Core/Phases: Fixes errors in phases.

This commit is contained in:
hondacrx
2018-06-15 12:36:55 -04:00
parent b8b0ff0fba
commit 2fa79e0855
5 changed files with 132 additions and 133 deletions
+3 -4
View File
@@ -21,7 +21,6 @@ using Game.DataStorage;
using Game.Loots; using Game.Loots;
using Game.Maps; using Game.Maps;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.Contracts;
namespace Game.Entities namespace Game.Entities
{ {
@@ -66,7 +65,7 @@ namespace Game.Entities
public bool Create(ulong guidlow, Player owner) public bool Create(ulong guidlow, Player owner)
{ {
Contract.Assert(owner != null); Cypher.Assert(owner != null);
Relocate(owner.GetPositionX(), owner.GetPositionY(), owner.GetPositionZ(), owner.GetOrientation()); Relocate(owner.GetPositionX(), owner.GetPositionY(), owner.GetPositionZ(), owner.GetOrientation());
@@ -114,12 +113,12 @@ namespace Game.Entities
stmt.AddValue(index++, GetInstanceId()); // instanceId stmt.AddValue(index++, GetInstanceId()); // instanceId
trans.Append(stmt); trans.Append(stmt);
foreach (PhaseRef phase in GetPhaseShift().GetPhases()) foreach (var phaseId in GetPhaseShift().GetPhases().Keys)
{ {
index = 0; index = 0;
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CORPSE_PHASES); stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CORPSE_PHASES);
stmt.AddValue(index++, GetOwnerGUID().GetCounter()); // OwnerGuid stmt.AddValue(index++, GetOwnerGUID().GetCounter()); // OwnerGuid
stmt.AddValue(index++, phase.Id); // PhaseId stmt.AddValue(index++, phaseId); // PhaseId
trans.Append(stmt); trans.Append(stmt);
} }
} }
+45 -47
View File
@@ -30,7 +30,6 @@ using Game.Scenarios;
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq; using System.Linq;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Text; using System.Text;
@@ -63,9 +62,8 @@ namespace Game.Entities
{ {
if (IsTypeId(TypeId.Corpse)) if (IsTypeId(TypeId.Corpse))
{ {
Log.outFatal(LogFilter.Misc, "WorldObject.Dispose() Corpse Type: {0} ({1}) deleted but still in map!!", Log.outFatal(LogFilter.Misc, "WorldObject.Dispose() Corpse Type: {0} ({1}) deleted but still in map!!", ToCorpse().GetCorpseType(), GetGUID().ToString());
ToCorpse().GetCorpseType(), GetGUID().ToString()); Cypher.Assert(false);
Contract.Assert(false);
} }
ResetMap(); ResetMap();
} }
@@ -75,13 +73,13 @@ namespace Game.Entities
Log.outFatal(LogFilter.Misc, "WorldObject.Dispose() {0} deleted but still in world!!", GetGUID().ToString()); Log.outFatal(LogFilter.Misc, "WorldObject.Dispose() {0} deleted but still in world!!", GetGUID().ToString());
if (isTypeMask(TypeMask.Item)) if (isTypeMask(TypeMask.Item))
Log.outFatal(LogFilter.Misc, "Item slot {0}", ((Item)this).GetSlot()); Log.outFatal(LogFilter.Misc, "Item slot {0}", ((Item)this).GetSlot());
Contract.Assert(false); Cypher.Assert(false);
} }
if (m_objectUpdated) if (m_objectUpdated)
{ {
Log.outFatal(LogFilter.Misc, "WorldObject.Dispose() {0} deleted but still in update list!!", GetGUID().ToString()); Log.outFatal(LogFilter.Misc, "WorldObject.Dispose() {0} deleted but still in update list!!", GetGUID().ToString());
Contract.Assert(false); Cypher.Assert(false);
} }
} }
@@ -265,45 +263,45 @@ namespace Game.Entities
public int GetInt32Value(object index) public int GetInt32Value(object index)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false)); Cypher.Assert((int)index < valuesCount || PrintIndexError(index, false));
return updateValues[(int)index].SignedValue; return updateValues[(int)index].SignedValue;
} }
public uint GetUInt32Value(object index) public uint GetUInt32Value(object index)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false)); Cypher.Assert((int)index < valuesCount || PrintIndexError(index, false));
return updateValues[(int)index].UnsignedValue; return updateValues[(int)index].UnsignedValue;
} }
public ulong GetUInt64Value(object index) public ulong GetUInt64Value(object index)
{ {
Contract.Assert((int)index + 1 < valuesCount || PrintIndexError(index, false)); Cypher.Assert((int)index + 1 < valuesCount || PrintIndexError(index, false));
return ((ulong)updateValues[(int)index + 1].UnsignedValue << 32 | updateValues[(int)index].UnsignedValue); return ((ulong)updateValues[(int)index + 1].UnsignedValue << 32 | updateValues[(int)index].UnsignedValue);
} }
public float GetFloatValue(object index) public float GetFloatValue(object index)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false)); Cypher.Assert((int)index < valuesCount || PrintIndexError(index, false));
return updateValues[(int)index].FloatValue; return updateValues[(int)index].FloatValue;
} }
public byte GetByteValue(object index, byte offset) public byte GetByteValue(object index, byte offset)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false)); Cypher.Assert((int)index < valuesCount || PrintIndexError(index, false));
Contract.Assert(offset < 4); Cypher.Assert(offset < 4);
return (byte)((updateValues[(int)index].UnsignedValue >> (offset * 8)) & 0xFF); return (byte)((updateValues[(int)index].UnsignedValue >> (offset * 8)) & 0xFF);
} }
public ushort GetUInt16Value(object index, byte offset) public ushort GetUInt16Value(object index, byte offset)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false)); Cypher.Assert((int)index < valuesCount || PrintIndexError(index, false));
Contract.Assert(offset < 2); Cypher.Assert(offset < 2);
return (ushort)((updateValues[(int)index].UnsignedValue >> (offset * 16)) & 0xFFFF); return (ushort)((updateValues[(int)index].UnsignedValue >> (offset * 16)) & 0xFFFF);
} }
public ObjectGuid GetGuidValue(object index) public ObjectGuid GetGuidValue(object index)
{ {
Contract.Assert((int)index + 3 < valuesCount || PrintIndexError(index, false)); Cypher.Assert((int)index + 3 < valuesCount || PrintIndexError(index, false));
return new ObjectGuid(GetUInt64Value((int)index + 2), GetUInt64Value(index)); return new ObjectGuid(GetUInt64Value((int)index + 2), GetUInt64Value(index));
} }
@@ -976,7 +974,7 @@ namespace Game.Entities
flags = UpdateFieldFlags.ConversationUpdateFieldFlags; flags = UpdateFieldFlags.ConversationUpdateFieldFlags;
break; break;
case TypeId.Object: case TypeId.Object:
Contract.Assert(false); Cypher.Assert(false);
break; break;
} }
return visibleFlag; return visibleFlag;
@@ -1051,7 +1049,7 @@ namespace Game.Entities
public void SetInt32Value(object index, int value) public void SetInt32Value(object index, int value)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true)); Cypher.Assert((int)index < valuesCount || PrintIndexError(index, true));
if (updateValues[(int)index].SignedValue != value) if (updateValues[(int)index].SignedValue != value)
{ {
@@ -1065,7 +1063,7 @@ namespace Game.Entities
public void SetUInt32Value(object index, uint value) public void SetUInt32Value(object index, uint value)
{ {
int _index = Convert.ToInt32(index); int _index = Convert.ToInt32(index);
Contract.Assert(_index < valuesCount || PrintIndexError(index, true)); Cypher.Assert(_index < valuesCount || PrintIndexError(index, true));
if (updateValues[_index].UnsignedValue != value) if (updateValues[_index].UnsignedValue != value)
{ {
@@ -1078,7 +1076,7 @@ namespace Game.Entities
public void UpdateUInt32Value(object index, uint value) public void UpdateUInt32Value(object index, uint value)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true)); Cypher.Assert((int)index < valuesCount || PrintIndexError(index, true));
updateValues[(int)index].UnsignedValue = value; updateValues[(int)index].UnsignedValue = value;
_changesMask.Set((int)index, true); _changesMask.Set((int)index, true);
@@ -1086,7 +1084,7 @@ namespace Game.Entities
public void SetUInt64Value(object index, ulong value) public void SetUInt64Value(object index, ulong value)
{ {
Contract.Assert((int)index + 1 < valuesCount || PrintIndexError(index, true)); Cypher.Assert((int)index + 1 < valuesCount || PrintIndexError(index, true));
if (GetUInt64Value(index) != value) if (GetUInt64Value(index) != value)
{ {
updateValues[(int)index].UnsignedValue = MathFunctions.Pair64_LoPart(value); updateValues[(int)index].UnsignedValue = MathFunctions.Pair64_LoPart(value);
@@ -1100,7 +1098,7 @@ namespace Game.Entities
public bool AddGuidValue(object index, ObjectGuid value) public bool AddGuidValue(object index, ObjectGuid value)
{ {
Contract.Assert((int)index + 3 < valuesCount || PrintIndexError(index, true)); Cypher.Assert((int)index + 3 < valuesCount || PrintIndexError(index, true));
if (!value.IsEmpty() && GetGuidValue(index).IsEmpty()) if (!value.IsEmpty() && GetGuidValue(index).IsEmpty())
{ {
SetGuidValue(index, value); SetGuidValue(index, value);
@@ -1112,7 +1110,7 @@ namespace Game.Entities
public bool RemoveGuidValue(object index, ObjectGuid value) public bool RemoveGuidValue(object index, ObjectGuid value)
{ {
Contract.Assert((int)index + 3 < valuesCount || PrintIndexError(index, true)); Cypher.Assert((int)index + 3 < valuesCount || PrintIndexError(index, true));
if (!value.IsEmpty() && GetGuidValue(index) == value) if (!value.IsEmpty() && GetGuidValue(index) == value)
{ {
SetGuidValue(index, ObjectGuid.Empty); SetGuidValue(index, ObjectGuid.Empty);
@@ -1124,7 +1122,7 @@ namespace Game.Entities
public void SetFloatValue(object index, float value) public void SetFloatValue(object index, float value)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true)); Cypher.Assert((int)index < valuesCount || PrintIndexError(index, true));
if (updateValues[(int)index].FloatValue != value) if (updateValues[(int)index].FloatValue != value)
{ {
@@ -1137,7 +1135,7 @@ namespace Game.Entities
public void SetByteValue(object index, byte offset, byte value) public void SetByteValue(object index, byte offset, byte value)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true)); Cypher.Assert((int)index < valuesCount || PrintIndexError(index, true));
if (offset > 3) if (offset > 3)
{ {
@@ -1157,7 +1155,7 @@ namespace Game.Entities
public void SetUInt16Value(object index, byte offset, ushort value) public void SetUInt16Value(object index, byte offset, ushort value)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true)); Cypher.Assert((int)index < valuesCount || PrintIndexError(index, true));
if (offset > 2) if (offset > 2)
{ {
@@ -1177,7 +1175,7 @@ namespace Game.Entities
public void SetGuidValue(object index, ObjectGuid value) public void SetGuidValue(object index, ObjectGuid value)
{ {
Contract.Assert((int)index + 3 < valuesCount || PrintIndexError(index, true)); Cypher.Assert((int)index + 3 < valuesCount || PrintIndexError(index, true));
if (GetGuidValue(index) != value) if (GetGuidValue(index) != value)
{ {
SetUInt64Value(index, value.GetLowValue()); SetUInt64Value(index, value.GetLowValue());
@@ -1246,7 +1244,7 @@ namespace Game.Entities
public void SetFlag(object index, object newflag) public void SetFlag(object index, object newflag)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true)); Cypher.Assert((int)index < valuesCount || PrintIndexError(index, true));
uint oldval = updateValues[(int)index].UnsignedValue; uint oldval = updateValues[(int)index].UnsignedValue;
uint newval = oldval | Convert.ToUInt32(newflag); uint newval = oldval | Convert.ToUInt32(newflag);
@@ -1261,8 +1259,8 @@ namespace Game.Entities
public void RemoveFlag(object index, object oldFlag) public void RemoveFlag(object index, object oldFlag)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true)); Cypher.Assert((int)index < valuesCount || PrintIndexError(index, true));
Contract.Assert(updateValues != null); Cypher.Assert(updateValues != null);
uint oldval = updateValues[(int)index].UnsignedValue; uint oldval = updateValues[(int)index].UnsignedValue;
uint newval = (oldval & ~Convert.ToUInt32(oldFlag)); uint newval = (oldval & ~Convert.ToUInt32(oldFlag));
@@ -1301,7 +1299,7 @@ namespace Game.Entities
public void SetByteFlag(object index, byte offset, object newFlag) public void SetByteFlag(object index, byte offset, object newFlag)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true)); Cypher.Assert((int)index < valuesCount || PrintIndexError(index, true));
if (offset > 4) if (offset > 4)
{ {
@@ -1320,7 +1318,7 @@ namespace Game.Entities
public void RemoveByteFlag(object index, byte offset, object oldFlag) public void RemoveByteFlag(object index, byte offset, object oldFlag)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true)); Cypher.Assert((int)index < valuesCount || PrintIndexError(index, true));
if (offset > 4) if (offset > 4)
{ {
@@ -1347,8 +1345,8 @@ namespace Game.Entities
public bool HasByteFlag(object index, byte offset, object flag) public bool HasByteFlag(object index, byte offset, object flag)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false)); Cypher.Assert((int)index < valuesCount || PrintIndexError(index, false));
Contract.Assert(offset < 4); Cypher.Assert(offset < 4);
return Convert.ToBoolean(updateValues[(int)index].UnsignedValue >> (offset * 8) & Convert.ToUInt32(flag)); return Convert.ToBoolean(updateValues[(int)index].UnsignedValue >> (offset * 8) & Convert.ToUInt32(flag));
} }
@@ -1376,7 +1374,7 @@ namespace Game.Entities
public bool HasFlag64(object index, object flag) public bool HasFlag64(object index, object flag)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false)); Cypher.Assert((int)index < valuesCount || PrintIndexError(index, false));
return (GetUInt64Value(index) & Convert.ToUInt64(flag)) != 0; return (GetUInt64Value(index) & Convert.ToUInt64(flag)) != 0;
} }
@@ -1390,13 +1388,13 @@ namespace Game.Entities
public uint[] GetDynamicValues(object index) public uint[] GetDynamicValues(object index)
{ {
Contract.Assert((int)index < _dynamicValuesCount || PrintIndexError(index, false)); Cypher.Assert((int)index < _dynamicValuesCount || PrintIndexError(index, false));
return _dynamicValues[(int)index]; return _dynamicValues[(int)index];
} }
public uint GetDynamicValue(object index, ushort offset) public uint GetDynamicValue(object index, ushort offset)
{ {
Contract.Assert((int)index < _dynamicValuesCount || PrintIndexError(index, false)); Cypher.Assert((int)index < _dynamicValuesCount || PrintIndexError(index, false));
if (offset >= _dynamicValues[(int)index].Length) if (offset >= _dynamicValues[(int)index].Length)
return 0; return 0;
@@ -1405,14 +1403,14 @@ namespace Game.Entities
public void AddDynamicValue(object index, uint value) public void AddDynamicValue(object index, uint value)
{ {
Contract.Assert((int)index < _dynamicValuesCount || PrintIndexError(index, true)); Cypher.Assert((int)index < _dynamicValuesCount || PrintIndexError(index, true));
SetDynamicValue(index, (byte)_dynamicValues[(int)index].Length, value); SetDynamicValue(index, (byte)_dynamicValues[(int)index].Length, value);
} }
public void RemoveDynamicValue(object index, uint value) public void RemoveDynamicValue(object index, uint value)
{ {
Contract.Assert((int)index < _dynamicValuesCount || PrintIndexError(index, false)); Cypher.Assert((int)index < _dynamicValuesCount || PrintIndexError(index, false));
// TODO: Research if this is blizzlike to just set value to 0 // TODO: Research if this is blizzlike to just set value to 0
for (var i = 0; i < _dynamicValues[(int)index].Length; ++i) for (var i = 0; i < _dynamicValues[(int)index].Length; ++i)
@@ -1430,7 +1428,7 @@ namespace Game.Entities
public void ClearDynamicValue(object index) public void ClearDynamicValue(object index)
{ {
Contract.Assert((int)index < _dynamicValuesCount || PrintIndexError(index, false)); Cypher.Assert((int)index < _dynamicValuesCount || PrintIndexError(index, false));
if (!_dynamicValues[(int)index].Empty()) if (!_dynamicValues[(int)index].Empty())
{ {
@@ -1444,7 +1442,7 @@ namespace Game.Entities
public void SetDynamicValue(object index, ushort offset, uint value) public void SetDynamicValue(object index, ushort offset, uint value)
{ {
Contract.Assert((int)index < _dynamicValuesCount || PrintIndexError(index, true)); Cypher.Assert((int)index < _dynamicValuesCount || PrintIndexError(index, true));
DynamicFieldChangeType changeType = DynamicFieldChangeType.ValueChanged; DynamicFieldChangeType changeType = DynamicFieldChangeType.ValueChanged;
if (_dynamicValues[(int)index].Length <= offset) if (_dynamicValues[(int)index].Length <= offset)
@@ -1892,8 +1890,8 @@ namespace Game.Entities
public virtual void SetMap(Map map) public virtual void SetMap(Map map)
{ {
Contract.Assert(map != null); Cypher.Assert(map != null);
Contract.Assert(!IsInWorld); Cypher.Assert(!IsInWorld);
if (_currMap == map) if (_currMap == map)
return; return;
@@ -1907,8 +1905,8 @@ namespace Game.Entities
public virtual void ResetMap() public virtual void ResetMap()
{ {
Contract.Assert(_currMap != null); Cypher.Assert(_currMap != null);
Contract.Assert(!IsInWorld); Cypher.Assert(!IsInWorld);
if (IsWorldObject()) if (IsWorldObject())
_currMap.RemoveWorldObject(this); _currMap.RemoveWorldObject(this);
_currMap = null; _currMap = null;
@@ -2047,7 +2045,7 @@ namespace Game.Entities
public void SummonCreatureGroup(byte group, out List<TempSummon> list) public void SummonCreatureGroup(byte group, out List<TempSummon> list)
{ {
Contract.Assert((IsTypeId(TypeId.GameObject) || IsTypeId(TypeId.Unit)), "Only GOs and creatures can summon npc groups!"); Cypher.Assert((IsTypeId(TypeId.GameObject) || IsTypeId(TypeId.Unit)), "Only GOs and creatures can summon npc groups!");
list = new List<TempSummon>(); list = new List<TempSummon>();
var data = Global.ObjectMgr.GetSummonGroup(GetEntry(), IsTypeId(TypeId.GameObject) ? SummonerType.GameObject : SummonerType.Creature, group); var data = Global.ObjectMgr.GetSummonGroup(GetEntry(), IsTypeId(TypeId.GameObject) ? SummonerType.GameObject : SummonerType.Creature, group);
if (data.Empty()) if (data.Empty())
@@ -2128,9 +2126,9 @@ namespace Game.Entities
} }
public PhaseShift GetPhaseShift() { return _phaseShift; } public PhaseShift GetPhaseShift() { return _phaseShift; }
public void SetPhaseShift(PhaseShift phaseShift) { _phaseShift = phaseShift; } public void SetPhaseShift(PhaseShift phaseShift) { _phaseShift = new PhaseShift(phaseShift); }
public PhaseShift GetSuppressedPhaseShift() { return _suppressedPhaseShift; } public PhaseShift GetSuppressedPhaseShift() { return _suppressedPhaseShift; }
public void SetSuppressedPhaseShift(PhaseShift phaseShift) { _suppressedPhaseShift = phaseShift; } public void SetSuppressedPhaseShift(PhaseShift phaseShift) { _suppressedPhaseShift = new PhaseShift(phaseShift); }
public int GetDBPhase() { return _dbPhase; } public int GetDBPhase() { return _dbPhase; }
// if negative it is used as PhaseGroupId // if negative it is used as PhaseGroupId
+57 -58
View File
@@ -27,38 +27,65 @@ namespace Game
{ {
public class PhaseShift public class PhaseShift
{ {
public PhaseShift()
{
Flags = PhaseShiftFlags.Unphased;
}
public PhaseShift(PhaseShift copy)
{
Flags = copy.Flags;
PersonalGuid = copy.PersonalGuid;
Phases = new Dictionary<uint, PhaseRef>(copy.Phases);
VisibleMapIds = new Dictionary<uint, VisibleMapIdRef>(copy.VisibleMapIds);
UiWorldMapAreaIdSwaps = new Dictionary<uint, UiWorldMapAreaIdSwapRef>(copy.UiWorldMapAreaIdSwaps);
NonCosmeticReferences = copy.NonCosmeticReferences;
CosmeticReferences = copy.CosmeticReferences;
DefaultReferences = copy.DefaultReferences;
IsDbPhaseShift = copy.IsDbPhaseShift;
}
public bool AddPhase(uint phaseId, PhaseFlags flags, List<Condition> areaConditions, int references = 1) public bool AddPhase(uint phaseId, PhaseFlags flags, List<Condition> areaConditions, int references = 1)
{ {
var phase = new PhaseRef(phaseId, flags, null); bool newPhase = false;
ModifyPhasesReferences(phase, references);
if (!Phases.ContainsKey(phaseId))
{
newPhase = true;
Phases.Add(phaseId, new PhaseRef(flags, null));
}
var phase = Phases.LookupByKey(phaseId);
ModifyPhasesReferences(phaseId, phase, references);
if (areaConditions != null) if (areaConditions != null)
phase.AreaConditions = areaConditions; phase.AreaConditions = areaConditions;
Phases.Add(phase); return newPhase;
return true;
} }
public bool RemovePhase(uint phaseId) public bool RemovePhase(uint phaseId)
{ {
var phaseRef = new PhaseRef(phaseId, PhaseFlags.None, null); var phaseRef = Phases.LookupByKey(phaseId);
if (Phases.Contains(phaseRef)) if (phaseRef != null)
{ {
ModifyPhasesReferences(phaseRef, -1); ModifyPhasesReferences(phaseId, phaseRef, -1);
if (phaseRef.References == 0) if (phaseRef.References == 0)
{ {
Phases.Remove(phaseRef); Phases.Remove(phaseId);
return true; return true;
} }
return false;
} }
return false; return false;
} }
public bool AddVisibleMapId(uint visibleMapId, TerrainSwapInfo visibleMapInfo, int references = 1) public bool AddVisibleMapId(uint visibleMapId, TerrainSwapInfo visibleMapInfo, int references = 1)
{ {
if (VisibleMapIds.ContainsKey(visibleMapId))
return false;
VisibleMapIds.Add(visibleMapId, new VisibleMapIdRef(references, visibleMapInfo)); VisibleMapIds.Add(visibleMapId, new VisibleMapIdRef(references, visibleMapInfo));
return true; //Tryadd? maybe Concurrent return true;
} }
public bool RemoveVisibleMapId(uint visibleMapId) public bool RemoveVisibleMapId(uint visibleMapId)
@@ -71,8 +98,6 @@ namespace Game
VisibleMapIds.Remove(visibleMapId); VisibleMapIds.Remove(visibleMapId);
return true; return true;
} }
return false;
} }
return false; return false;
@@ -80,12 +105,15 @@ namespace Game
public bool AddUiWorldMapAreaIdSwap(uint uiWorldMapAreaId, int references = 1) public bool AddUiWorldMapAreaIdSwap(uint uiWorldMapAreaId, int references = 1)
{ {
if (UiWorldMapAreaIdSwaps.ContainsKey(uiWorldMapAreaId))
return false;
UiWorldMapAreaIdSwaps.Add(uiWorldMapAreaId, new UiWorldMapAreaIdSwapRef(references)); UiWorldMapAreaIdSwaps.Add(uiWorldMapAreaId, new UiWorldMapAreaIdSwapRef(references));
return true; //Tryadd? maybe Concurrent return true;
} }
public bool RemoveUiWorldMapAreaIdSwap(uint uiWorldMapAreaId) public bool RemoveUiWorldMapAreaIdSwap(uint uiWorldMapAreaId)
{ {
if (UiWorldMapAreaIdSwaps.ContainsKey(uiWorldMapAreaId)) if (UiWorldMapAreaIdSwaps.ContainsKey(uiWorldMapAreaId))
{ {
var value = UiWorldMapAreaIdSwaps[uiWorldMapAreaId]; var value = UiWorldMapAreaIdSwaps[uiWorldMapAreaId];
@@ -94,8 +122,6 @@ namespace Game
UiWorldMapAreaIdSwaps.Remove(uiWorldMapAreaId); UiWorldMapAreaIdSwaps.Remove(uiWorldMapAreaId);
return true; return true;
} }
return false;
} }
return false; return false;
@@ -136,7 +162,7 @@ namespace Game
{ {
ObjectGuid ownerGuid = PersonalGuid; ObjectGuid ownerGuid = PersonalGuid;
ObjectGuid otherPersonalGuid = other.PersonalGuid; ObjectGuid otherPersonalGuid = other.PersonalGuid;
return Phases.Intersect(other.Phases, (myPhase, otherPhase) => !myPhase.Flags.HasAnyFlag(excludePhasesWithFlag) && (!myPhase.Flags.HasFlag(PhaseFlags.Personal) || ownerGuid == otherPersonalGuid)).Any(); return Phases.Intersect(other.Phases, (myPhase, otherPhase) => !myPhase.Value.Flags.HasAnyFlag(excludePhasesWithFlag) && (!myPhase.Value.Flags.HasFlag(PhaseFlags.Personal) || ownerGuid == otherPersonalGuid)).Any();
} }
var checkInversePhaseShift = new Func<PhaseShift, PhaseShift, bool>((phaseShift, excludedPhaseShift) => var checkInversePhaseShift = new Func<PhaseShift, PhaseShift, bool>((phaseShift, excludedPhaseShift) =>
@@ -144,13 +170,14 @@ namespace Game
if (phaseShift.Flags.HasFlag(PhaseShiftFlags.Unphased) && !excludedPhaseShift.Flags.HasFlag(PhaseShiftFlags.InverseUnphased)) if (phaseShift.Flags.HasFlag(PhaseShiftFlags.Unphased) && !excludedPhaseShift.Flags.HasFlag(PhaseShiftFlags.InverseUnphased))
return true; return true;
foreach (var itr in phaseShift.Phases) var list = excludedPhaseShift.Phases.ToList();
foreach (var pair in phaseShift.Phases)
{ {
if (itr.Flags.HasAnyFlag(excludePhasesWithFlag)) if (pair.Value.Flags.HasAnyFlag(excludePhasesWithFlag))
continue; continue;
var index = excludedPhaseShift.Phases.IndexOf(itr); var ExcludedPhaseRef = excludedPhaseShift.Phases.LookupByKey(pair.Key);
if (index == -1 || excludedPhaseShift.Phases[index].Flags.HasAnyFlag(excludePhasesWithFlag)) if (ExcludedPhaseRef == null || ExcludedPhaseRef.Flags.HasAnyFlag(excludePhasesWithFlag))
return true; return true;
} }
@@ -163,7 +190,7 @@ namespace Game
return checkInversePhaseShift(other, this); return checkInversePhaseShift(other, this);
} }
public void ModifyPhasesReferences(PhaseRef phaseRef, int references) public void ModifyPhasesReferences(uint phaseId, PhaseRef phaseRef, int references)
{ {
phaseRef.References += references; phaseRef.References += references;
@@ -171,7 +198,7 @@ namespace Game
{ {
if (phaseRef.Flags.HasAnyFlag(PhaseFlags.Cosmetic)) if (phaseRef.Flags.HasAnyFlag(PhaseFlags.Cosmetic))
CosmeticReferences += references; CosmeticReferences += references;
else if (phaseRef.Id != 169) else if (phaseId != 169)
NonCosmeticReferences += references; NonCosmeticReferences += references;
else else
DefaultReferences += references; DefaultReferences += references;
@@ -195,8 +222,8 @@ namespace Game
Flags |= unphasedFlag; Flags |= unphasedFlag;
} }
public bool HasPhase(uint phaseId) { return Phases.Contains(new PhaseRef(phaseId, PhaseFlags.None, null)); } public bool HasPhase(uint phaseId) { return Phases.ContainsKey(phaseId); }
public List<PhaseRef> GetPhases() { return Phases; } public Dictionary<uint, PhaseRef> GetPhases() { return Phases; }
public bool HasVisibleMapId(uint visibleMapId) { return VisibleMapIds.ContainsKey(visibleMapId); } public bool HasVisibleMapId(uint visibleMapId) { return VisibleMapIds.ContainsKey(visibleMapId); }
public Dictionary<uint, VisibleMapIdRef> GetVisibleMapIds() { return VisibleMapIds; } public Dictionary<uint, VisibleMapIdRef> GetVisibleMapIds() { return VisibleMapIds; }
@@ -204,9 +231,9 @@ namespace Game
public bool HasUiWorldMapAreaIdSwap(uint uiWorldMapAreaId) { return UiWorldMapAreaIdSwaps.ContainsKey(uiWorldMapAreaId); } public bool HasUiWorldMapAreaIdSwap(uint uiWorldMapAreaId) { return UiWorldMapAreaIdSwaps.ContainsKey(uiWorldMapAreaId); }
public Dictionary<uint, UiWorldMapAreaIdSwapRef> GetUiWorldMapAreaIdSwaps() { return UiWorldMapAreaIdSwaps; } public Dictionary<uint, UiWorldMapAreaIdSwapRef> GetUiWorldMapAreaIdSwaps() { return UiWorldMapAreaIdSwaps; }
public PhaseShiftFlags Flags = PhaseShiftFlags.Unphased; public PhaseShiftFlags Flags;
public ObjectGuid PersonalGuid; public ObjectGuid PersonalGuid;
public List<PhaseRef> Phases = new List<PhaseRef>(); public Dictionary<uint, PhaseRef> Phases = new Dictionary<uint, PhaseRef>();
public Dictionary<uint, VisibleMapIdRef> VisibleMapIds = new Dictionary<uint, VisibleMapIdRef>(); public Dictionary<uint, VisibleMapIdRef> VisibleMapIds = new Dictionary<uint, VisibleMapIdRef>();
public Dictionary<uint, UiWorldMapAreaIdSwapRef> UiWorldMapAreaIdSwaps = new Dictionary<uint, UiWorldMapAreaIdSwapRef>(); public Dictionary<uint, UiWorldMapAreaIdSwapRef> UiWorldMapAreaIdSwaps = new Dictionary<uint, UiWorldMapAreaIdSwapRef>();
@@ -216,46 +243,18 @@ namespace Game
public bool IsDbPhaseShift; public bool IsDbPhaseShift;
} }
public struct PhaseRef public class PhaseRef
{ {
public PhaseRef(uint id, PhaseFlags flags, List<Condition> conditions) public PhaseRef(PhaseFlags flags, List<Condition> conditions)
{ {
Id = id;
Flags = flags; Flags = flags;
References = 0; References = 0;
AreaConditions = conditions; AreaConditions = conditions;
} }
public uint Id;
public PhaseFlags Flags; public PhaseFlags Flags;
public int References; public int References;
public List<Condition> AreaConditions; public List<Condition> AreaConditions;
public static bool operator <(PhaseRef left, PhaseRef right)
{
return left.Id < right.Id;
}
public static bool operator >(PhaseRef left, PhaseRef right)
{
return left.Id > right.Id;
}
public static bool operator ==(PhaseRef left, PhaseRef right) { return left.Id == right.Id; }
public static bool operator !=(PhaseRef left, PhaseRef right) { return !(left == right); }
public override bool Equals(object obj)
{
if (obj is PhaseRef)
return (PhaseRef)obj == this;
return false;
}
public override int GetHashCode()
{
return Id.GetHashCode() ^ Flags.GetHashCode() ^ References.GetHashCode() ^ AreaConditions.GetHashCode();
}
} }
public struct VisibleMapIdRef public struct VisibleMapIdRef
+26 -23
View File
@@ -34,9 +34,12 @@ namespace Game
public static void ForAllControlled(Unit unit, Action<Unit> func) public static void ForAllControlled(Unit unit, Action<Unit> func)
{ {
foreach (Unit controlled in unit.m_Controlled) for (var i = 0; i < unit.m_Controlled.Count; ++i)
{
Unit controlled = unit.m_Controlled[i];
if (controlled.GetTypeId() != TypeId.Player) if (controlled.GetTypeId() != TypeId.Player)
func(controlled); func(controlled);
}
for (byte i = 0; i < SharedConst.MaxSummonSlot; ++i) for (byte i = 0; i < SharedConst.MaxSummonSlot; ++i)
{ {
@@ -287,23 +290,23 @@ namespace Game
ConditionSourceInfo srcInfo = new ConditionSourceInfo(obj); ConditionSourceInfo srcInfo = new ConditionSourceInfo(obj);
bool changed = false; bool changed = false;
foreach (var phaseRef in phaseShift.Phases.ToArray()) foreach (var pair in phaseShift.Phases.ToList())
{ {
if (!phaseRef.AreaConditions.Empty() && !Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, phaseRef.AreaConditions)) if (pair.Value.AreaConditions != null && !Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, pair.Value.AreaConditions))
{ {
newSuppressions.AddPhase(phaseRef.Id, phaseRef.Flags, phaseRef.AreaConditions, phaseRef.References); newSuppressions.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References);
phaseShift.ModifyPhasesReferences(phaseRef, -phaseRef.References); phaseShift.ModifyPhasesReferences(pair.Key, pair.Value, -pair.Value.References);
phaseShift.Phases.Remove(phaseRef); phaseShift.Phases.Remove(pair.Key);
} }
} }
foreach (var phaseRef in suppressedPhaseShift.Phases.ToArray()) foreach (var pair in suppressedPhaseShift.Phases.ToList())
{ {
if (Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, phaseRef.AreaConditions)) if (Global.ConditionMgr.IsObjectMeetToConditions(srcInfo, pair.Value.AreaConditions))
{ {
changed = phaseShift.AddPhase(phaseRef.Id, phaseRef.Flags, phaseRef.AreaConditions, phaseRef.References) || changed; changed = phaseShift.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References) || changed;
suppressedPhaseShift.ModifyPhasesReferences(phaseRef, -phaseRef.References); suppressedPhaseShift.ModifyPhasesReferences(pair.Key, pair.Value, -pair.Value.References);
suppressedPhaseShift.Phases.Remove(phaseRef); suppressedPhaseShift.Phases.Remove(pair.Key);
} }
} }
@@ -359,8 +362,8 @@ namespace Game
} }
changed = changed || !newSuppressions.Phases.Empty() || !newSuppressions.VisibleMapIds.Empty(); changed = changed || !newSuppressions.Phases.Empty() || !newSuppressions.VisibleMapIds.Empty();
foreach (var phaseRef in newSuppressions.Phases) foreach (var pair in newSuppressions.Phases)
suppressedPhaseShift.AddPhase(phaseRef.Id, phaseRef.Flags, phaseRef.AreaConditions, phaseRef.References); suppressedPhaseShift.AddPhase(pair.Key, pair.Value.Flags, pair.Value.AreaConditions, pair.Value.References);
foreach (var pair in newSuppressions.VisibleMapIds) foreach (var pair in newSuppressions.VisibleMapIds)
suppressedPhaseShift.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References); suppressedPhaseShift.AddVisibleMapId(pair.Key, pair.Value.VisibleMapInfo, pair.Value.References);
@@ -389,8 +392,8 @@ namespace Game
phaseShiftChange.Phaseshift.PhaseShiftFlags = (uint)phaseShift.Flags; phaseShiftChange.Phaseshift.PhaseShiftFlags = (uint)phaseShift.Flags;
phaseShiftChange.Phaseshift.PersonalGUID = phaseShift.PersonalGuid; phaseShiftChange.Phaseshift.PersonalGUID = phaseShift.PersonalGuid;
foreach (var phaseRef in phaseShift.Phases) foreach (var pair in phaseShift.Phases)
phaseShiftChange.Phaseshift.Phases.Add(new PhaseShiftDataPhase((uint)phaseRef.Flags, phaseRef.Id)); phaseShiftChange.Phaseshift.Phases.Add(new PhaseShiftDataPhase((uint)pair.Value.Flags, pair.Key));
foreach (var visibleMapId in phaseShift.VisibleMapIds) foreach (var visibleMapId in phaseShift.VisibleMapIds)
phaseShiftChange.VisibleMapIDs.Add((ushort)visibleMapId.Key); phaseShiftChange.VisibleMapIDs.Add((ushort)visibleMapId.Key);
@@ -411,8 +414,8 @@ namespace Game
partyMemberPhases.PhaseShiftFlags = (int)phaseShift.Flags; partyMemberPhases.PhaseShiftFlags = (int)phaseShift.Flags;
partyMemberPhases.PersonalGUID = phaseShift.PersonalGuid; partyMemberPhases.PersonalGUID = phaseShift.PersonalGuid;
foreach (var phase in phaseShift.Phases) foreach (var pair in phaseShift.Phases)
partyMemberPhases.List.Add(new PartyMemberPhase((uint)phase.Flags, phase.Id)); partyMemberPhases.List.Add(new PartyMemberPhase((uint)pair.Value.Flags, pair.Key));
} }
public static void InitDbPhaseShift(PhaseShift phaseShift, PhaseUseFlagsValues phaseUseFlags, uint phaseId, uint phaseGroupId) public static void InitDbPhaseShift(PhaseShift phaseShift, PhaseUseFlagsValues phaseUseFlags, uint phaseId, uint phaseGroupId)
@@ -512,12 +515,12 @@ namespace Game
StringBuilder phases = new StringBuilder(); StringBuilder phases = new StringBuilder();
string cosmetic = Global.ObjectMgr.GetCypherString(CypherStrings.PhaseFlagCosmetic, chat.GetSessionDbcLocale()); string cosmetic = Global.ObjectMgr.GetCypherString(CypherStrings.PhaseFlagCosmetic, chat.GetSessionDbcLocale());
string personal = Global.ObjectMgr.GetCypherString(CypherStrings.PhaseFlagPersonal, chat.GetSessionDbcLocale()); string personal = Global.ObjectMgr.GetCypherString(CypherStrings.PhaseFlagPersonal, chat.GetSessionDbcLocale());
foreach (PhaseRef phase in phaseShift.Phases) foreach (var pair in phaseShift.Phases)
{ {
phases.Append(phase.Id); phases.Append(pair.Key);
if (phase.Flags.HasFlag(PhaseFlags.Cosmetic)) if (pair.Value.Flags.HasFlag(PhaseFlags.Cosmetic))
phases.Append(' ' + '(' + cosmetic + ')'); phases.Append(' ' + '(' + cosmetic + ')');
if (phase.Flags.HasFlag(PhaseFlags.Personal)) if (pair.Value.Flags.HasFlag(PhaseFlags.Personal))
phases.Append(' ' + '(' + personal + ')'); phases.Append(' ' + '(' + personal + ')');
phases.Append(", "); phases.Append(", ");
} }
@@ -547,8 +550,8 @@ namespace Game
public static string FormatPhases(PhaseShift phaseShift) public static string FormatPhases(PhaseShift phaseShift)
{ {
StringBuilder phases = new StringBuilder(); StringBuilder phases = new StringBuilder();
foreach (var phase in phaseShift.Phases) foreach (var phaseId in phaseShift.Phases.Keys)
phases.Append(phase.Id + ','); phases.Append(phaseId + ',');
return phases.ToString(); return phases.ToString();
} }
@@ -200,7 +200,7 @@ namespace Scripts.Northrend.AzjolNerub.Ahnkahet.HeraldVolazj
return; return;
else else
{ {
nextPhase = visage.GetPhaseShift().GetPhases().First().Id; nextPhase = visage.GetPhaseShift().GetPhases().First().Key;
break; break;
} }
} }