Some Cleanups
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@@ -1044,7 +1044,7 @@ namespace Game.Spells
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// can the player store the new item?
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List<ItemPosCount> dest = new();
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uint no_space = 0;
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uint no_space;
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InventoryResult msg = player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, newitemid, num_to_add, out no_space);
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if (msg != InventoryResult.Ok)
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{
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