Some Cleanups
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@@ -1231,7 +1231,7 @@ namespace Game
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public void Update(uint diff)
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{
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///- Update the game time and check for shutdown time
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_UpdateGameTime();
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UpdateGameTime();
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long currentGameTime = GameTime.GetGameTime();
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_worldUpdateTime.UpdateWithDiff(diff);
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@@ -1731,7 +1731,7 @@ namespace Game
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return true;
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}
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void _UpdateGameTime()
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void UpdateGameTime()
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{
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// update the time
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long lastGameTime = GameTime.GetGameTime();
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@@ -1899,10 +1899,10 @@ namespace Game
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHARACTER_COUNT);
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stmt.AddValue(0, accountId);
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_queryProcessor.AddCallback(DB.Characters.AsyncQuery(stmt).WithCallback(_UpdateRealmCharCount));
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_queryProcessor.AddCallback(DB.Characters.AsyncQuery(stmt).WithCallback(UpdateRealmCharCount));
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}
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void _UpdateRealmCharCount(SQLResult result)
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void UpdateRealmCharCount(SQLResult result)
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{
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if (!result.IsEmpty())
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{
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@@ -2061,7 +2061,7 @@ namespace Game
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if (session.GetPlayer() != null)
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session.GetPlayer().ResetCurrencyWeekCap();
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m_NextCurrencyReset = m_NextCurrencyReset + Time.Day * WorldConfig.GetIntValue(WorldCfg.CurrencyResetInterval);
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m_NextCurrencyReset += Time.Day * WorldConfig.GetIntValue(WorldCfg.CurrencyResetInterval);
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SetWorldState(WorldStates.CurrencyResetTime, (ulong)m_NextCurrencyReset);
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}
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@@ -2095,7 +2095,7 @@ namespace Game
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if (session.GetPlayer() != null)
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session.GetPlayer().ResetWeeklyQuestStatus();
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m_NextWeeklyQuestReset = (m_NextWeeklyQuestReset + Time.Week);
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m_NextWeeklyQuestReset += Time.Week;
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SetWorldState(WorldStates.WeeklyQuestResetTime, (ulong)m_NextWeeklyQuestReset);
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// change available weeklies
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@@ -2149,13 +2149,13 @@ namespace Game
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if (session.GetPlayer())
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session.GetPlayer().SetRandomWinner(false);
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m_NextRandomBGReset = m_NextRandomBGReset + Time.Day;
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m_NextRandomBGReset += Time.Day;
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SetWorldState(WorldStates.BGDailyResetTime, (ulong)m_NextRandomBGReset);
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}
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void ResetGuildCap()
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{
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m_NextGuildReset = (m_NextGuildReset + Time.Day);
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m_NextGuildReset += Time.Day;
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SetWorldState(WorldStates.GuildDailyResetTime, (ulong)m_NextGuildReset);
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ulong week = GetWorldState(WorldStates.GuildWeeklyResetTime);
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week = week < 7 ? week + 1 : 1;
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@@ -2532,7 +2532,7 @@ namespace Game
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if (i_args != null)
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text = string.Format(text, i_args);
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MultiplePacketSender sender = new MultiplePacketSender();
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MultiplePacketSender sender = new();
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var lines = new StringArray(text, "\n");
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for (var i = 0; i < lines.Length; ++i)
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