Some Cleanups
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@@ -261,7 +261,7 @@ namespace Game.Loots
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// Process currency items
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uint max_slot = GetMaxSlotInLootFor(player);
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LootItem item = null;
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LootItem item;
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int itemsSize = items.Count;
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for (byte i = 0; i < max_slot; ++i)
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{
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