From 301d3fb00d3e2338c58065a3ab53315eda5b45e4 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Mon, 5 Feb 2024 13:46:54 -0500 Subject: [PATCH] Core/Players: Fixed objects not being visible after seamless teleports Port From (https://github.com/TrinityCore/TrinityCore/commit/390f0be9fb22766638006f43e4d0887108ba49e8) --- Source/Game/Entities/Player/Player.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Game/Entities/Player/Player.cs b/Source/Game/Entities/Player/Player.cs index 6acdc5e94..9bf6665c3 100644 --- a/Source/Game/Entities/Player/Player.cs +++ b/Source/Game/Entities/Player/Player.cs @@ -753,9 +753,6 @@ namespace Game.Entities GetName(), viewpoint.GetEntry(), viewpoint.GetTypeId()); SetViewpoint(viewpoint, false); } - - RemovePlayerLocalFlag(PlayerLocalFlags.OverrideTransportServerTime); - SetTransportServerTime(0); } void ScheduleDelayedOperation(PlayerDelayedOperations operation) @@ -2178,6 +2175,9 @@ namespace Game.Entities } SendPacket(transferPending); + + RemovePlayerLocalFlag(PlayerLocalFlags.OverrideTransportServerTime); + SetTransportServerTime(0); } // remove from old map now