Core/SAI: Implement waiting for actions on action list to finish before continuing the action list
Port From (https://github.com/TrinityCore/TrinityCore/commit/5dfac0ef142c1b59e41c51ab2cca48083be4cb9e)
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@@ -7,7 +7,6 @@ using Framework.Dynamic;
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using Game.Achievements;
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using Game.AI;
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using Game.Arenas;
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using Game.BattleFields;
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using Game.BattleGrounds;
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using Game.BattlePets;
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using Game.Chat;
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@@ -22,11 +21,11 @@ using Game.Misc;
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using Game.Miscellaneous;
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using Game.Networking;
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using Game.Networking.Packets;
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using Game.Scripting.v2;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using static Global;
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namespace Game.Entities
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@@ -6921,7 +6920,7 @@ namespace Game.Entities
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public uint GetDeathTimer() { return m_deathTimer; }
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public bool ActivateTaxiPathTo(List<uint> nodes, Creature npc = null, uint spellid = 0, uint preferredMountDisplay = 0, float? speed = null, TaskCompletionSource<MovementStopReason> scriptResult = null)
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public bool ActivateTaxiPathTo(List<uint> nodes, Creature npc = null, uint spellid = 0, uint preferredMountDisplay = 0, float? speed = null, ActionResultSetter<MovementStopReason> scriptResult = null)
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{
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if (nodes.Count < 2)
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{
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@@ -7103,7 +7102,7 @@ namespace Game.Entities
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return true;
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}
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public bool ActivateTaxiPathTo(uint taxi_path_id, uint spellid = 0, float? speed = null, TaskCompletionSource<MovementStopReason> scriptResult = null)
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public bool ActivateTaxiPathTo(uint taxi_path_id, uint spellid = 0, float? speed = null, ActionResultSetter<MovementStopReason> scriptResult = null)
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{
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var entry = CliDB.TaxiPathStorage.LookupByKey(taxi_path_id);
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if (entry == null)
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@@ -7178,7 +7177,7 @@ namespace Game.Entities
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StartTaxiMovement(mountDisplayId, path, startNode, null, null);
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}
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void StartTaxiMovement(uint mountDisplayId, uint path, uint pathNode, float? speed, TaskCompletionSource<MovementStopReason> scriptResult)
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void StartTaxiMovement(uint mountDisplayId, uint path, uint pathNode, float? speed, ActionResultSetter<MovementStopReason> scriptResult)
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{
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// remove fake death
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RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Interacting);
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