMany != null)
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sinOfTheMany.ChangeAmount((int)damageByStack[Math.Min(_appliedAtonements.Count, damageByStack.Length - 1)]);
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}
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}
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}
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@@ -927,6 +946,31 @@ namespace Scripts.Spells.Priest
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AfterCast.Add(new CastHandler(HandleAfterCast));
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}
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}
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[Script] // 280391 - Sins of the Many
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class spell_pri_sins_of_the_many : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.SinsOfTheMany);
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}
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void HandleOnApply(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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GetTarget().CastSpell(GetTarget(), SpellIds.SinsOfTheMany, true);
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}
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void HandleOnRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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GetTarget().RemoveAura(SpellIds.SinsOfTheMany);
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}
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public override void Register()
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{
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OnEffectApply.Add(new EffectApplyHandler(HandleOnApply, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
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OnEffectRemove.Add(new EffectApplyHandler(HandleOnRemove, 0, AuraType.Dummy, AuraEffectHandleModes.Real));
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}
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}
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[Script] // 20711 - Spirit of Redemption
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class spell_pri_spirit_of_redemption : AuraScript
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