Core/Phases: Fixes errors in phases.
This commit is contained in:
@@ -27,38 +27,65 @@ namespace Game
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{
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public class PhaseShift
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{
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public PhaseShift()
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{
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Flags = PhaseShiftFlags.Unphased;
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}
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public PhaseShift(PhaseShift copy)
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{
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Flags = copy.Flags;
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PersonalGuid = copy.PersonalGuid;
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Phases = new Dictionary<uint, PhaseRef>(copy.Phases);
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VisibleMapIds = new Dictionary<uint, VisibleMapIdRef>(copy.VisibleMapIds);
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UiWorldMapAreaIdSwaps = new Dictionary<uint, UiWorldMapAreaIdSwapRef>(copy.UiWorldMapAreaIdSwaps);
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NonCosmeticReferences = copy.NonCosmeticReferences;
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CosmeticReferences = copy.CosmeticReferences;
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DefaultReferences = copy.DefaultReferences;
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IsDbPhaseShift = copy.IsDbPhaseShift;
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}
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public bool AddPhase(uint phaseId, PhaseFlags flags, List<Condition> areaConditions, int references = 1)
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{
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var phase = new PhaseRef(phaseId, flags, null);
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ModifyPhasesReferences(phase, references);
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bool newPhase = false;
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if (!Phases.ContainsKey(phaseId))
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{
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newPhase = true;
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Phases.Add(phaseId, new PhaseRef(flags, null));
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}
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var phase = Phases.LookupByKey(phaseId);
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ModifyPhasesReferences(phaseId, phase, references);
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if (areaConditions != null)
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phase.AreaConditions = areaConditions;
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Phases.Add(phase);
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return true;
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return newPhase;
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}
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public bool RemovePhase(uint phaseId)
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{
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var phaseRef = new PhaseRef(phaseId, PhaseFlags.None, null);
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if (Phases.Contains(phaseRef))
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var phaseRef = Phases.LookupByKey(phaseId);
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if (phaseRef != null)
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{
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ModifyPhasesReferences(phaseRef, -1);
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ModifyPhasesReferences(phaseId, phaseRef, -1);
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if (phaseRef.References == 0)
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{
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Phases.Remove(phaseRef);
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Phases.Remove(phaseId);
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return true;
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}
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return false;
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}
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return false;
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}
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public bool AddVisibleMapId(uint visibleMapId, TerrainSwapInfo visibleMapInfo, int references = 1)
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{
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if (VisibleMapIds.ContainsKey(visibleMapId))
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return false;
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VisibleMapIds.Add(visibleMapId, new VisibleMapIdRef(references, visibleMapInfo));
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return true; //Tryadd? maybe Concurrent
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return true;
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}
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public bool RemoveVisibleMapId(uint visibleMapId)
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@@ -71,8 +98,6 @@ namespace Game
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VisibleMapIds.Remove(visibleMapId);
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return true;
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}
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return false;
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}
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return false;
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@@ -80,12 +105,15 @@ namespace Game
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public bool AddUiWorldMapAreaIdSwap(uint uiWorldMapAreaId, int references = 1)
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{
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if (UiWorldMapAreaIdSwaps.ContainsKey(uiWorldMapAreaId))
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return false;
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UiWorldMapAreaIdSwaps.Add(uiWorldMapAreaId, new UiWorldMapAreaIdSwapRef(references));
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return true; //Tryadd? maybe Concurrent
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return true;
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}
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public bool RemoveUiWorldMapAreaIdSwap(uint uiWorldMapAreaId)
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{
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{
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if (UiWorldMapAreaIdSwaps.ContainsKey(uiWorldMapAreaId))
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{
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var value = UiWorldMapAreaIdSwaps[uiWorldMapAreaId];
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@@ -94,8 +122,6 @@ namespace Game
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UiWorldMapAreaIdSwaps.Remove(uiWorldMapAreaId);
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return true;
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}
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return false;
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}
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return false;
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@@ -136,7 +162,7 @@ namespace Game
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{
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ObjectGuid ownerGuid = PersonalGuid;
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ObjectGuid otherPersonalGuid = other.PersonalGuid;
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return Phases.Intersect(other.Phases, (myPhase, otherPhase) => !myPhase.Flags.HasAnyFlag(excludePhasesWithFlag) && (!myPhase.Flags.HasFlag(PhaseFlags.Personal) || ownerGuid == otherPersonalGuid)).Any();
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return Phases.Intersect(other.Phases, (myPhase, otherPhase) => !myPhase.Value.Flags.HasAnyFlag(excludePhasesWithFlag) && (!myPhase.Value.Flags.HasFlag(PhaseFlags.Personal) || ownerGuid == otherPersonalGuid)).Any();
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}
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var checkInversePhaseShift = new Func<PhaseShift, PhaseShift, bool>((phaseShift, excludedPhaseShift) =>
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@@ -144,13 +170,14 @@ namespace Game
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if (phaseShift.Flags.HasFlag(PhaseShiftFlags.Unphased) && !excludedPhaseShift.Flags.HasFlag(PhaseShiftFlags.InverseUnphased))
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return true;
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foreach (var itr in phaseShift.Phases)
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var list = excludedPhaseShift.Phases.ToList();
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foreach (var pair in phaseShift.Phases)
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{
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if (itr.Flags.HasAnyFlag(excludePhasesWithFlag))
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if (pair.Value.Flags.HasAnyFlag(excludePhasesWithFlag))
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continue;
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var index = excludedPhaseShift.Phases.IndexOf(itr);
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if (index == -1 || excludedPhaseShift.Phases[index].Flags.HasAnyFlag(excludePhasesWithFlag))
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var ExcludedPhaseRef = excludedPhaseShift.Phases.LookupByKey(pair.Key);
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if (ExcludedPhaseRef == null || ExcludedPhaseRef.Flags.HasAnyFlag(excludePhasesWithFlag))
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return true;
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}
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@@ -163,7 +190,7 @@ namespace Game
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return checkInversePhaseShift(other, this);
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}
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public void ModifyPhasesReferences(PhaseRef phaseRef, int references)
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public void ModifyPhasesReferences(uint phaseId, PhaseRef phaseRef, int references)
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{
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phaseRef.References += references;
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@@ -171,7 +198,7 @@ namespace Game
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{
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if (phaseRef.Flags.HasAnyFlag(PhaseFlags.Cosmetic))
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CosmeticReferences += references;
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else if (phaseRef.Id != 169)
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else if (phaseId != 169)
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NonCosmeticReferences += references;
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else
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DefaultReferences += references;
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@@ -195,8 +222,8 @@ namespace Game
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Flags |= unphasedFlag;
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}
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public bool HasPhase(uint phaseId) { return Phases.Contains(new PhaseRef(phaseId, PhaseFlags.None, null)); }
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public List<PhaseRef> GetPhases() { return Phases; }
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public bool HasPhase(uint phaseId) { return Phases.ContainsKey(phaseId); }
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public Dictionary<uint, PhaseRef> GetPhases() { return Phases; }
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public bool HasVisibleMapId(uint visibleMapId) { return VisibleMapIds.ContainsKey(visibleMapId); }
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public Dictionary<uint, VisibleMapIdRef> GetVisibleMapIds() { return VisibleMapIds; }
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@@ -204,9 +231,9 @@ namespace Game
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public bool HasUiWorldMapAreaIdSwap(uint uiWorldMapAreaId) { return UiWorldMapAreaIdSwaps.ContainsKey(uiWorldMapAreaId); }
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public Dictionary<uint, UiWorldMapAreaIdSwapRef> GetUiWorldMapAreaIdSwaps() { return UiWorldMapAreaIdSwaps; }
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public PhaseShiftFlags Flags = PhaseShiftFlags.Unphased;
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public PhaseShiftFlags Flags;
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public ObjectGuid PersonalGuid;
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public List<PhaseRef> Phases = new List<PhaseRef>();
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public Dictionary<uint, PhaseRef> Phases = new Dictionary<uint, PhaseRef>();
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public Dictionary<uint, VisibleMapIdRef> VisibleMapIds = new Dictionary<uint, VisibleMapIdRef>();
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public Dictionary<uint, UiWorldMapAreaIdSwapRef> UiWorldMapAreaIdSwaps = new Dictionary<uint, UiWorldMapAreaIdSwapRef>();
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@@ -216,46 +243,18 @@ namespace Game
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public bool IsDbPhaseShift;
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}
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public struct PhaseRef
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public class PhaseRef
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{
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public PhaseRef(uint id, PhaseFlags flags, List<Condition> conditions)
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public PhaseRef(PhaseFlags flags, List<Condition> conditions)
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{
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Id = id;
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Flags = flags;
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References = 0;
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AreaConditions = conditions;
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}
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public uint Id;
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public PhaseFlags Flags;
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public int References;
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public List<Condition> AreaConditions;
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public static bool operator <(PhaseRef left, PhaseRef right)
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{
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return left.Id < right.Id;
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}
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public static bool operator >(PhaseRef left, PhaseRef right)
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{
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return left.Id > right.Id;
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}
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public static bool operator ==(PhaseRef left, PhaseRef right) { return left.Id == right.Id; }
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public static bool operator !=(PhaseRef left, PhaseRef right) { return !(left == right); }
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public override bool Equals(object obj)
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{
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if (obj is PhaseRef)
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return (PhaseRef)obj == this;
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return false;
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}
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public override int GetHashCode()
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{
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return Id.GetHashCode() ^ Flags.GetHashCode() ^ References.GetHashCode() ^ AreaConditions.GetHashCode();
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}
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}
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public struct VisibleMapIdRef
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