Core/SAI: Implement waiting for actions on action list to finish before continuing the action list

Port From (https://github.com/TrinityCore/TrinityCore/commit/5dfac0ef142c1b59e41c51ab2cca48083be4cb9e)
This commit is contained in:
Hondacrx
2024-08-08 17:28:27 -04:00
parent 0b1f2fe34e
commit 2f71dbfda0
18 changed files with 335 additions and 79 deletions
@@ -4,10 +4,10 @@
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting.v2;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Game.Movement
{
@@ -31,7 +31,7 @@ namespace Game.Movement
bool _generatePath;
public WaypointMovementGenerator(uint pathId = 0, bool repeating = true, TimeSpan? duration = null, float? speed = null, MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode.Default,
(TimeSpan min, TimeSpan max)? waitTimeRangeAtPathEnd = null, float? wanderDistanceAtPathEnds = null, bool? followPathBackwardsFromEndToStart = null, bool generatePath = true, TaskCompletionSource<MovementStopReason> scriptResult = null)
(TimeSpan min, TimeSpan max)? waitTimeRangeAtPathEnd = null, float? wanderDistanceAtPathEnds = null, bool? followPathBackwardsFromEndToStart = null, bool generatePath = true, ActionResultSetter<MovementStopReason> scriptResult = null)
{
_nextMoveTime = new TimeTracker(0);
_pathId = pathId;
@@ -56,7 +56,7 @@ namespace Game.Movement
}
public WaypointMovementGenerator(WaypointPath path, bool repeating = true, TimeSpan? duration = null, float? speed = null, MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode.Default,
(TimeSpan min, TimeSpan max)? waitTimeRangeAtPathEnd = null, float? wanderDistanceAtPathEnds = null, bool? followPathBackwardsFromEndToStart = null, bool generatePath = true, TaskCompletionSource<MovementStopReason> scriptResult = null)
(TimeSpan min, TimeSpan max)? waitTimeRangeAtPathEnd = null, float? wanderDistanceAtPathEnds = null, bool? followPathBackwardsFromEndToStart = null, bool generatePath = true, ActionResultSetter<MovementStopReason> scriptResult = null)
{
_nextMoveTime = new TimeTracker(0);
_repeating = repeating;